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An Overview of eLearning

An Overview of eLearning. What is eLearning. web-based. blended. electronically delivered. stand-alone. digital. interactive. Advantages of eLearning. C E A U L M C S. cost-effective. social collaborative learning. easy distribution. customizable. accessibility usability.

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An Overview of eLearning

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  1. An Overview of eLearning

  2. What is eLearning web-based blended electronically delivered stand-alone digital interactive

  3. Advantages of eLearning C E A U L M C S cost-effective social collaborative learning easy distribution customizable accessibility usability up-to-date content multimediality learner-centred

  4. Components of eLearning D M D S Development of content Management of content Standardization of content Delivery of content

  5. Components of eLearning Development of content Let's create content That: interactive, digital web based, stand alone, reusable and granular reusable digital web-based Reusable Learning Objects(RLOs)‏ stand-alone interactive granular

  6. Components of eLearning Components of eLearning Management of content Let's make content available • portals • digital library repositories • LMS • VLE e.g. Blackboard or Moodle invaluable aid not only to deliver but also to track learners achievements and facilitate social learning

  7. Components of eLearning Delivery of content Let's communicate content S A • Synchronous:real-time communication, all learners receive content simultaneously; (e.g. Connect, Breeze, Elluminate, Wimba Live Classroom, chats)‏ • Asynchronous:learners are responsible for pacing their own self-instruction and learning; (e.g. emails, blogs, wikis, Web 2.0, Blackboard VLE)‏

  8. Components of eLearning Standardization of content Let's share and reuse content Standards are crucial as they promote: • Compatibility C U I • Usability • Interoperability SCORM (Sharable Content Object Reference Model);

  9. E-Learning Knowledge convergence 'just-in-time' & 'just-for-you' Attitudes possibilities for human interaction Skills virtual reality simulations

  10. E-Learning problem-based learning case-based online discussions role-play ePortfolios simulations (Second Life)‏ P2P reviews online groups virtual education

  11. E-Learning 'just-in-time' & 'just-for-you' smartphones laptops PDAs (e.g. iPhone, iPad, iPod, Kindle)‏

  12. Conclusion Ideal Developing of eLearning engaging with people through technology • learner-centred; • accessibility/usability; • teachers as facilitators; • adaptive learning; • social and collaborative learning; • reflective learning; • virtual learning; • mobile learning; • self-assessment; • formative assessment; • sustainable development.

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