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Introduction. ELG 6158 Digital Systems Architecture Miodrag Bolic. Pipelining. Basic pipeline performance and effects of hazards on performance Pipelined version of the MIPS processor Pipeline hazards Structural hazards Data hazards Control hazards
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Introduction ELG 6158 Digital Systems Architecture Miodrag Bolic
Pipelining • Basic pipeline performance and effects of hazards on performance • Pipelined version of the MIPS processor • Pipeline hazards • Structural hazards • Data hazards • Control hazards • Drawing pipeline diagrams to identify hazards and stalls add $5, $7, $1 add $6, $3, $5, sw $6, 200($0) • Show what parts of the datapath are active and what are the values of control signals and buses for various instruction
Memory Hierarchy Concepts of memory hierarchies • Memory close to the processor is faster, smaller, and more expensive • Take advantage of locality • Basics of caches • How to access a cache, hit or miss • Determining the size of the byte offset, index, and tags • Determining total number of bits in the cache • Drawing diagrams of different types of caches • Improving cache performance • Increasing the size of the cache • Increasing the block size • Increasing associativity • Adding a second level cache
Memory Hierarchies • Virtual Memory • Benefits of virtual memory • Address tranlation processes: virtual address -> physical address • Page tables • Translation lookaside buffers • Handling page faults
Vector processors • Vector processor architecture • Basic vector processing program • Execution time with and without chaining for the given architecture
Superscalar processor • Data dependencies in the program • Superscalar architecture • Understanding terminology: dispatch buffer, reorder buffer • Execution of programs on superscalar processors • Show the pipeline activity for the given program on the given processor
VLIW processor • VLIW architecture • The role of the compiler • Concept of loop unrolling and software pipelining • The example of scheduling of the instructions to the functional units
Dynamic Interconnection Networks • Properties • Network latency • Hardware complexity • Blocking/Nonblocking • Switches • Permutations and legitimate states • Multistage Interconnection networks • Omega network: • topology, • number of switches, stages and permutations, • routing protocol • Crossbar
Network properties Node degree d Diameter D Bisection width Complete Star Tree Linear array Ring Mesh Torus Hypercube routing protocol k-ary n-cubes To prepare for dynamic and static interconnection networks use slides, assignment and text book Chapter 2 and chapter 3 only text that goes with tables 3.1 and 3.2. Static Interconnection Networks
Shared Memory Systems • Cache coherence policies • Snooping protocols • Directory protocols
System-on-chip architectures Nios Processor Tri-State Bridge Tri-State Bridge Compact Flash PIOs SDRAM Controller Address (32) 32-BitNiosProcessor Read Avalon Bus Write UART Data In (32) ROM(with Monitor) General Purpose Timer Periodic Timer Data Out (32) Reconfig PIO IRQ LED PIO LCD PIO 7-SegmentLED PIO Button PIO IRQ #(6)