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Lecture 2 Parallel Programming Platforms

Lecture 2 Parallel Programming Platforms. Parallel Computing Fall 2012. Implicit Parallelism: Trends in Microprocessor Architectures . Microprocessor clock speeds have posted impressive gains over the past two decades (two to three orders of magnitude).

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Lecture 2 Parallel Programming Platforms

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  1. Lecture 2 Parallel Programming Platforms Parallel Computing Fall 2012

  2. Implicit Parallelism: Trends in Microprocessor Architectures • Microprocessor clock speeds have posted impressive gains over the past two decades (two to three orders of magnitude). • Higher levels of device integration have made available a large number of transistors. • The question of how best to utilize these resources is an important one. • Current processors use these resources in multiple functional units and execute multiple instructions in the same cycle. • The precise manner in which these instructions are selected and executed provides impressive diversity in architectures.

  3. Implicit Parallelism • Pipelining and Superscalar execution • Very Long Instruction Word Processors

  4. Pipelining and Superscalar Execution • Pipelining overlaps various stages of instruction execution to achieve performance. • At a high level of abstraction, an instruction can be executed while the next one is being decoded and the next one is being fetched. • This is akin to an assembly line for manufacture of cars.

  5. Pipelining and Superscalar Execution • Limitations: • The speed of a pipeline is eventually limited by the slowest stage. • For this reason, conventional processors rely on very deep pipelines (20 stage pipelines in state-of-the-art Pentium processors). • However, in typical program traces, every 5-6th instruction is a conditional jump! This requires very accurate branch prediction. • The penalty of a misprediction grows with the depth of the pipeline, since a larger number of instructions will have to be flushed.

  6. Pipelining and Superscalar Execution • One simple way of alleviating these bottlenecks is to use multiple pipelines. • The question then becomes one of selecting these instructions.

  7. Superscalar Execution: An Example Example of a two-way superscalar execution of instructions.

  8. Superscalar Execution • Scheduling of instructions is determined by a number of factors: • True Data Dependency: The result of one operation is an input to the next. • Resource Dependency: Two operations require the same resource. • Branch Dependency: Scheduling instructions across conditional branch statements cannot be done deterministically a-priori. • The scheduler, a piece of hardware looks at a large number of instructions in an instruction queue and selects appropriate number of instructions to execute concurrently based on these factors. • The complexity of this hardware is an important constraint on superscalar processors.

  9. Very Long Instruction Word (VLIW) Processors • The hardware cost and complexity of the superscalar scheduler is a major consideration in processor design. • To address this issues, VLIW processors rely on compile time analysis to identify and bundle together instructions that can be executed concurrently. • These instructions are packed and dispatched together, and thus the name very long instruction word. • This concept was used with some commercial success in the Multiflow Trace machine (circa 1984). • Variants of this concept are employed in the Intel IA64 processors.

  10. Very Long Instruction Word (VLIW) Processors: Considerations • Issue hardware is simpler. • Compiler has a bigger context from which to select co-scheduled instructions. • Compilers, however, do not have runtime information such as cache misses. Scheduling is, therefore, inherently conservative. • Branch and memory prediction is more difficult. • VLIW performance is highly dependent on the compiler. A number of techniques such as loop unrolling, speculative execution, branch prediction are critical. • Typical VLIW processors are limited to 4-way to 8-way parallelism.

  11. Limitations of Memory System Performance • Memory system, and not processor speed, is often the bottleneck for many applications. • Memory system performance is largely captured by two parameters, latency and bandwidth. • Latency is the time from the issue of a memory request to the time the data is available at the processor. • Bandwidth is the rate at which data can be pumped to the processor by the memory system.

  12. Improving Effective Memory Latency Using Caches • Caches are small and fast memory elements between the processor and DRAM. • This memory acts as a low-latency high-bandwidth storage. • If a piece of data is repeatedly used, the effective latency of this memory system can be reduced by the cache. • The fraction of data references satisfied by the cache is called the cache hit ratio of the computation on the system. • Cache hit ratio achieved by a code on a memory system often determines its performance.

