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Welcome!

Leon Sterling and Ed Kazmierczak {leon, ed}@csse.unimelb.edu.au. Welcome!. What do Defence simulators, Kazaa, water irrigation and Traffic cameras have in common?. Overview of lecture. Content of 341 (~15 mins) Context of 341 (~15 mins) Logistics of 341 (~15 mins) Slippage (5 mins).

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Welcome!

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  1. Leon Sterling and Ed Kazmierczak {leon, ed}@csse.unimelb.edu.au Welcome!

  2. What do Defence simulators, Kazaa, water irrigation and Traffic cameras have in common?

  3. Overview of lecture • Content of 341 (~15 mins) • Context of 341 (~15 mins) • Logistics of 341 (~15 mins) • Slippage (5 mins)

  4. What is Software Engineering? - a shed analogy • A handy person can build a backyard shed. Does the same approach scale to building a 30 floor office building? • An engineer can program a simple controller. Does the same approach scale to build an air-traffic control system?

  5. What is Software Engineering? • Software Engineering is a discipline applied by teams to produce high-quality, large-scale, cost-effective software that satisfies the users’ needs, and can be maintained over time • Software Development is a weaker term where standards, tools, processes, etc. may not be applied • Another version in text, pp. 2-4

  6. Software development is not perfect • Standish report, p. 142 • Examples of famous failures in the text, e.g. Therac-25, Ariane crash • Customs software • Other engineering projects have similar problems, e.g. Multiplex

  7. Standish Report - March 2003 The Standish Group International, Inc. announces the general availability of its renowned CHAOS research study for 2003. The study has commenced every two years since 1994 with data having been accumulated from a major survey on project success and failure. The latest batch provides insight into 13,522 Information Technology projects. The 2003 CHAOS Chronicles report shows some major improvements since the first CHAOS report. Project success rates have increased to just over a third or 34% of all projects. This is a 100% plus improvement over the 16% rate in 1994. Project failures have declined to 15% of all projects, which is more than half the 31% in 1994. Challenged projects account for the remaining 51%. Showing further improvements, fifty-one percent of challenged projects have a lower overrun ratio than in 2000. In fact, forty-six percent of this fifty-one percent had a cost overrun of less than 20% of the estimate. This is a 5% increase over the 2000 numbers and a three-fold increase since 1994. This was a major contributor to our estimate of a 43% average overrun cost, down from 180% in 1994. The lost dollar value for US projects in 2002 is estimated at $38 billion with another $17 billion in cost overruns for a total project waste of $55 billion against $255 billion in project spending. In 1994, The Standish Group estimated US IT projects had a waste of $140 billion ($80 billion in failed projects) against $250 billion in project spending. However the report does not show all good news. Time overruns have significantly increased to 82% from a low of 63% in the year 2000. In addition, this year's research shows only 52% of required features and functions make it to the released product. This compares with 67% in the year 2000. Standish Group International, Inc. is a research advisory firm built on a solid foundation of primary research techniques. For more information, visit www.standishgroup.comContactThe Standish Group International, Inc. 508-760-3600info@standishgroup.com

  8. Key stakeholders (Text, pp. 14-16) • Customer • Developer • User

  9. An engineering perspective • Is software engineering really engineering?

  10. Process is essential

  11. What is a process? • A set of ordered tasks • A series of steps involving activities, constraints, and resources that produce an intended output of some kind (Chapter 2)

  12. Overview of 341 Content • Process • Project Planning and Scheduling • Requirements Elicitation and Analysis • Architectural and System Design • Detailed design has been addressed in 254

  13. Context - 341 at Melbourne • Formal Software Engineering introduced relatively late, i.e. third year • Common engineering • Overlap with CS degree • Professional subject in BCS • (originally) Companion for 340

  14. 341 Context continued … • Hard subject to teach • Process is viewed as a burden • Unlike other CSSE subjects, i.e less technical • Little experience to fall back on • Largest CSSE subject in Semester 1, 2006

  15. Processes you have seen • CVS • 255 project last semester • Submit procedure • Industrial experience … • Running example throughout the subject- teaching 341!

  16. Make up of class • Straight BE(SE) • Combined BE(SE) • Mechatronics • CS • B.Sc. • Others

  17. Subject schedule See information on the Web

  18. Logistics of 341 • Lecture schedule - 24 lectures, 11 tutes NOT EVENLY DISTRIBUTED • Project • Assessment • Textbook and notes • Tutes

  19. Teaching Process of 341 • Teaching team • Leon, Ed, tutors • Student reps - Volunteers? • Regular meetings • Clear roles and responsibilities • Peer review of teaching materials • Management of risks

  20. Teaching process issues • Communication • Management • Quality attributes • What is quality? (mention it shortly) • Consistency • Perception of organisation • Innovation - valued by teachers rather than students

  21. Weekly process • Friday a.m. Slides for next week’s lectures and tutorial questions posted • Monday, Tuesday, Thursday lectures (Amended if necessary) • Tutorials - be prepared! • Keep log of activities

  22. Outcomes of subject • Specific skills • Able to use project management structures • High level design skills • Critique requirements • Communication within a team • Knowledge of key software engineering concepts

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