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Computer Structure Advanced Topics Lihu Rappoport and Adi Yoaz . Hyper Threading Technology. Thread-Level Parallelism. Multiprocessor systems have been used for many years There are known techniques to exploit multiprocessors Software trends
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Computer StructureAdvanced TopicsLihu Rappoport and Adi Yoaz
Thread-Level Parallelism • Multiprocessor systems have been used for many years • There are known techniques to exploit multiprocessors • Software trends • Applications consist of multiple threads or processes that can be executed in parallel on multiple processors • Thread-level parallelism (TLP) – threads can be from • the same application • different applications running simultaneously • operating system services • Increasing single thread performance becomes harder • and is less and less power efficient • Chip Multi-Processing (CMP) • Two (or more) processors are put on a single die
Multi-Threading • Multi-threading: a single processor executes multiple threads • Time-slice multithreading • The processor switches between software threads after a fixed period • Can effectively minimize the effects of long latencies to memory • Switch-on-event multithreading • Switch threads on long latency events such as cache misses • Works well for server applications that have many cache misses • A deficiency of both time-slice MT and switch-on-event MT • They do not cover for branch mis-predictions and long dependencies • Simultaneous multi-threading (SMT) • Multiple threads execute on a single processor simultaneously w/o switching • Makes the most effective use of processor resources • Maximizes performance vs. transistor count and power
Hyper-threading (HT) Technology • HT is SMT • Makes a single processor appear as 2 logical processors = threads • Each thread keeps a its own architectural state • General-purpose registers • Control and machine state registers • Each thread has its own interrupt controller • Interrupts sent to a specific logical processor are handled only by it • OS views logical processors similar to physical processors • But can still differentiate and prefer to schedule a thread on a new physical processor rather than on a 2nd logical processors in the same phy processor • From a micro-architecture perspective • Thread share a single set of physical resources • caches, execution units, branch predictors, control logic, and buses
Two Important Goals • When one thread is stalled the other thread can continue to make progress • Independent progress ensured by either • Partitioning buffering queues and limiting the number of entries each thread can use • Duplicating buffering queues • A single active thread running on a processor with HT runs at the same speed as without HT • Partitioned resources are recombined when only one thread is active
Front End • Each thread manages its own next-instruction-pointer • Threads arbitrate Uop cache access every cycle (Ping-Pong) • If both want to access the UC – access granted in alternating cycles • If one thread is stalled, the other thread gets the full UC bandwidth • Uop Cacahe entries are tagged with thread-ID • Dynamically allocated as needed • Allows one logical processor to have more entries than the other UopCache
Front End (cont.) • Branch prediction structures are either duplicated or shared • The return stack buffer is duplicated • Global history is tracked for each thread • The large global history array is a shared • Entries are tagged with a logical processor ID • Each thread has its own ITLB • Both threads share the same decoder logic • if only one needs the decode logic, it gets the full decode bandwidth • The state needed by the decodes is duplicated • Uop queue is hard partitioned • Allows both logical processors to make independent forward progress regardless of FE stalls (e.g., TC miss) or EXE stalls
Out-of-order Execution • ROB and MOB are hard partitioned • Enforce fairness and prevent deadlocks • Allocator ping-pongs between the thread • A thread is selected for allocation if • Its uop-queue is not empty • its buffers (ROB, RS) are not full • It is the thread’s turn, or the other thread cannot be selected
Out-of-order Execution (cont) • Registers renamed to a shared physical register pool • Store results until retirement • After allocation and renaming uops are placed in one of 2 Qs • Memory instruction queue and general instruction queue • The two queues are hard partitioned • Uops are read from the Q’s and sent to the scheduler using ping-pong • The schedulers are oblivious to threads • Schedule uops based on dependencies and exe. resources availability • Regardless of their thread • Uops from the two threads can be dispatched in the same cycle • To avoid deadlock and ensure fairness • Limit the number of active entries a thread can have in each scheduler’s queue • Forwarding logic compares physical register numbers • Forward results to other uops without thread knowledge