  13. Memory System Performance: Summary • Exploiting spatial and temporal locality in applications is critical for amortizing memory latency and increasing effective memory bandwidth. • The ratio of the number of operations to number of memory accesses is a good indicator of anticipated tolerance to memory bandwidth. • Memory layouts and organizing computation appropriately can make a significant impact on the spatial and temporal locality.

  14. Alternate Approaches for Hiding Memory Latency • Prefetching • Multithreading • Spatial locality in accessing memory words.

  15. Tradeoffs of Multithreading and Prefetching • Bandwidth requirements of a multithreaded system may increase very significantly because of the smaller cache residency of each thread. • Multithreaded systems become bandwidth bound instead of latency bound. • Multithreading and prefetching only address the latency problem and may often exacerbate the bandwidth problem. • Multithreading and prefetching also require significantly more hardware resources in the form of storage.

  16. Explicitly Parallel Platforms

  17. Flynn’s taxonomy of computer architectures (control mechanism) • Depending on the execution and data streams computer architectures can be distinguished into the following groups. • (1) SISD (Single Instruction Single Data) : This is a sequential computer. • (2) SIMD (Single Instruction Multiple Data) : This is a parallel machine like the TM CM-200. SIMD machines are suited for data-parallel programs where the same set of instructions are executed on a large data set. • Some of the earliest parallel computers such as the Illiac IV, MPP, DAP, CM-2, and MasPar MP-1 belonged to this class of machines • (3) MISD (Multiple Instructions Single Data) : Some consider a systolic array a member of this group. • (4) MIMD (Multiple Instructions Multiple Data) : All other parallel machines. A MIMD architecture can be an MPMD or an SPMD. In a Multiple Program Multiple Data organization, each processor executes its own program as opposed to a single program that is executed by all processors on a Single Program Multiple Data architecture. • Examples of such platforms include current generation Sun Ultra Servers, SGI Origin Servers, multiprocessor PCs, workstation clusters, and the IBM SP Note: Some consider CM-5 as a combination of a MIMD and SIMD as it contains control hardware that allows it to operate in a SIMD mode.

  18. SIMD and MIMD Processors A typical SIMD architecture (a) and a typical MIMD architecture (b).

  19. Taxonomy based on Address-Space Organization (memory distribution) • Message-Passing Architecture • In a distributed memory machine each processor has its own exclusive address space. On such platforms, interactions between processes running on different nodes must be accomplished using messages, hence the name message-passing. Such machines are commonly referred to as multicomputers. • Examples: Cray T3D/T3E, IBM SP1/SP2, workstation clusters. • Shared-Address-Space Architecture • Provides hardware support for read/write to a shared address space. Machines built this way are often called multiprocessors. • (1) A shared memorymachine has a single address space shared by all processors (UMA, for Uniform Memory Access). • The time taken by a processor to access any memory word in the system is identical. • Examples: SGI Power Challenge, SMP machines. • (2) A distributed shared memorysystem is a hybrid between the two previous ones. A global address space is shared among the processors but is distributed among them. Each processor can access its own memory faster than it can access the memory of a remote processor (NUMA for Non-Uniform Memory Access). Example: SGI Origin 2000 Note: The existence of a cache in shared-memory parallel machines cause cache coherence problems when a cached variable is modified by a processor and the shared-variable is requested by another processor. cc-NUMA for cache-coherent NUMA architectures (Origin 2000).

  20. NUMA and UMA Shared-Address-Space Platforms Typical shared-address-space architectures: (a) Uniform-memory access shared-address-space computer; (b) Uniform-memory-access shared-address-space computer with caches and memories; (c) Non-uniform-memory-access shared-address-space computer with local memory only.

  21. Message Passing vs. Shared Address Space Platforms • Message passing requires little hardware support, other than a network. • Shared address space platforms can easily emulate message passing. The reverse is more difficult to do (in an efficient manner).

