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Custom STL Allocators. Pete Isensee Xbox Advanced Technology Group pkisensee@msn.com. Topics. Allocators: What are They Good For? Writing Your First Allocator The Devil in the Details Allocator Pitfalls State Syntax Testing Case Study. Containers and Allocators.
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Custom STL Allocators Pete Isensee Xbox Advanced Technology Group pkisensee@msn.com
Topics • Allocators: What are They Good For? • Writing Your First Allocator • The Devil in the Details • Allocator Pitfalls • State • Syntax • Testing • Case Study
Containers and Allocators • STL containers allocate memory • e.g. vector (contiguous), list (nodes) • string is a container, for this talk • Allocators provide a standard interface for container memory use • If you don’t provide an allocator, one is provided for you
Example • Default Allocator list<int> b; // same as: list< int, allocator<int> > b; • Custom Allocator #include “MyAlloc.h” list< int, MyAlloc<int>> c;
The Good • Original idea: abstract the notion of near and far memory pointers • Expanded idea: allow customization of container allocation • Good for • Size: Optimizing memory usage (pools, fixed-size allocators) • Speed: Reducing allocation time (single-threaded, one-time free)
Example Allocators • No heap locking (single thread) • Avoiding fragmentation • Aligned allocations (_aligned_malloc) • Fixed-size allocations • Custom free list • Debugging • Custom heap • Specific memory type
The Bad • No realloc() • Requires advanced C++ compilers • C++ Standard hand-waving • Generally library-specific • If you change STL libraries you may need to rewrite allocators • Generally not cross-platform • If you change compilers you may need to rewrite allocators
The Ugly • Not quite real objects • Allocators with state may not work as expected • Gnarly syntax • map<int,char> m; • map<int,char,less<int>, MyAlloc<pair<int,char>> > m;
Pause to Reflect • “Premature optimization is the root of all evil” – Donald Knuth • Allocators are a last resort and low-level optimization • Especially for games, allocators can be the perfect optimization • Written correctly, they can be introduced w/o many code changes
Writing Your First Allocator • Create MyAlloc.h • #include <memory> • Copy or derive from the default allocator • Rename “allocator” to “MyAlloc” • Resolve any helper functions • Replace some code with your own
Writing Your First Allocator • Demo • Visual C++ Pro 7.0 (13.00.9466) • Dinkumware STL (V3.10:0009) • 933MHz PIII w/ 512MB • Windows XP Pro 2002 • Launch Visual Studio
Two key functions • Allocate • Deallocate • That’s all!
Conventions template< typename T > class allocator { typedef size_t size_type; typedef T* pointer; typedef const T* const_pointer; typedef T value_type; };
Allocate Function • pointer allocate( size_type n, allocator<void>::const_pointer p = 0) • n is the number of items T, NOT bytes • returns pointer to enough memory to hold n * sizeof(T) bytes • returns raw bytes; NO construction • may throw an exception (std::bad_alloc) • default calls ::operator new • p is optional hint; avoid
Deallocate function • void deallocate( pointer p, size_type n ) • p must come from allocate() • p must be raw bytes; already destroyed • n must match the n passed to allocate() • default calls ::operator delete(void*) • Most implementations allow and ignore NULL p; you should too
A Custom Allocator • Demo • That’s it! • Not quite: the devil is in the details • Construction • Destruction • Example STL container code • Rebind
Construction • Allocate() doesn’t call constructors • Why? Performance • Allocators provide construct function void construct(pointer p, const T& t) { new( (void*)p ) T(t); } • Placement new • Doesn’t allocate memory • Calls copy constructor
Destruction • Deallocate() doesn’t call destructors • Allocators provide a destroy function void destroy( pointer p ) { ((T*)p)->~T(); } • Direct destructor invocation • Doesn’t deallocate memory • Calls destructor
Example: Vector template< typename T, typename A > class vector { A a; // allocator pointer pFirst; // first object pointer pEnd; // 1 beyond end pointer pLast; // 1 beyond last };
Example: Reserve vector::reserve( size_type n ) { pointer p = a.allocate( n, 0 ); // loop ona.construct()to copy // loop ona.destroy()to tear down a.deallocate( pFirst, capacity() ); pFirst = p; pLast = p + size(); pEnd = p + n; }
Performance is paramount • Reserve • Single allocation • Doesn’t default construct anything • Deals properly with real objects • No memcpy • Copy constructs new objects • Destroys old objects • Single deallocation