Out-of-order Execution (cont) • Memory is largely oblivious • L1 Data Cache, L2 Cache, L3 Cache are thread oblivious • All use physical addresses • DTLB is shared • Each DTLB entry includes a thread ID as part of the tag • Retirement ping-pongs between threads • If one thread is not ready to retire uops all retirement bandwidth is dedicated to the other thread
LowPower Thread 1 executes HALT Thread 0 executes HALT ST0 ST1 Interrupt MT Thread 0 executes HALT Thread 1 executes HALT Single-task And Multi-task Modes • MT-mode (Multi-task mode) • Two active threads, with some resources partitioned as described earlier • ST-mode (Single-task mode) • There are two flavors of ST-mode • single-task thread 0 (ST0) – only thread 0 is active • single-task thread 1 (ST1) – only thread 1 is active • Resources that were partitioned in MT-mode are re-combined to give the single active logical processor use of all of the resources • Moving the processor from between modes
Operating System And Applications • An HT processor appears to the OS and application SW as 2 processors • The OS manages logical processors as it does physical processors The OS should implement two optimizations: • Use HALT if only one logical processor is active • Allows the processor to transition to either the ST0 or ST1 mode • Otherwise the OS would execute on the idle logical processor a sequence of instructions that repeatedly checks for work to do • This so-called “idle loop” can consume significant execution resources that could otherwise be used by the other active logical processor • On a multi-processor system, • Schedule threads to logical processors on different physical processors before scheduling multiple threads to the same physical processor • Allows SW threads to use different physical resources when possible
3rd Generation Intel CoreTM Processors • 22nm process • Quad core die, with Intel HD Graphics 4000 • 1.4 Billion transistors • Die size: 160 mm2
Sandy Bridge Processor Core Overview • Build upon Nehalem microarchitecture processor core • Converged building block for mobile, desktop, and server • Add “Cool” microarchitecture enhancements • Features that are better than linear performance/power • Add “Really Cool” microarchitecture enhancements • Features which gain performance while saving power • Extend the architecture for important new applications • Floating Point and Throughput • Intel® Advanced Vector Extensions (Intel® AVX) – significant boost for selected compute intensive applications • Security • AES (Advanced Encryption Standard) throughput enhancements • Large Integer RSA speedups • OS/VMM and server related features • State save/restore optimizations Foil taken from IDF 2011
ALU, SIMUL, DIV, FP MUL ALU, SIALU, FP ADD ALU, Branch, FP Shuffle Load Load Store Data Store Address Store Address Core Block Diagram Front End (IA instructions Uops) Instruction Queue Pre decode Decoders 32k L1 Instruction Cache Decoders Decoders Decoders Branch Pred 1.5k uOP cache In Order Allocation, Rename, Retirement Allocate/Rename/Retire ReorderBuffers Zeroing Idioms Load Buffers Store Buffers In order Out-of-order Out of Order “Uop” Scheduling Scheduler Port 0 Port 1 Port 5 Port 2 Port 3 Port 4 Six Execution Ports Data Cache Unit L2 Cache (MLC) 48 bytes/cycle Fill Buffers 32k L1 Data Cache Foil taken from IDF 2011
Front End Instruction Queue Pre decode Decoders 32KB L1 I-Cache Decoders Decoders Decoders Branch Prediction Unit Instruction Fetch and Decode • 32KB 8-way Associative ICache • 4 Decoders, up to 4 instructions / cycle • Micro-Fusion • Bundle multiple instruction events into a single “Uops” • Macro-Fusion • Fuse instruction pairs into a complex “Uop” • Decode Pipeline supports 16 bytes per cycle Foil taken from IDF 2011
Branch Prediction Unit Instruction Queue Pre decode Decoders • 32KB L1 I-Cache Decoders Decoders Decoders Branch Prediction Unit New Branch Predictor • Twice as many targets • Much more effective storage for history • Much longer history for data dependent behaviors Foil taken from IDF 2011
Decoded Uop Cache Instruction Queue Pre decode Decoders • 32KB L1 I-Cache Decoders Decoders Decoders Decoded Uop Cache ~1.5 Kuops Branch Prediction Unit Decoded Uop Cache • Instruction Cache for Uops instead of Instruction Bytes • ~80% hit rate for most applications • Higher Instruction Bandwidth and Lower Latency • Decoded Uop Cache can represent 32-byte / cycle • More Cycles sustaining 4 instruction/cycle • Able to ‘stitch’ across taken branches in the control flow Foil taken from IDF 2011