  22. Taxonomy based on processor granularity • The granularity sometimes refers to the power of individual processors. Sometimes is also used to denote the degree of parallelism. • (1) A coarse-grained architecture consists of (usually few) powerful processors (eg old Cray machines). • (2) a fine-grainedarchitecture consists of (usually many inexpensive) processors (eg TM CM-200, CM-2). • (3) a medium-grainedarchitecture is between the two (eg CM-5). • Process Granularityrefers to the amount of computation assigned to a particular processor of a parallel machine for a given parallel program. It also refers, within a single program, to the amount of computation performed before communication is issued. If the amount of computation is small (low degree of concurrency) a process is fine-grained. Otherwise granularity is coarse.

  23. Taxonomy based on processor synchronization • (1) In a fully synchronous system a global clock is used to synchronize all operations performed by the processors. • (2) An asynchronous system lacks any synchronization facilities. Processor synchronization needs to be explicit in a user’s program. • (3) A bulk-synchronous system comes in between a fully synchronous and an asynchronous system. Synchronization of processors is required only at certain parts of the execution of a parallel program.

  24. Physical Organization of Parallel Platforms – ideal architecture(PRAM) • The Parallel Random Access Machine (PRAM) is one of the simplest ways to model a parallel computer. • A PRAM consists of a collection of (sequential) processors that can synchronouslyaccess a global shared memory in unit time. Each processor can thus access its shared memory as fast (and efficiently) as it can access its own local memory. • The main advantages of the PRAM is its simplicity in capturing parallelism and abstracting away communication and synchronization issues related to parallel computing. • Processors are considered to be in abundance and unlimited in number. The resulting PRAM algorithms thus exhibit unlimited parallelism(number of processors used is a function of problem size). • The abstraction thus offered by the PRAM is a fully synchronous collection of processors and a shared memory which makes it popular for parallel algorithm design. • It is, however, this abstraction that also makes the PRAM unrealistic from a practical point of view. • Full synchronization offered by the PRAM is too expensive and time demanding in parallel machines currently in use. • Remote memory (i.e. shared memory) access is considerably more expensive in real machines than local memory access • UMA machines with unlimited parallelism are difficult to build.

  25. Four Subclasses of PRAM • Depending on how concurrent access to a single memory cell (of the shared memory) is resolved, there are various PRAM variants. • ER (Exclusive Read) or EW (Exclusive Write) PRAMs do not allow concurrent access of the shared memory. • It is allowed, however, for CR (Concurrent Read) or CW (Concurrent Write) PRAMs. • Combining the rules for read and write access there are four PRAM variants: • EREW: • access to a memory location is exclusive. No concurrent read or write operations are allowed. • Weakest PRAM model • CREW • Multiple read accesses to a memory location are allowed. Multiple write accesses to a memory location are serialized. • ERCW • Multiple write accesses to a memory location are allowed. Multiple read accesses to a memory location are serialized. • Can simulate an EREW PRAM • CRCW • Allows multiple read and write accesses to a common memory location. • Most powerful PRAM model • Can simulate both EREW PRAM and CREW PRAM

  26. Resolve concurrent write access • (1) in the arbitraryPRAM, if multiple processors write into a single shared memory cell, then an arbitrary processor succeeds in writing into this cell. • (2) in the commonPRAM, processors must write the same value into the shared memory cell. • (3) in the priorityPRAM the processor with the highest priority (smallest or largest indexed processor) succeeds in writing. • (4) in the combiningPRAM if more than one processors write into the same memory cell, the result written into it depends on the combining operator. If it is the sum operator, the sum of the values is written, if it is the maximum operator the maximum is written. Note: An algorithm designed for the common PRAM can be executed on a priority or arbitrary PRAM and exhibit similar complexity. The same holds for an arbitrary PRAM algorithm when run on a priority PRAM.

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