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Chapter 11 and Data Access Classes Interfaces Inputs and outputs are defined early System Interfaces User Interfaces Object-Oriented Analysis and Design with the Unified Process 2 Understanding the User Interface To the end user, the user interface is the system itself
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Interfaces Inputs and outputs are defined early System Interfaces User Interfaces Object-Oriented Analysis and Design with the Unified Process 2
Understanding the User Interface To the end user, the user interface is the system itself Physical devices, parts, or documents Perceptual aspects including seeing, hearing, and touching Conceptual details about how to use the system Called the user’s model Object-Oriented Analysis and Design with the Unified Process 3
Figure 11-1 Physical, perceptual, and conceptual aspects of the user interface Object-Oriented Analysis and Design with the Unified Process 4
Human Computer Interaction Human-Factors Engineering User centered design Focus early on users and work Evaluate designs to ensure usability Iterative development
Figure 11-2 The fields contributing to the study of HCI Object-Oriented Analysis and Design with the Unified Process 6
Metaphors for Human-Computer Interaction Direct Desktop Document Dialog Object-Oriented Analysis and Design with the Unified Process 7
Figure 11-3 The desktop metaphor based on direct manipulation, shown on a display screen Object-Oriented Analysis and Design with the Unified Process 8
Figure 11-4 The document metaphor shown as hypermedia in a Web browser Object-Oriented Analysis and Design with the Unified Process 9
Figure 11-5 The dialog metaphor expresses the concept that the user and computer interact by sending messages Object-Oriented Analysis and Design with the Unified Process 10
Figure 11-6 The user’s language and the computer’s language used to implement an e-mail application based on the natural dialog between manager and assistant Object-Oriented Analysis and Design with the Unified Process 11
Guidelines for Designing User Interfaces Interface design guidelines must be followed for the interface of any system Interface design standards Two key principles Visibility Affordance Object-Oriented Analysis and Design with the Unified Process 12
Figure 11-7 The eight golden rules for designing interactive interfaces Object-Oriented Analysis and Design with the Unified Process 13
Dialogs and Storyboards Several options for documenting dialogs List the key steps for each dialog with descriptions of what the user and computer do at each step Write out a human and computer conversation Use storyboarding to show a sequence of sketches of a display screen during a dialog Object-Oriented Analysis and Design with the Unified Process 14
Figure 11-9 Storyboard for the DownTown Videos rent videos dialog Object-Oriented Analysis and Design with the Unified Process 15
Dialog Documentation with UML Diagrams Use case narratives show a list of steps followed as a user and computer interact SSDs describe sequential actor-computer messages Class diagrams add user-interface classes for forms Detailed sequence diagram show users interacting with specific objects in forms Object-Oriented Analysis and Design with the Unified Process 16
Figure 11-10 A sequence diagram for the RMO Look up item availability dialog with the ProductQueryForm added Object-Oriented Analysis and Design with the Unified Process 17
Figure 11-11 A class diagram showing interface classes making up the ProductQueryForm Object-Oriented Analysis and Design with the Unified Process 18
Figure 11-13 The RMO Product Detail form used to look up information about a product, select size and color, and then add the product to an order Object-Oriented Analysis and Design with the Unified Process 19
Figure 11-14 Examples of data-entry controls on an input form Object-Oriented Analysis and Design with the Unified Process 20
Data Access Classes Data access classes implement the bridge between data stored in program objects and in a relational database Data access class methods encapsulate the logic needed to copy values from the problem domain objects to the database, and vice versa The logic is a combination of program code and embedded SQL commands Object-Oriented Analysis and Design with the Unified Process 22
Figure 10-22 Interaction among a problem domain class, a data access class, and the DBMS Object-Oriented Analysis and Design with the Unified Process 23