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Motion in Two Dimensions. Chapter 7.2. Homework. P. 158 9,10,11 P.160. 12,13. Projectile Motion. What is the path of a projectile as it moves through the air? Parabolic? Straight up and down? Yes, both are possible. What forces act on projectiles?
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Motionin Two Dimensions Chapter 7.2
Homework • P. 158 • 9,10,11 • P.160. • 12,13.
Projectile Motion • What is the path of a projectile as it moves through the air? • Parabolic? • Straight up and down? • Yes, both are possible. • What forces act on projectiles? • Only gravity, which acts only in the negative y-direction. • Air resistance is ignored in projectile motion.
Choosing Coordinates & Strategy • For projectile motion: • Choose the y-axis for vertical motion where gravity is a factor. • Choose the x-axis for horizontal motion. Since there are no forces acting in this direction (of course we will neglect friction due to air resistance), the speed will be constant (a = 0). • Analyze motion along the y-axis separate from the x-axis. • If you solve for time in one direction, you automatically solve for time in the other direction.
The Trajectory of a Projectile Fg • What does the free-body diagram look like for force?
ay The Vectors of Projectile Motion • What vectors exist in projectile motion? • Velocity in both the x and y directions. • Acceleration in the y direction only. vx (constant) ax = 0 vy (Increasing) Trajectory or Path • Why does the velocity increase in the y-direction? • Gravity. • Why is the velocity constant in the x-direction? • No force acting on it.
Ex. 1: Launching a Projectile Horizontally • A cannonball is shot horizontally off a cliff with an initial velocity of 30 m/s. If the height of the cliff is 50 m: • How far from the base of the cliff does the cannonball hit the ground? • With what speed does the cannonball hit the ground?
a = -g 50m vx vf = ? vy x = ? Diagram the problem vi Fg = Fnet
State the Known & Unknown • Known: • xi = 0 • vix = 30 m/s • yi = 0 • viy = 0 m/s • a = -g • y = -50 m • Unknown: • x at y = -50 m • vf = ?
Perform Calculations (y) • y-direction: • vy = -gt • y = viyt – ½ gt2 • Using the first formula above: • vy = (-9.8 m/s2)(3.2 s) = 31 m/s
Perform Calculations (x) • x-Direction • x = vixt • x = (30 m/s)(3.2 s) = 96 m from the base. • Using the Pythagorean Theorem: • v = vx2 + vy2 • v = (30 m/s)2 + (31 m/s)2 = 43 m/s
Ex. 2: Projectile Motion above the Horizontal • A ball is thrown from the top of the Science Wing with a velocity of 15 m/s at an angle of 50 degrees above the horizontal. • What are the x and y components of the initial velocity? • What is the ball’s maximum height? • If the height of the Science wing is 12 m, where will the ball land?
y x vi = 15 m/s viy a = -g = 50° vi = 15 m/s vix = 50° 12 m Ground x = ? Diagram the problem Fg = Fnet
State the Known & Unknown • Known: • xi = 0 • yi = 12 m • vi = 15 m/s • = 50° • a = -g • Unknown: • ymax = ? • t = ? • x = ? • viy = ? • vix = ?
= 50° vi = 15 m/s vyi vxi Perform the Calculations (ymax) • y-direction: • Initial velocity: viy = visin • viy = (15 m/s)(sin 50°) • viy = 11.5 m/s • Time when vfy = 0 m/s: vfy = viy – gt • t = viy / g • t = (11.5 m/s)/(9.81 m/s2) • t = 1.17 s • Determine the maximum height: ymax = yi +viyt – ½ gt2 • ymax = 12 m + (11.5 m/s)(1.17 s) – ½ (9.81 m/s2)(1.17 s)2 • ymax = 18.7 m
Perform the Calculations (t) • Since the ball will accelerate due to gravity over the distance it is falling back to the ground, the time for this segment can be determined as follows • Time when ball hits the ground: ymax = viyt – ½ gt2 • Since yi can be set to zero as can viy, • t = 2*ymax/g • t = 2(18.7 m)/ (9.81 m/s2) • t = 1.95 s • By adding the time it takes the ball to reach its maximum height to the time it it takes to reach the ground will give you the total time. • ttotal = 1.17 s + 1.95 s = 3.12 s
= 50° vi = 15 m/s vyi vxi Perform the Calculations (x) • x-direction: • Initial velocity: vix = vicos • vix = (15 m/s)(cos 50°) • vix = 9.64 m/s • Determine the total distance: x = vixt • x = (9.64 m/s)(3.12 s) • x = 30.1 m
Analyzing Motion in the x and y directions independently. • x-direction: • dx = vix t = vfxt • vix = vicos • y-direction: • dy = ½ (vi + vf) t = vavg t • vf = viy + gt • dy = viy t + ½ g(t)2 • vfy2 = viy2 + 2gd • viy = visin
Key Ideas • Projectile Motion: • Gravity is the only force acting on a projectile. • Choose a coordinate axis that where the x-direction is along the horizontal and the y-direction is vertical. • Solve the x and y components separately. • If time is found for one dimension, it is also known for the other dimension.
There are only so many types of problems: Vix = constant Viy = 0 Viy >0 (shooting upwards at an angle) Viy < 0 (shotting down at an angle) a = g a <>g