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SINDEX

An initiative to foster a creative society by promoting the importance of creativity, especially in science and technology, through competitions and exhibitions. History, sponsors, activities, and future plans outlined.

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SINDEX

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  1. 5 SINDEX SINDEX 2010

  2. 5 SINDEX 5.1 Vision Mission & Objective 5.2 History 5.3 Organisers 5.4 Modus Operandi & Activities 5.5 Flashback 5.6 SINDEX 2010 5.7 How to Begin? – 10 Steps of Creativity Company Logo

  3. SINDEX SabahINvention & DesignEXhibition SINDEX Pameran Rekacipta dan Rekabentuk Sabah

  4. SINDEX Website Sindex Website http://www. sabah.gov.my/ust/sindex2010.htm Pameran Rekacipta dan Rekabentuk Sabah

  5. Vision, Mission & Objective VISION To create a creative society towards excellence MISSION To create awareness of the importance of creativity and to instill creative thinking among our new generation OBJECTIVE To supplement and complement the Government’s efforts to inculcate and nurture creative thinking among our new generation especially in the field of science and technology through motivation, invention competitions and exhibitions.

  6. The4 “THINGS”Behind SINDEX • CREATIVITY is the most powerful resource. It is a very important tool and force for solving problem and changes for BETTER. No CREATIVITY >>No Advancement. • CREATIVITYis not only important for few creative Careers - WithCREATIVITY, one can do better • CREATIVITYisnot only for a few talented ones – It can be learned • Under the prevailing environment, if you don’t do anything you would be losing ourCREATIVITYwith ages

  7. SINDEX - HISTORY • 1996 – Ideas were first mooted • 1998 - The First Invention Project in Sabah, The Young Inventor Award Project • Organised byRotary Club of Likas Bay • With Full support of the UST and Sabah Education Department • Only for Secondary Students in KK Areas

  8. S I N D E X HISTORY SINDEX HISTORY • With resounding success of the Young Inventor Award Project • Malaysian Invention and Design Society (MINDS), KK Chapter suggested to Organize a State Wide Invention Project in Sabah. • With UST, Education Dept and Rotary Network as the backbone throughout Sabah • The same year, 1998 saw the birth of First SINDEX project, SINDEX 1998 – RC Kota Kinabalu was the Lead Club

  9. SINDEX Sindex History Rotary Lead Clubs SINDEX 1998 – RC Kota Kinabalu SINDEX 2000 – RC Likas Bay SINDEX 2002 – RC Sutera Kinabalu SINDEX 2005 – RC Likas Bay SINDEX 2007 – RC Kota Kinabalu SINDEX 2010 – RC Likas Bay Pameran Rekacipta dan Rekabentuk Sabah

  10. “SPONSOR” UTAMA 1. Unit Sains dan Teknologi 2. Rotary Clubs in Sabah, District 3310 Sponsors and Organizers Joint Partners in Service • Science and Technology Unit (UST) • Sabah Education Department • All Rotary Clubs in Sabah • MOSTI • IEM, Sabah Branch • PAM, Sabah Chapter • Universiti Malaysia Sabah • SIRIM Berhad • Shell Malaysia • Daily Express • Federation of Sabah Manufacturers • Jabatan Muzium Negeri Sabah • Jabatan Penyiaran Malaysia Sabah • Jabatan Penerangan Sabah • MYIPO

  11. THE APPROACH Modus Opernadi -A Holistic Approach • THE TARGET GROUP – Young New Generation • THREE (3) CENTRES/DIVISIONS • TRAINING OF MOTIVATORS – Rotarians, Volunteers and Teachers • Trained Teachers shall act as Motivators as well as Catalysts all year round in their schools • Motivation Talks (CREATIVITY & SINDEX) • TRAINING – Patent Search & Judging • INVENTION COMPETITIONS • INVENTION EXHIBITIONS • PRIZE PRESENTATION

  12. SINDEX - Main Activities Focus on our new generation who shall be our future leaders leading the State and Nation, meantime only targeting on secondary school students in Sabah. 1) Training of Motivators • Train as many Rotarians, Volunteers, and secondary school teachers as possible • Target some 600 or more secondary school teachers in Sabah. • Trained Motivated Teachers to motivate, guide and inspire their students to be more creative and innovative. 2) Motivation Talks to Students • The most important activity of the SINDEX programme • Deploy Rotarians & Volunteers to conduct motivation talks to as many schools as possible • In 2007, more than 9,800 students attended the motivation talks • Target 15,000 students will be benefitted from the motivation talk in SINDEX 2010

  13. SINDEX Activities (Cont’d) 3) SINDEX Roadshow– To encourage Schools & motivate their students to participate 4) Divisional Competition and Exhibition • Sandakan and Tawau • Shortlisted entries will participate in the grand "finale”, SINDEX 2010, the State level competition and exhibition to be held in Kota Kinabalu. 5) The Judging of Invention Competitions • Closing date for invention entries submission to be announced later. 6) The State Level SINDEX (Grand Finale) • Will be held sometime after mid year, 2010 • The highlight will be the Prize Presentation and Grand Prize, the Yong Inventor Award by the YAB, Chief Minister of Sabah

  14. PUSAT PERTANDINGAN & PAMERAN Competition Centres K.K. Sandakan Tawau

  15. 2005 Prizes PERTANDINGAN REKACIPTA Hadiah-Hadiah RM 50,000 !!! Tarikh Penutupan: 16 Julai 2010?

