330 likes | 350 Views
This text overview delves into the importance of text in multimedia presentations, understanding fonts and typefaces, using text elements effectively, font editing tools, and multimedia applications in hypertext. It discusses the evolution of text communication, from ancient symbols to the digital age, emphasizing the power of meaningful words and careful selection of vocabulary for titles, menus, and navigation aids. The guide covers type terminology, fonts, leading, kerning, and factors affecting text legibility. Practical tips on text font design, including font selection, styles, leading adjustments, and readability enhancements, are provided. Additionally, it explores the use of text in multimedia projects, catering to user experience and readability. The document also touches on HTML formatting for text content on web pages, emphasizing the importance of symbols and icons for visual communication in multimedia interfaces.
E N D
COM 205Multimedia Applications St. Joseph’s College Fall 2004
Chapter 4 Text
Overview • Importance of text in a multimedia presentation. • Understanding fonts and typefaces. • Using text elements in a multimedia presentation. • Computers and text. • Font editing and design tools. • Multimedia and hypertext.
Text in History • Text came into use about 6,000 years ago
Revolution in Communication • Using symbols for communication relatively recent - 6,0000 years old • 15th Century- Johann Gutenburg printing press revolutionized information • Recently - another revolution - the World Wide Web and its native language - HTML
The Power of Meaning and the Importance of Text • Words must be chosen carefully • Words appear in: • Titles • Menus • Navigational aids • Test the words you plan to use • Keep a thesaurus handy
Using Text in Multimedia • Type terminology • Typeface • Arial • Courier Times • Fonts • Points • Styles • Leading • Kerning
Fonts and Faces • A typeface is a family of graphic characters that includes many type sizes and styles (such as Times, Arial, Helvetica) • A font is a collection of characters of a single size and style belonging to a typeface family (such as bold, italic) • Font sizes are in points 1 point = 1/72 inch (measured from top to bottom of descenders in capital letter) • X-height is the height of the lower case letter x
Factors affecting legibility of text • Size. • Background and foreground color. • Style. • Leading (pronounced “ledding”).
Styles • Examples of styles are boldface and italic Italic Bold Underlined Outlined
Leading and Kerning Computers can • adjust the line spacing (called leading) leading and • the space between pairs of letters, called kerning
Cases • When type was set by hand, the type for a font was kept in a drawer or case, • The upper drawer held the capital letters, and the lower drawer held the smaller letters • From this we get the terms uppercase and lowercase
Case Sensitive • Password, and paths in a URL are case sensitive ( that is “home” is different from “HOME”) • It is easier to read words that have a mixture of upper and lower case letters rather than all upper case • Computer terms use an intercap for readability as in PageMaker, or LastName
Serif and Sans Serif • Type either has a little decoration at the end of the letter - called a serif • or it doesn’t - sans serif ( “sans” from the French meaning without) • Examples ( Times - serif “T” ) ( Arial - sans serif “T”) • Use what is appropriate to convey your message
Using Text In Multimedia • WYSIWYG - What you see is what you get! • Aim for a balance between too much text and too little • Make web pages no more than 1 to 2 screenfuls of text • Bring the user to the destination with as few actions as possible
Text Font Design Tips • Use the most legible font available • Use as few different faces as possible ( too many called “ransom-note” typography • Usebold and italics to convey meaning • Adjust line spacing ( leading) • Adjust the spacing between letters in headings to remove gaps • Use colors and background to make type stand out • Use meaningful word for links and menus
Menus For Navigation • A Multimedia project or web site should include: • content or information • navigation tools such as menus, mouse clicks, key presses or touch screen • some indication or map of where the user is in the presentation
Buttons for Interaction • Buttons are objects that make things happen when they are clicked • Use common button shapes and sizes • Label them clearly • BE SURE THEY WORK!
Fields for Reading • Reading from a computer screen is slower than from a book • People blink 3-5 times/minute, using a computer and 20-25 times/minute reading a book • This reduced eye movement causes fatigue, dryness • Try to present only a few paragraphs per page
Portrait vs. Landscape • Monitor use wider-than-tall aspect ratios called landscape • Most books use taller-than- wide orientation, called portrait • Don’t try to shrink a full page onto a monitor portrait landscape
HTML Documents • Standard document format on the web is called Hypertext Markup Language ( HTML) • Originally designed for text not multimedia - now being redesigned as Dynamic HTML ( DHTML), which uses CSS (Cascading Style sheets) and permits defining text choices. • Specify typefaces, sizes colors and properties by “marking up” the text with tags (such as <B>, </B>)
HTML Documents • The Font tag is used to specify the font to be displayed (if present) • <font face = “Verdana, Arial, Times” size=“” color=“”>
Symbols and Icons • Symbols act like “visual words” to convey meaning, (called icons) • MAC - trash can • Windows - hourglass • Icons and sound are more easily remembered than words • It is useful to label icons for clarity
Animating Text • To grab a viewer’s attention: • let text “fly” onto screen • rotate or spin text, etc. • Use special effects sparingly or they become boring
Computers and Text • Mac standard - 72 pixels/ inch • PC - VGA - 96 pixels/inch • Screen ( 640 pixels across x 480 down, called 640 x480 resolution) • Today much higher resolution possible
Fonts “Wars” • Apple - Adobe PostScript page description font language • describes an image in terms of mathematical constructs (Bezier curves) • Can be scaled larger or smaller • Currently > 6,000 typefaces available • Apple & Microsoft created TrueType
Computers and Text Allow text to be drawn at any size without “jaggies”, by anti-aliasing the edges of the characters
Fonts and Characters • Fonts smaller than 12 point are not very legible on a monitor • Never assume the fonts installed on your computer are on all computers • Stay with TrueType fonts ordinarily • ASCII character set - most common • Extended Character set - used for HTML • UNICODE –supports characters for all known languages
Unicode • Developed in 1989 for multilingual text • Contains 65,000 characters form all known languages and alphabets • Where several languages share a set of symbols, they are grouped into a collection called scripts ( eg. Latin, Arabic, Cyrillic, Greek, Tibetan, etc.) • Shared symbols are unified into collections called scripts
Unicode • Numbers • Mathematical symbols • Punctuation • Arrows, blocks and drawing shapes • Technical symbols
Mapping Text Across Platforms • Viewing a presentation on either MAC and PC reveals differences • Fonts must be mapped from one machine to another • If same font doesn’t exist on the other machine, one is substituted ( called font substitution) • To avoid this, convert to bitmaps
Font Editing and Design Tools • Allow you to create your own fonts • ResEdit for MAC • Fontographer (from Macromedia) caan be used to create Postscript, TrueType and bitmapped fonts for MAC, PB, SUN includes a freehand drawing tool • 3D programs, such as COOL 3D and HotTEXT, create special effects • See text for descriptions