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UW Extension Certificate Program in Game Development 2 nd quarter: Advanced Graphics

UW Extension Certificate Program in Game Development 2 nd quarter: Advanced Graphics. Introduction. About me. Juan Carlos Arevalo Baeza Call me “JCAB” Studies: Telecommunications Engineering Experience: Audio, Graphics, Demos

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UW Extension Certificate Program in Game Development 2 nd quarter: Advanced Graphics

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  1. UW ExtensionCertificate Program inGame Development 2nd quarter:Advanced Graphics Introduction

  2. About me • Juan Carlos Arevalo Baeza • Call me “JCAB” • Studies: Telecommunications Engineering • Experience: Audio, Graphics, Demos • Games: Force Commander, Fable, Counterstrike, ForzaMotorsport, Chucks Ducks 2, Project Sunburst • Recently: Xbox 360 backwards compatibility, D3D for Xbox 360 • Currently: Microsoft Games Studios mercenary • Contact: jcab@uw.thejcab.com

  3. The course • We will cover a lot of ground • The hows and the whys • Class website: • http://uw.thejcab.com • These slides already available there • Bibliography: not required – it’s for reference • Feel free to write email with any questions/concerns

  4. Homework • Homework will consist primarily on practical exercises related to the class • Due by Saturday morning, nine days after the class it was assigned • That way, you’ll have one class in which to ask questions before submitting • Many problems with completing homework caused by issues unrelated to the assignment • Be proactive asking for help • From me or from your fellow classmates over the email list • Sending something that doesn’t quite work is always better than sending something good late

  5. Bibliography • Real-Time Rendering (3rd Edition) • Thomas Akenine-Möller et al. • AK Peters, 2008 • ISBN 978-1-56881-424-7 • Pros: modern and very complete • Website: http://www.realtimerendering.com/ • It’s full of links to good information

  6. Bibliography • Advanced Animation and Rendering Techniques, Theory and Practice • Alan Watt, Mark Watt • ACM Press, Addison-Wesley, 1992 • ISBN 0-201-54412-1 • Pros: theoretical foundation, comprehensive • Especially about lighting models • Cons: old (15 years) • Some dated information, errors never corrected

  7. Bibliography • Mathematics for 3D Game Programming & Computer Graphics • Eric Lengyel • Charles River Media, 2004 • ISBN 1-58450-277-0 • Pros: excellent reference for math background • Including algorithms and code • Cons: daunting heavy math at times • Not for the faint of heart

  8. Questions?

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