370 likes | 567 Views
Behavioral Economics and Social Games. Playdom Business Intelligence Team Dave Botkin Elena Rykhlevskaia. Behavioral Economics and Social Games. Agenda. How does brain make $$ decisions Behavioral economics principles to:. Help customers understand their preferences Price virtual goods
E N D
Behavioral Economics and Social Games Playdom Business Intelligence Team Dave Botkin Elena Rykhlevskaia Behavioral Economics and Social Games
Agenda • How does brain make $$ decisions • Behavioral economics principles to: • Help customers understand their preferences • Price virtual goods • Influence purchase decisions
Your money and your brain We all look the same in an MRI machine
Your brain knows your decision before you know it Prefrontal cortex Nucleus accumbens • Gain prediction • Loss prediction • Strategic reasoning + execution Anterior insula
How do we decide? Reason vs. emotions Reason + emotions Reason guides soul to truth Intelligent intuition
Rational + Emotional = Decision • Emotions are a decision making resource • Fast • Help with complex choices • Emotions can misguide us • Heuristics / biases Ames room: heuristics cause a mistake
Helping game players make a decision Know what they want • How do you help them discover their preferences? Reasoning & execution Know what they are willing to pay • How do you price virtual goods? Loss prediction Gain prediction Inspire immediate action • How do you influence users to buy?
Help customers find what they want Different customers value different things. E.g.: • Revenge & competition • Time • Efficiency • Aesthetics • Financial gain/loss optimization
Aesthetes / Decorators chose things they “like” • Don’t know own preferences that well • Rely on reference points to understand own preferences • Context matters
Which sweetheart would you buy? MOST FUN STEVE THE COMEDIAN $30,000 $32,000 $32,000
Context matters • Online only - $59.00 • Online + print - $125.00 • Print only - $125.00 3 options 2 options Percent sales Online Online+Print Print Only
Financial gain/loss optimization Deals, discounts and bundles
Increasing perceived value • Good things are wanted by everyone else • Good things cost more $$$ • Brain pleasure centers light up to pricier goods • Expensive drugs work better • Lower priced items assumed to be of lower value
Pricing How much are customers willing to pay? • Coherent arbitrariness - there is no “right” price in a consumer’s mind • Anchoring and reference – people use nearby comparison and adjustment
How do we infer value? $279 $429
Anchoring 59% Would attend for free 35% Willing to attend a poetry reading 8% 3%
Conversion • Avoid choice overload • Minimize perceived loss with respect to gain • Use weapons of influence
Avoid choice overload % customers who purchased jam jam variety offered for tasting
What would you change in this store front to help customer decide?
Minimize perceived loss with respect to gain • Loss aversion: Losses are 3X more painful than gains are pleasurable • Paid contract spoilage recovery vs. instant completion: 3x more users opt in
Loss aversion KEEP
Influence ammo: Social referencing Validation Scarcity Conformity
Recap Know what your customers want Know what they are willing to pay Inspire immediate action
Things to try today • Treat virtual goods as retail and consumer products • Reference successful retail practices outside of the social gaming space • Research psychology of consumption • Framing and presentation • Optimize number of choices • Experiment with context • Make some options “pop” • Techniques for suggesting a price • Anchoring, reference points • Try charging 2X more