Decoded Uop Cache Zzzz Instruction Queue Pre decode Decoders 32k L1 Instruction Cache Decoders Decoders Decoders Decoded Uop Cache ~1.5 Kuops Branch Prediction Unit • Decoded Uop Cache lets the normal front end sleep • Decode one time instead of many times • Branch-Mispredictions reduced substantially • The correct path is also the most efficient path Save Power while Increasing Performance Foil taken from IDF 2011
Instruction Decode • Four decoding units decode instruction into μops • The first can decode all instructions up to four μops in size • The remaining 3 decoders handle common single μop instructions • μops emitted by the decoders are directed to the μop queue and to the Decoded uop cache • Instructions with >4 μops generate their μops from the MSROM • The MSROM bandwidth is four μops per cycle • Instructions whose μops come from the MSROM can start from either the legacy decode pipeline or from the Decoded uop-cache From the Optimization Manual
Micro Fusion • Fuse multiple μops from same instruction into a single μop • The micro-fused μop is dispatched multiple times in the OOO • As it would if it were not micro-fused • Instruction which decode into a single micro-fused μop can be handled by all decoders • Improves instruction bandwidth delivered from decode to retirement and saves power • Micro-fused instructions • All stores to memory, including store immediate • Execute internally as two μop: store-address and store-data • Load + op instruction • e.g., FADD DOUBLE PTR [RDI+RSI*8] • Load and jump • e.g., JMP [RDI+200] From the Optimization Manual
Macro-Fusion • Merge two instructions into a single μop • A macro-fused instruction executes with a single dispatch • Reduces latency and frees execution resources • Increased decode, rename and retire bandwidth • Power savings from representing more work in fewer bits • The first instruction of a macro-fused pair modifies flags • CMP, TEST, ADD, SUB, AND, INC, DEC • The 2nd inst. of a macro-fusible pair is a conditional branch • For each first instruction, some branches can fuse with it • These pairs are common in many types of applications From the Optimization Manual
Decoded Uop-Cache • The UC is an accelerator of the legacy decode pipeline • Caches the μops coming out of the instruction decoder • Next time μops are taken from the UC • The UC can ideally hold up to 1536 μops • 32 sets, 8 ways per set, up to 6 μops per way • Average hit rate of 80% of the μops • Skips fetch and decode for the cached μops • Reduces latency on branch mispredictions • Increases μop delivery bandwidth to the OOO engine • Reduces front end power consumption • In each cycle provide uops for instructions mapped to 32 bytes • Keeps the front ahead of the back end also for • Fills the large scheduler window, to find instruction level parallelism • The UC is virtually included in the IC and in the ITLB • Flushed on a context switch From the Optimization Manual
Loop Stream Detector (LSD) • LSD detects small loops that fit in the μop queue • The loop streams from the μop queue, with no more fetching, decoding, or reading μops from any of the caches • until a branch miss-prediction inevitably ends it • The loops with the following attributes qualify for LSD replay • Up to eight chunk fetches of 32-instruction-bytes • Up to 28 μops (~28 instructions) • All μops are also resident in the UC • No more than eight taken branches • No CALL or RET • No mismatched stack operations (e.g., more PUSH than POP) • Many calculation-intensive loops, searches and software string moves match these characteristics • For high performance code, loop unrolling is generally preferable for performance even when it overflows the LSD capability From the Optimization Manual
“Out of Order” Part of the machine In Order Allocation, Rename, Retirement Allocate/Rename/Retire ReorderBuffers Zeroing Idioms Load Buffers Store Buffers In order Out-of-order Out of Order “Uop” Scheduling Scheduler Port 0 Port 1 Port 5 Port 2 Port 3 Port 4 • Receives Uops from the Front End • Sends them to Execution Units when they are ready • Retires them in Program Order • Increase Performance by finding more Instruction Level Parallelism • Increasing Depth and Width of machine implies larger buffers • More Data Storage, More Data Movement, More Power Foil taken from IDF 2011
