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HCI. Today Talk about HCI Success Stories Talk about Norman’s Paper Start talking about The human. HCI Success Stories. Hypertext (Idea-45, Naming-65, First Implementation-83, Transforming our society-90’s) Video Games, Word Processing (62) Interactive Graphics (63)
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HCI Today • Talk about HCI Success Stories • Talk about Norman’s Paper • Start talking about The human
HCI Success Stories • Hypertext (Idea-45, Naming-65, First Implementation-83, Transforming our society-90’s) • Video Games, Word Processing (62) • Interactive Graphics (63) • Direct Manipulation (Concept-63, Naming-82) • Mouse (65) • Windows (SRI/MIT-68, Xerox Star-81, Apple-82, WinXP-02) • Icons (1975) • Spreadsheets (1977) • Menus (70’s) • WIMP & WYSIWIG (70’s) • Email (70’s)
Direct Manipulation • First implemented in the 60’s by Ivan Sutherland in his Sketchpad • Research systems in 1982: Xerox Star • Commercialized in 1984: Apple • The notion of WYSIWIG • Described as a paradigm by Shneiderman in 1982
Direct Manipulation Properties • interface makes the system and its objects visible and provides access • to the user, the interface becomes the system • incremental action • continuous, visual and automatic feedback • reversibility • guaranteed syntactic correctness of commands • replace language with action • the blurring of I/O: icons & widgets provide both • less flexibility; more usability • future: intelligent interface agents
HCI Success Stories • Lessons • Most have roots in academic research conducted at universities or corporate research labs • Many advances have fundamentally changed the way we do things – e.g. word processing • The lag from conception to commercial success and to having an impact in our everyday lives is 20-40 years!
HCI Future • Natural multimodal communication • handwriting recognition, gesture recognition, vision-based interfaces, natural language understanding • Intelligent agents • Universal access • Anytime/anywhere learning • E-commerce • Computer-mediated communication • Ubiquitous or pervasive computing • 3D immersive/augmented virtual reality interfaces • Personalization
Next • We are going to look at: • People psychology • Perception, cognition, learning, reasoning, memory… • Computer technology • Input & output devices • Physical aspects: hardware, form, etc. • Programming aspects: user interfaces, toolkits,... • The interplay between the two • Communication: the flow of information, the control loop • Styles and techniques of interaction: batch, command, GUI... • Models and theories of interaction • Design of interaction: processes, representations, etc.
HCI Future • Vannevar Bush