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TGS Talk. By Graeme Devine. Games “touch” Computer Science. pathfinding algorithm for AI dynamic acoustic modeling rendering engine script compiler for AI entities advanced AI for enemies. History Lesson. 1978 - Tandy TRS-80 1980 - Atari 2600 1982 - PC, 84 – Mac, 84 – C64
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TGS Talk By Graeme Devine
Games “touch” Computer Science • pathfinding algorithm for AI • dynamic acoustic modeling • rendering engine • script compiler for AI entities • advanced AI for enemies
History Lesson • 1978 - Tandy TRS-80 • 1980 - Atari 2600 • 1982 - PC, 84 – Mac, 84 – C64 • 1988 - Multimedia! • 1988 - Nintendo/Sega • 1990 - Consoles move to 16bit • 1992 - 7th Guest, MYST, Wolfenstein
History Lesson • 1994 - 11th Hour. DOOM 1/2 • 1996 - Quake 1 • 1997 - Age of Empires • 1998 - Quake 2 • 2000 - Quake 3 • 2002 - Age of Mythology
People who make games • Programmers • Artists • Level Designers • Audio Designer • Team Management • Game Designers
Why will this change? • Crunch • Crunch • Crunch • Crunch • Game development structure is changing