Sandy Bridge Out-of-Order Cluster Load Buffers Store Buffers ReorderBuffers Allocate/Rename/Retire Zeroing Idioms In order Out-of-order Scheduler FP/INT Vector PRF Int PRF • Method: Physical Reg File (PRF) instead of centralized Retirement Register File • Single copy of every data • No movement after calculation • Allows significant increase in buffer sizes • Dataflow window ~33% larger PRF has better than linear performance/power Key enabler for Intel®AVX Foil taken from IDF 2011
Double the FLOPs in a “Cool” Manner • Intel® Advanced Vector Extensions (Intel® AVX) • Vectors are a natural data-type for many applications • Extend SSE FP instruction set to 256 bits operand size • Extend all 16 XMM registers to 256bits • New, non-destructive source syntax • VADDPS ymm1, ymm2, ymm3 • New Operations to enhance vectorization • Broadcasts, masked load & store XMM0 – 128 bits YMM0 – 256 bits (AVX) Wide vectors+ non-destructive source: more work with fewer instructions Extending the existing state is area and power efficient Foil taken from IDF 2011
Execution Cluster • 3 Execution Ports • Max throughput of 8 floating point operations per cycle • Port 0 : packed SP multiply • Port 1 : packed SP add Scheduler Port 0 Port 1 Port 5 ALU ALU ALU VI MUL VI ADD JMP VI Shuffle VI Shuffle FP Shuf DIV FP Bool FP ADD FP MUL Blend Blend Foil taken from IDF 2011
Execution Cluster Scheduler sees matrix: • 3 “ports” to 3 “stacks” of execution units • General Purpose Integer • SIMD (Vector) Integer • SIMD Floating Point • Challenge: double the output of one of these stacks in a manner that is invisible to the others FP MUL VI MUL ALU VI Shuffle Blend Port 0 Port 1 Port 5 DIV GPR SIMD INT SIMD FP FP ADD VI ADD ALU VI Shuffle ALU FP Shuf FP Bool JMP Blend Foil taken from IDF 2011
Execution Cluster Solution: • Repurpose existing data paths to dual-use • SIMD integer and legacy SIMD FP use legacy stack style • Intel® AVX utilizes both 128-bit execution stacks • Double FLOPs • 256-bit Multiply + 256-bit ADD + 256-bit Load per clock FP Multiply FP MUL VI MUL ALU FP Blend Blend Port 0 Port 1 Port 5 VI Shuffle DIV GPR SIMD INT SIMD FP FP ADD FP ADD ALU VI ADD VI Shuffle FP Shuffle FP Shuf ALU FP Bool FP Boolean JMP Blend FP Blend “Cool” Implementation of Intel AVX 256-bit Multiply + 256-bit ADD + 256-bit Load per clock… Double your FLOPs with great energy efficiency Foil taken from IDF 2011
The Renamer • Moves ≤4μops / cycle from the μop queue to the OOO engine • Renames architectural sources and destinations of the μops to micro-architectural sources and destinations • Allocates resources to the μops, e.g., load or store buffers • Binds the μop to an appropriate dispatch port • Some μops can execute to completion during rename, effectively costing no execution bandwidth • Zero idioms (dependency breaking idioms) • NOP • VZEROUPPER • FXCHG • Ivy Bridge: A subset of register-to-register MOV • The renamer can allocate two branches each cycle From the Optimization Manual
Dependency Breaking Idioms • Instruction parallelism can be improved by zeroing register content • Zero idiom Examples • XOR REG,REG • SUB REG,REG • Zero idioms are detected and removed by the renamer • Have zero execution latency • They do not consume any execution resource • There is another dependency breaking idiom – the "ones idiom" • CMPEQ XMM1, XMM1; "ones idiom" set all elements to all "ones" • Regardless of the input data the output data is always "all ones" • No μop dependency on its sources, as with the zero idiom • Can execute as soon as it finds a free execution port • As opposed to 0-idiom, the "ones idiom“ μop must execute From the Optimization Manual
Memory Cluster Store Data Store Address Load Store Buffers Memory Control 256KB L2Cache (MLC) 32 bytes/cycle Fill Buffers 32KB 8-way L1 Data Cache • Memory Unit can service two memory requests per cycle • 16 bytes load and 16 bytes store per cycle • Goal:Maintain the historic bytes/flop ratio of SSE for Intel® AVX Foil taken from IDF 2011
Load Load Store Address Store Address Memory Cluster Store Data Store Buffers Memory Control • 256KB L2 Cache (MLC) 48 bytes/cycle Fill Buffers • 32KB 8-way L1 Data Cache • Solution : Dual-Use the existing connections • Make load/store pipes symmetric • Memory Unit services three data accesses per cycle • 2 read requests of up to 16 bytes AND 1 store of up to 16 bytes • Internal sequencer deals with queued requests • Second Load Port is one of highest performance features • Required to keep Intel® AVX fed • Linear power/performance Foil taken from IDF 2011
Cache Hierarchy • The LLC is inclusive of all cache levels above it • Data contained in the core caches must also reside in the LLC • Each LLC cache line holds an indication of the cores that may have this line in their L2 and L1 caches • Fetching data from LLC when another core has the data • Clean hit – data is not modified in the other core – 43 cycles • Dirty hit – data is modified in the other core – 60 cycles From the Optimization Manual
