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Next-Generation Real-Time Modeling & Texturing

Next-Generation Real-Time Modeling & Texturing. B J Ö R N S Ö R E N S E N Specialization Project gsCEPT 2006/07. Next-Generation Real-Time Modeling & Texturing. What to do? Why do it?. Next-Generation Real-Time Modeling & Texturing. Concept Design #1 Work In Progress.

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Next-Generation Real-Time Modeling & Texturing

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  1. Next-Generation Real-Time Modeling & Texturing B J Ö R N S Ö R E N S E N Specialization ProjectgsCEPT 2006/07

  2. Next-Generation Real-Time Modeling & Texturing What to do?Why do it?

  3. Next-Generation Real-Time Modeling & Texturing Concept Design #1Work In Progress

  4. Next-Generation Real-Time Modeling & Texturing Concept Design #2Final

  5. Next-Generation Real-Time Modeling & Texturing Initial Questions • What is considered Next-Generation? • What is the best approach to texturing real-time characters? • Can I use an ambient occlusion map as a base for the color map? • What kind of geometry topology is best suited for normal map generation? Research

  6. Next-Generation Real-Time Modeling & Texturing Phase 2 • Finalize Concept Design • Write a brief Concept Design Document What’s Next?

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