Rebind • Allocators don’t always allocate T list<Obj> ObjList; // allocates nodes • How? Rebind template<typename U> struct rebind { typedef allocator<U> other; } • To allocate an N given type T Alloc<T> a; T* t = a.allocate(1); // allocs sizeof(T) Alloc<T>::rebind<N>::other na; N* n = na.allocate(1); // allocs sizeof(N)
Allocator Pitfalls • To Derive or Not to Derive • State • Copy ctor and template copy ctor • Allocator comparison • Syntax issues • Testing • Case Study
To Derive or Not To Derive • Deriving from std::allocator • Dinkumware derives (see <xdebug>) • Must provide rebind, allocate, deallocate • Less code; easier to see differences • Writing from scratch • Allocator not designed as base class • Josuttis and Austern write from scratch • Better understanding • Personal preference
Allocators with State • State = allocator member data • Default allocator has no data • C++ Std says (paraphrasing 20.1.5): • Vendors encouraged to support allocators with state • Containers may assume that allocators don’t have state
State Recommendations • Be aware of compatibility issues across STL vendors • list::splice() or C::swap()will indicate if your vendor supports stateful allocators • Dinkumware: yes • STLport: no • Test carefully
State Implications • Container size increase • Must provide allocator: • Constructor(s) • Default may be private if parameters required • Copy constructor • Template copy constructor • Global comparison operators (==, !=) • No assignment operators required • Avoid static data; generates one per T
Heap Allocator Example template< typename T > class Halloc { Halloc(); // could be private explicit Halloc( HANDLE hHeap ); Halloc( const Halloc& ); // copy template< typename U > // templatized Halloc( const Halloc<U>& ); // copy };
Template Copy Constructor • Can’t see private data template< typename U > Halloc( const Halloc<U>& a ) : m_hHeap( a.m_hHeap ) {} // error • Solutions • Provide public data accessor function • Or allow access to other types U template <typename U> friend class Halloc;
Allocator comparison • Example template< typename T, typename U > bool operator==( const Alloc<T>& a, const Alloc<U>& b ) { return a.state == b.state; } • Provide both == and != • Should be global fucns, not members • May require accessor functions
Syntax: Typedefs • Prefer typedefs • Offensive list< int, Alloc< int > > b; • Better // .h typedef Alloc< int > IAlloc; typedef list< int, IAlloc > IntList; // .cpp IntList v;
Syntax: Construction • Containers accept allocators via ctors IntList b( IAlloc( x,y,z ) ); • If none specified, you get the default IntList b; // calls IAlloc() • Map/multimap requires pairs Alloc< pair< K,T > > a; map< K, T, less<K>, Alloc< pair< K,T > > > m( less<K>(), a );
Syntax: Other Containers • Container adaptors accept containers via constructors, not allocators Alloc<T> a; deque< T, Alloc<T> > d(a); stack< T, deque<T,Alloc<T> > > s(d); • String example Alloc<T> a; basic_string< T, char_traits<T>, Alloc<T> > s(a);
Testing • Test the normal case • Test with all containers (don’t forget string, hash containers, stack, etc.) • Test with different objects T, particularly those w/ non-trivial dtors • Test edge cases like list::splice • Verify that your version is better! • Allocator test framework: www.tantalon.com/pete.htm
Case Study • In-place allocator • Hand off existing memory block • Dole out allocations from the block • Never free • Example usage typedef InPlaceAlloc< int > IPA; void* p = malloc( 1024 ); list< int, IPA > x( IPA( p, 1024 ) ); x.push_back( 1 ); free( p ); • View code
In-Place Allocator • Problems • Fails w/ multiple concurrent copies • No copy constructor • Didn’t support comparison • Didn’t handle containers of void* • Correct implementation • Reference counted • Copy constructor implemented • Comparison operators • Void specialization
In-Place Summary • Speed • Scenario: add x elements, remove half • About 50x faster than default allocator! • Advantages • Fast; no overhead; no fragmentation • Whatever memory you want • Disadvantages • Proper implementation isn’t easy • Limited use
Recommendations • Allocators: a last resort optimization • Base your allocator on <memory> • Beware porting issues (both compilers and STL vendor libraries) • Beware allocators with state • Test thoroughly • Verify speed/size improvements
Recommendations part II • Use typedefs to simplify life • Don’t forget to write • Rebind • Copy constructor • Templatized copy constructor • Comparison operators • Void specialization
References • C++ Standard section 20.1.5, 20.4.1 • Your STL implementation: <memory> • GDC Proceedings: References section • Game Gems III • pkisensee@msn.com • www.tantalon.com/pete.htm