Stores • Stores to memory are executed in two phases • At exe: fill store buffers with linear+phyaddress and with data • Once store address and data are known,store data can be forwarded to load operations that need it • After the store retires – completion phase • First, the line must be in L1 D$, in Exclusive or Modified MESI state • Otherwise fetch it using a Read for Ownership request • Look up the line in the following locations, in the following orderL1 D$ L2$ LLC L2 and L1 D$ in other cores Memory • Then, read the data from the store buffers and write it to L1 D$ • Mark the cache line as Modified • All this done at retirement – preserves the order of memory writes • Store latency usually does not affect the store itself • However, a burst of stores missing the L1 D$ may hurt performance • As long as the store is not complete, it occupies a store buffer entry • When the store buffer becomes full, allocation stalls From the Optimization Manual
L1 Data Cache • Handles two 16 byte loads and one 16 byte store per cycle • Maintains requests which cannot be completed • Cache misses • Unaligned access that splits across cache lines • Data not ready to be forwarded from a preceding store • Loads experiencing bank collisions • Load block due to cache line replacement • L1-D$ split into 8 × 8 byte banks (bits [4:2] define the banks) • An unaligned 16-byte loads can cover up to 3 banks • With 2 loads/cycle, can access up to six banks per cycle • A bank conflict happens when two load accesses need the same bank • Handles up to 10 outstanding cache misses in the LFBs • Continues to service incoming stores and loads • The L1 D$ is a write-back write-allocate cache • Stores that hit in the L1-D$ do not update the L2/LLC/Mem • Stores that miss the L2-D$ allocate a cache line From the Optimization Manual
Load Buffer and Store Buffer • 64 entry load buffer • Keeps load μops from allocation until retirement • Re-dispatch blocked loads • 36 entry store buffer • Keeps stores from allocation until the store value is written to L1-D$ (or written to the line fill buffers – for non-temporal stores) From the Optimization Manual
Store Forwarding • Forward data directly from a store to a load that needs it • Instead of having the store write the data to the DCU and then the load read the data from the DCU • Rules that must be met to enable store to load forwarding • The store must be the last store to that address, prior to the load • The store must contain all data being loaded • The load is from a write-back memory type and neither the load nor the store are non-temporal accesses • Stores cannot forward to loads in the following cases • Four byte and eight byte loads that cross eight byte boundary, relative to the preceding 16- or 32-byte store • Any load that crosses a 16-byte boundary of a 32-byte store From the Optimization Manual
Memory Disambiguation • A load may depend on a preceding store • A load needs to block until all preceding store addresses are known • Predict which loads do not depend on any previous stores • Get data from the L1 D$ even when previous store address is unknown • The prediction is verified, and if a conflict is detected • The load and all succeeding instructions are re-executed • Always assumes dependency between loads and earlier stores that have the same address bits 0:11 • The following loads are not disambiguated • Loads that cross the 16-byte boundary • 32-byte Intel AVX loads that are not 32-byte aligned Execution is stalled until the addresses of all previous stores are known From the Optimization Manual
Data Prefetching • Two hardware prefetchers load data to the L1 DC$ • DCU prefetcher (the streaming prefetcher) • Triggered by an ascending access to very recently loaded data • Fetches the next line, assuming a streaming load • Instruction pointer (IP)-based stride prefetcher • Tracks individual load instructions, detecting a regular stride • Prefetch address = current address + stride • Detects strides of up to 2K bytes, both forward and backward From the Optimization Manual
Branch Pred 1.5k uOP cache ALU ALU ALU VI MUL VI ADD JMP VI Shuffle VI Shuffle AVX/FP Shuf Load Load DIV AVX/FP Bool AVX FP ADD Store Address Store Address AVX FP MUL AVX FP Blend AVX FP Blend Putting it togetherSandy Bridge Microarchitecture Instruction Queue Pre decode Decoders 32k L1 Instruction Cache Decoders Decoders Decoders Allocate/Rename/Retire ReorderBuffers Zeroing Idioms Load Buffers Store Buffers In order Out-of-order Scheduler Port 0 Port 1 Port 5 Port 2 Port 3 Port 4 Store Data Memory Control L2 Data Cache (MLC) 48 bytes/cycle Fill Buffers 32k L1 Data Cache Foil taken from IDF 2011