1 / 13

CSS 290: Video Games and Computer Programming

CSS 290: Video Games and Computer Programming. Reading: Functions. PLAD, Chapter 6 (“Functions”) 6.1: Overview – READ CLOSELY! 6.2: Writing Your Own Very good / helpful to read! 6.3: More Library Functions Skip 6.3. CSS 290. 2. Reading: Functions. C#2005: Chapter 7

Download Presentation

CSS 290: Video Games and Computer Programming

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. CSS 290: Video Games and Computer Programming

  2. Reading: Functions PLAD, Chapter 6 (“Functions”) 6.1: Overview – READ CLOSELY! 6.2: Writing Your Own Very good / helpful to read! 6.3: More Library Functions Skip 6.3 CSS 290 2

  3. Reading: Functions C#2005: Chapter 7 This is mixed up with Object Oriented Programming & classes, so it may not be as useful Read PLAD first/most, then use this to figure out what to type  CSS 290 3

  4. This lecture Finish Functions Final Exam Q + A C# Expression Evaluation Final Project Revision Time CSS 290 4

  5. A6 • No longer an option to turn this in CSS 290 5

  6. Due This Lecture A5 revision CSS 290 6

  7. Due Later June 5: Final Exam! June 5: All homeworks, revisions to homeworks June 10: Final Project + Presentation To Class CSS 290 7

  8. Final Project Feedback Make sure you’ve got at least 5 minutes, and no more than 10 minutes, for your presentation Less than 5 minutes, of 5 minutes of ‘fluff’, will be penalized harshly Make sure that each person contributes equally to the presentation Not doing so will result in a harsh penalty for that person. CSS 290 8

  9. Final Project Feedback Make sure you’ve got at least 5 minutes, and no more than 10 minutes, for your presentation Less than 5 minutes, of 5 minutes of ‘fluff’, will be penalized harshly Make sure that each person contributes equally to the presentation Not doing so will result in a harsh penalty for that person. CSS 290 9

  10. Good things to include GM: Startup screen, instructions Explain where you got your resources from, and why you’re allowed to use them What you didn’t know when you started, and a brief explanation of how that works CSS 290 10

  11. Good things to include Speak to gender-inclusive aspects (or aspects that make your game NOT gender-inclusive) The main thing is to show that you understand what makes a game gender-inclusive CSS 290 11

  12. Final Project: General Advice If you were told to fix something, do so, or you’ll lose points on the final project Even if you didn’t lose points this time If it was suggested that you consider doing something, then you can choose not to If it’s not clear whether something is a suggestion, or it needs to be fixed, then ask me before leaving class CSS 290 12

  13. And now… The Quiz!! CSS 290 13

More Related