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This workshop explores the background, organization, course of study, and statistics of teaching a Human Computer Interface (HCI) course. It focuses on fundamental concepts of HCI, user interface design methods, and evaluation approaches. Assignments and lab exercises challenge students to think critically about interface design and problem solving.
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First experience in teaching HCI course Dusanka Boskovic Faculty of Electrical Engineering University of Sarajevo
Content • Background • Organisation • Course of study • Some statistics • Conclusion 10th Workshop "Software Engineering Education and Reverse Engineering" Ivanjica, Serbia, 5-12 September 2010
HCI Course • Background: capstone project within “ante-Bologna” course Digital Computers and Software Organization • Introduced 2009/2010 • Master studies at Automatic Control and Electronics Department, 3rd semester, elective course • D. Boskovic and Nihad Borovina • Learning outcome: • Human Computer Interface - Design and implementation • Designing HCI as approach to develop usable software 10th Workshop "Software Engineering Education and Reverse Engineering" Ivanjica, Serbia, 5-12 September 2010
What? • Fundamental concepts of HCI • Human factor • Interaction and interface classification • User interface design methods • User cantered methods • Task oriented methods • Prototyping • Interface design patterns • Evaluation approaches • Theoretical concepts • Textbook: Jenifer Tidwel: Designing Interfaces: Patterns for Effective Interaction Design, 2005. 10th Workshop "Software Engineering Education and Reverse Engineering" Ivanjica, Serbia, 5-12 September 2010
What? • Input: A lot of theoretical concepts • Output: Change in a way of student thinking • And a lot of practical work to be done on the way 10th Workshop "Software Engineering Education and Reverse Engineering" Ivanjica, Serbia, 5-12 September 2010
How? • Give students something to think about • Surprise them • Expose to effects of good and bad designs • Send a clear message with assignments and lab exercises 10th Workshop "Software Engineering Education and Reverse Engineering" Ivanjica, Serbia, 5-12 September 2010
Mental models 10th Workshop "Software Engineering Education and Reverse Engineering" Ivanjica, Serbia, 5-12 September 2010
Course organisation • 10 lectures (2 hours) • 12 lab exercises (3 hours) • 24 students AE • 27 students CI • Attendance (10 points) • 4 Homework assignments: (20 points) • Project: (30 points) • Project documentation • Application • Evaluation of another project • Final exam (40 points) 10th Workshop "Software Engineering Education and Reverse Engineering" Ivanjica, Serbia, 5-12 September 2010
Assignments • Weeks 1 - 7: • HW1: Looking for an interface • HW2: GOMS method • HW3: Sensor network prototype – design patterns • Week 8: Midterm exams • Weeks 9 – 14: • Project documentation • HW4: Heuristic evaluation of a web page • Project implementation 10th Workshop "Software Engineering Education and Reverse Engineering" Ivanjica, Serbia, 5-12 September 2010
Lab exercises • Discussing examples of a good and bad interface • Tests for measuring accessibility and visibility, human factors • Designing a prototype for a TV remote control • Space organization evaluation • Designing ATM interface prototype and discussion 10th Workshop "Software Engineering Education and Reverse Engineering" Ivanjica, Serbia, 5-12 September 2010
Lab exercises • Designing ATM interface prototype and discussion • Smart home remote control paper prototype • Complex data visualisation • Animation techniques • Project inception, planning and implementation 10th Workshop "Software Engineering Education and Reverse Engineering" Ivanjica, Serbia, 5-12 September 2010
Homework 1: Looking for interface • Looking for good or bad examples of user ‘interface’ • Not software, but device, map your finding to select one selected interaction principle • Problem with stating I LIKE or I DISLIKE • Message: think as a user, remember feeling happy or frustrated • 23 students AE average grade 4.3 • 20 students CI average grade 4.5 10th Workshop "Software Engineering Education and Reverse Engineering" Ivanjica, Serbia, 5-12 September 2010
Lab: Memory test • Students were presented with screenshot of a commonly used application which they could observe for a 30 seconds and than they had to answer some questions that will show what they have noticed and remembered 10th Workshop "Software Engineering Education and Reverse Engineering" Ivanjica, Serbia, 5-12 September 2010
