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Lecture 11: Consistency Models. Topics: sequential consistency, hw and hw/sw optimizations. Coherence Vs. Consistency. Recall that coherence guarantees (i) that a write will eventually be seen by other processors, and (ii) write
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Lecture 11: Consistency Models • Topics: sequential consistency, hw and hw/sw optimizations
Coherence Vs. Consistency • Recall that coherence guarantees (i) that a write will eventually be seen by other processors, and (ii) write serialization (all processors see writes to the same location in the same order) • The consistency model defines the ordering of writes and reads to different memory locations – the hardware guarantees a certain consistency model and the programmer attempts to write correct programs with those assumptions
Example Programs Initially, A = B = 0 P1 P2 A = 1 B = 1 if (B == 0) if (A == 0) critical section critical section Initially, A = B = 0 P1 P2 P3 A = 1 if (A == 1) B = 1 if (B == 1) register = A P1 P2 Data = 2000 while (Head == 0) Head = 1 { } … = Data
Sequential Consistency P1 P2 Instr-a Instr-A Instr-b Instr-B Instr-c Instr-C Instr-d Instr-D … … We assume: • Within a program, program order is preserved • Each instruction executes atomically • Instructions from different threads can be interleaved arbitrarily Valid executions: abAcBCDdeE… or ABCDEFabGc… or abcAdBe… or aAbBcCdDeE… or …..
Sequential Consistency • Programmers assume SC; makes it much easier to reason about program behavior • Hardware innovations can disrupt the SC model • For example, if we assume write buffers, or out-of-order execution, or if we drop ACKS in the coherence protocol, the previous programs yield unexpected outputs
Consistency Example - I • Consider a multiprocessor with bus-based snooping cache coherence and a write buffer between CPU and cache Initially A = B = 0 P1 P2 A 1 B 1 … … if (B == 0) if (A == 0) Crit.Section Crit.Section The programmer expected the above code to implement a lock – because of write buffering, both processors can enter the critical section The consistency model lets the programmer know what assumptions they can make about the hardware’s reordering capabilities
Consistency Example - 2 P1 P2 Data = 2000 while (Head == 0) { } Head = 1 … = Data Sequential consistency requires program order -- the write to Data has to complete before the write to Head can begin -- the read of Head has to complete before the read of Data can begin
Consistency Example - 3 Initially, A = B = 0 P1 P2 P3 A = 1 if (A == 1) B = 1 if (B == 1) register = A Sequential consistency can be had if a process makes sure that everyone has seen an update before that value is read – else, write atomicity is violated
Sequential Consistency • A multiprocessor is sequentially consistent if the result of the execution is achieveable by maintaining program order within a processor and interleaving accesses by different processors in an arbitrary fashion • The multiprocessors in the previous examples are not sequentially consistent • Can implement sequential consistency by requiring the following: program order, write serialization, everyone has seen an update before a value is read – very intuitive for the programmer, but extremely slow
HW Performance Optimizations • Program order is a major constraint – the following try to get around this constraint without violating seq. consistency • if a write has been stalled, prefetch the block in exclusive state to reduce traffic when the write happens • allow out-of-order reads with the facility to rollback if the ROB detects a violation (detected by re-executing the read later)
Relaxed Consistency Models (HW/SW) • We want an intuitive programming model (such as sequential consistency) and we want high performance • We care about data races and re-ordering constraints for some parts of the program and not for others – hence, we will relax some of the constraints for sequential consistency for most of the program, but enforce them for specific portions of the code • Fence instructions are special instructions that require all previous memory accesses to complete before proceeding (sequential consistency)
Fences P1 P2 { { Region of code Region of code with no races with no races } } Fence Fence Acquire_lock Acquire_lock Fence Fence { { Racy code Racy code } } Fence Fence Release_lock Release_lock Fence Fence
Potential Relaxations • Program Order: (all refer to different memory locations) • Write to Read program order • Write to Write program order • Read to Read and Read to Write program orders • Write Atomicity: (refers to same memory location) • Read others’ write early • Write Atomicity and Program Order: • Read own write early
Relaxations • IBM 370: a read can complete before an earlier write to a different address, but a read cannot return the value of a write unless all processors have seen the write • SPARC V8 Total Store Ordering (TSO): a read can complete before an earlier write to a different address, but a read cannot return the value of a write by another processor unless all processors have seen the write (it returns the value of own write before others see it) • Processor Consistency (PC): a read can complete before an earlier write (by any processor to any memory location) has been made visible to all
Performance Comparison • Taken from Gharachorloo, Gupta, Hennessy, ASPLOS’91 • Studies three benchmark programs and three different architectures: • MP3D: 3-D particle simulator • LU: LU-decomposition for dense matrices • PTHOR: logic simulator • LFC: aggressive; lockup-free caches, write buffer with bypassing • RDBYP: only write buffer with bypassing • BASIC: no write buffer, no lockup-free caches
Summary • Sequential Consistency restricts performance (even more when memory and network latencies increase relative to processor speeds) • Relaxed memory models relax different combinations of the five constraints for SC • Most commercial systems are not sequentially consistent and rely on the programmer to insert appropriate fence instructions to provide the illusion of SC
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