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Learning Games and Simulations To Engage, Expand and Explore

Learning Games and Simulations To Engage, Expand and Explore October 12-16 2007 Midwest MCMLA Omaha NE What this session covers: Learning games and simulations… with health themes and content for all ages characteristics Gamer demographics Research sampling

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Learning Games and Simulations To Engage, Expand and Explore

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  1. Learning Games and SimulationsTo Engage, Expand and Explore October 12-16 2007 Midwest MCMLA Omaha NE

  2. What this session covers: • Learning games and simulations… • with health themes and content • for all ages • characteristics • Gamer demographics • Research sampling • Peek inside some “healthy” games and sims • Where to learn more

  3. Games are widely used as education tools, not just for pilots, soldiers and surgeons, but also in schools and businesses… • Games require players to: • construct hypotheses • solve problems • develop strategies • learn the rules of the in-game world through trial and error • juggle several different tasks • evaluate risks • make quick decisions • Playing games is, thus, an ideal form of preparation for the workplace of the 21st century… • -The Economist. London: Aug 6, 2005. Vol. 376, Iss. 8438;  pg. 9

  4. http://www.theesa.com/archives/files/Essential%20Facts%202006.pdfhttp://www.theesa.com/archives/files/Essential%20Facts%202006.pdf

  5. Simulations for Skills Training • Flight simulators – classic example • As training tools and games • Clinical skills training • SimMan • Military/Security training • America’s Army • Language skills • Cultural sensitivities • Virtual disaster simulations • Play2Train in Second Life

  6. Big Games/Sims Tiny Games/Sims

  7. Games for Health

  8. Malaria Mosquito Game/Sim http://nobelprize.org/educational_games/medicine/malaria/

  9. http://nobelprize.org/educational_games/medicine/

  10. Pulse APRIL 10, 2006

  11. Second Health Hospital (UK)

  12. Nutrition Made Interesting

  13. Teaching Immunology

  14. Serious Games for Health • Nutrition • Monster Nutrition • Food Pyramid Blast Off • Body is the Game • Re-Mission • Nanoswarm • Exercise • Brain Age • The WII • DDR

  15. Implications for Libraries and Librarians • Instruction • Collections • Reference • Development • Librarians as content experts • Special events • Research

  16. Where to Learn More • Serious Games Initiative • Games for Health Website • HealthInfo Island in Second Life • Game On: Games in Libraries Blog • Library Games Blog • Conferences • People

  17. It’s all about learning… So… Let the Games Begin!

  18. That’s All Folks! • Questions Ulrike Dieterle, MA, MLSDistance Services and Outreach CoordinatorEbling Library School of Medicine and Public Health University of Wisconsin-MadisonPH: 608.262.8025 udieterle@wisc.edu

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