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Experience an electronic shootout game based on mythical Old West gunfights. Two players equipped with laser weapons and vests face off with the first to hit within 6 shots declared the winner. Utilizing laser data transmission and RF wireless communication, this game promises exciting duels like never before.
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Laser Shoot-Out Game By Steven Noto and Laura Miller Advisor Steven Gutschlag December 7, 1999 Senior Project Proposal
Presentation Outline • Introduction • Project Overview • Review of Previous Work • Patents, Standards, and References • Detailed Project Description • Preliminary Project Work • Subsystem Testing • Equipment List • Proposed Spring 2000 Schedule
Introduction • Why we chose this project • Where the project came from • Chris Rockhold’s Patent
Project Overview • Laser "shootout" game • Based on mythical “Old West” gunfights • Two players with weapons and reflective vests face off • Wait for "Draw!" signal and start shooting • First to score a hit within 6 shots wins
Project Overview • Components: • Central Controller • Display Boards (display, RF unit, microcontroller) • Weapons (laser, receiver, microcontroller) • Technologies: • Laser data transmission and optical reception • RF wireless communication • Multi-processor communication
Previous Work • Previous Senior Projects • 1997: Electronic Shootout Game • David Grimm and Scarlet Halabi • Worked only on laser transmission and reception, no software • Receiver functional but unreliable • 1998: Electronic Shootout Game • Nazry Jaafar, Azrin Johari, and Emelia Malek • Receiver was more reliable but worked only at low frequencies • Weapon software functional • Microcontroller communication established
Patents, Standards, and References • Patents • Toy laser guns / light guns • Electronic shootout game (Chris Rockhold’s) • Standards • Laser safety • Electronic toy safety • References • Laser data transmission • Miscellaneous laser applications
Preliminary Project Work • Researched system components • Laser device and laser classifications/safety • Photo diode operation and interfacing • MMT-52 board documentation • Wire-wrap board • Decreases capacitive coupling between circuit components to permit higher frequency operation
Subsystem Tests • Weapon • Oscilloscope verification of laser transmission and reception • Oscilloscope verification of code transmission via RF link
Subsystem Tests • Display • Verification of microcontroller communication with the central controller via known data transmission • Verification of microcontroller communication using the RF link via known data transmission • Verification of software operation using above tests
Subsystem Tests • Central Controller • Verification of microcontroller communication with the display via known data transmission • Verification of software operation using above test
Equipment • Hardware • Laser Diode • Photo Diode • Operational Amplifiers • Passive Components • Wire-wrap Boards • Soldering Equipment • Digital Oscilloscope (Tek TDS 340) • DC Power Supplies (HP E3630A) • Function Generators (HP 33120A)
Equipment • Hardware (continued) • MMT-52 80C52 Microprocessor Board • MMT-EXP Expansion Board • Windows 95/NT Host PC • Software • RChipSim 8051 Assembler and Simulator for off-campus work • Keil/Archimedes 8051/52 Communication Program
Schedule Week Laura Steven 1 Design and optimize laser receiver Code weapon software 2 Design and optimize laser receiver Code weapon software 3 Design and optimize laser receiver Code weapon - to - display Software 4 Integrate laser receiver and weapon software 5 Integrate laser receiver and weapon software 6 Design C.C. electronics Code C.C. - to - display software 7a Design display board electronics Code C.C. - to - display software 7b Mid-term demonstration 8 Design display board electronics Code C.C. - to - display software 9 Design display board electronics Code display - to - user software 10 Integrate C.C. hardware and software 11 Integrate display hardware and software 12 Integrate Subsystems 13 Integrate Subsystems 14 Presentation
Conclusion • Questions?
Electronic Shootout Patent • Christopher Rockhold, September, 1988 • Abstract:The present invention relates to an electronic shootout game and more specifically to such a game intended to be played by two contestants disposed in facing relation on a prescribed playing field. The game accurately simulates the 19th Century gunfighting practice and is completely controlled by a programmable microprocessor which includes audio and visual display to control and track the progress of the game during play. The guns include a radio frequency transmitter and antenna system which broadcasts the firing and successful hit modes by wireless communication with the computer which provides an instantaneous readout of such game functions.
Patents, Standards, and References • Other Patents: • Toy laser-type gun • Toy space gun • Toy laser pistol • Light gun with photo detector and counter
Patents, Standards, and References • Standards: • Safety of laser products • American National Standard for Safe Use of Lasers • Laser processing machines - Safety requirements • Electric Toy Safety • Electrically Operated Toys • Safety of Electronic Toys
Patents, Standards, and References • References: • High-power, high-data-rate laser diode transmitter • Laser radar transmitter issues