Memory test 10th Workshop "Software Engineering Education and Reverse Engineering" Ivanjica, Serbia, 5-12 September 2010
Memory test • Questions about user interface details for applications students use daily • Message: how to draw attention, how to distract user, user memory span 10th Workshop "Software Engineering Education and Reverse Engineering" Ivanjica, Serbia, 5-12 September 2010
Lab: Space issues • Measuring areas of a web page • Tool: MS Paint • Some of UI features can be easily measured and quantified 10th Workshop "Software Engineering Education and Reverse Engineering" Ivanjica, Serbia, 5-12 September 2010
Lab: Paper prototyping • Smart home remote control • Customers and developers teams • One customer per developer team • Customers define requirements, not detailed and too specific • Developers make paper prototype • Customer evaluates prototype with developers team • Customer and developers present the solution 10th Workshop "Software Engineering Education and Reverse Engineering" Ivanjica, Serbia, 5-12 September 2010
Homework 2: GOMS • GOMS – goal, operator, method and selection • Working in pairs • Students defined goals and operators • One student performed task – other analysed interaction 10th Workshop "Software Engineering Education and Reverse Engineering" Ivanjica, Serbia, 5-12 September 2010
Homework 2: GOMS • 23 students AE average grade 3.3 • 22 students CI average grade 4.3 • Messages: there are interaction analysis methods that are formal, detailed, think of time needed, applicability, results achieved,... 10th Workshop "Software Engineering Education and Reverse Engineering" Ivanjica, Serbia, 5-12 September 2010
Homework 3: Prototype • Sensor network – design patterns 10th Workshop "Software Engineering Education and Reverse Engineering" Ivanjica, Serbia, 5-12 September 2010
Homework 3: Prototype • Sensor network design patterns 10th Workshop "Software Engineering Education and Reverse Engineering" Ivanjica, Serbia, 5-12 September 2010
Homework 4: Evaluation • Ten usability heuristics (J. Nielsen) • Visibility of system status • Match between system and the real world • User control and freedom • Consistency and standards • Error prevention • Recognition rather than recall • Flexibility and efficiency of use • Esthetical and minimalist design • Recovering from errors • Help and documentation 10th Workshop "Software Engineering Education and Reverse Engineering" Ivanjica, Serbia, 5-12 September 2010
Homework 4: Evaluation • Message: If you are not part of a solution you are part of a problem • 24 students AE average grade 4.2 • 2o students CI average grade 3.4 Grades related to number and quality of identified problems, problems not identified, quality of recommendations 10th Workshop "Software Engineering Education and Reverse Engineering" Ivanjica, Serbia, 5-12 September 2010
Projects • Open for student proposals • Projects from other courses welcomed or applications for master thesis • Implementation language: open (C++; C#; Java; Matlab) • Project proposal – rationale for a project • Demonstrated adoption of UI design principles – visibility, consistency, patterns applied 10th Workshop "Software Engineering Education and Reverse Engineering" Ivanjica, Serbia, 5-12 September 2010
Exam • Report • Questionnaire: every lesson with several questions (2-7) • Provide answers related to the project • Describe their typical user • Describe method used in design, and rationale for method selection 10th Workshop "Software Engineering Education and Reverse Engineering" Ivanjica, Serbia, 5-12 September 2010
Statistics 24 students AE average grade 9.4 27 students CI average grade 8.6 10th Workshop "Software Engineering Education and Reverse Engineering" Ivanjica, Serbia, 5-12 September 2010
Projects statistics • Project documentation – 5 or 0 (5 points) • Implementation (20 points) • 24 students AE average grade 14.5 • 27 students CI average grade 18.5 • Evaluation • 24 students AE average grade 4.5 • 27 students CI average grade 4.7 10th Workshop "Software Engineering Education and Reverse Engineering" Ivanjica, Serbia, 5-12 September 2010
Statistics • Final grade • 24 students AE average grade 9.4 • 27 students CI average grade 8.6 10th Workshop "Software Engineering Education and Reverse Engineering" Ivanjica, Serbia, 5-12 September 2010
Conclusion • Very successful – for us • Learned a lot • Gained a lot of useful material • Some problems can be anticipated - more strict rules for hw submittance • Homework grading will change (more points for HW3 and HW4) • Students rated the course with high grades • Messages delivered successfully 10th Workshop "Software Engineering Education and Reverse Engineering" Ivanjica, Serbia, 5-12 September 2010