  16. Important Dates 2010 Closing Date - 16 Julai 2010(?) State Level Exhibition 18 & 19 Sept 2010(?) UMS, Kota Kinabalu

  17. I - MENENGAH RENDAH Tingkatan 1-3 /Junior. 1 -3 PERTANDGINGAN REKACIPTA Categories 2 KATEGORI II - MENENGAH ATAS Tingkatan 4 - 5 /Senior. 1 -3

  18. Judging Criterion PERTANDGINGAN REKACIPTA KRITERIA - KRITERIA Untuk Memilih Pemenang-Pemenang 1. DAYA CIPTA/KEASLIAN (Originality) 2. KREATIVITI (Creativity) 3. KEGUNAAN (Application and usage) 4. POTENSI KOMERSIAL (Commercial Potentiality) • Jemaah Hakim akan mengambil kirapengetahuan pencipta mengenai rekacipta yang disertakan termasuklah penggunaan teknologi terkini, fungsi model serta status rekacipta yang meliputi tahap penyelidikan , pembangunan dan penyediaan untuk hasil tersebut.The judging will also take into account of the inventor’s knowledge of the invention & state-of-art technology, functionality of the model/prototype and the status of the invention i.e. completeness of research and development and readiness for production

  19. Inventors – Individual or Group KUMPULAN INDIVIDU PERTANDINGAN REKACIPTA PENCIPTA-PENCIPTA

  20. Classification Group REKACIPTADibahagikan Kepada 5KLASIFIKASI KUMPULAN (5 Classification Groups of Inventions) • Elektronik & Mekanikal • (Electronic & Mechanical) 2. Teknologi Biasa & Kejuruteraan(General Technology & Engineering) 3.Kimia(Chemistry) 4. Pejabat & Pendidikan (Office & Education) 5. Projek Khas (Special Project if any)

  21. 21 Classifications of Invention 21KLASIFIKASI REKACIPTA K.Health & Fitness L.Household Items M.Audio-Visual Equipment N. Infant and Child Care Materials O. Industrial Equipment P. Office Products and Printing Q.Sports and Games R. Manufacturing Processes S. Transportation T. Multimedia A. Aerospace & Aviation B. Agriculture C. Apparel D. Automotive E. Personal Care Products F. Industrial Chemicals G.Building and Construction H. Educational Items I.Electricity/Electronic/ Telecommunications J.Environmental

  22. REKACIPTA yang boleh diserahkan dan dipamerakan untuk Pertandingan: Submission Format 1 Bahan Tercipta 3 Model 2 Prototype 4 Pelan/Lukisan

  23. SINDEX_ FLASHBACK IMBASKEMBALI (Flashback) PAMERAN Rekacipta dan Rekabentuk SABAH SABAH INVENTION AND DESIGN EXHIBITION

  24. HOW TO BEGIN10 Steps of CREATIVITY

  25. 4 Roles of the Creative Process by Roger Von Oech • Explorer – Look for new • opportunities to be creative • Artist - Creates new ideas • Judge and – Evaluate which • ideas to be implemented • Warrior – Put the idea into Action

  26. Open Your Door & Instil your Positive Belief • Acquire the Creative Thinking Techniques • Choose/Identify/Explore a Problem/Project – Be selective • Define the Problem/Project – Avoid making false assumption, ask the right questions based on fundamental, broad but narrow the filed of enquiry, avoid rifle-shot questions with “no” answer. 10 Steps of CREATIVITY

  27. Creative Thinking/Artist - Be creative with Curious & Open mind, transform into good ideas • Incubation & Breakthrough – In hibernation where unconscious processes take over • Judge – Critic & Evaluation • Verification – Polishing & Refining • Warrior – Be a Soldier & Salesperson. Put/ Transform your idea into Action/Product • Celebration – Time to enjoy the fruit & thanksgiving 10 Steps of CREATIVITY (con’t)

  28. Step No. 4 of 10 Steps Define the Problem/Project “A problem correctly stated is half solved” by Edward De Bono

  29. (4) Define the Problem/Project Before defining the Problem/Project, do the following:- • Avoid Making False Assumptions • Ask the Right Questions - Ask fundamental, broad questions but narrow the filed of enquiry, try to get ”Yes” answers and avoid rifle-shot questions normally with “no” answer. • For Examples: • Fundamental Question - An ailing Pen Manufacturing Co failed to increase their sales by all specific answers focusing on answering one key question,” What should they do to increase sales of their pens?” Eventually a new recruited Marketing Chief tackled the problem by asking the fundamental question, “What business are they realy in?” He found out that people bought their expensive pens as gifts for others. This changed them from being a Pen Co to Gift Co that sold pens. This led to change their strategies in packaging, distribution and pricing etc.

  30. (4) Define the Problem/Project • Ask the Right Questions (Cont’d) • For Examples: • Ask Broad Questions & Avoid Rift-Shot Questions a) QUESS A No Between 100 to 200 - A better question would be “Is it largest than 150” instead of rifle-shot question," Is it 134?” which normally with a “No” answer. If the answer is “Yes”, then the next question could be “Is it less than 175” and so on.b) A Murder Case – It’d be better to ask broad questions that narrow the field of enquiry, such as “Was she murdered?” instead of “Was she killed by his former fired employee?”.

  31. MENDAPAT ILHAM untuk MENCIPTA(Getting ideas/inspirations what to invent)

  32. ? Langkah 3: BERTINDAK(Fix It) Langkah 2: KENALPASTI MASALAH Find a problem Mendapat Ilham Untuk Mencipta Langkah 1: LIHAT SEKELILING KAMU (Looking Around)

  33. MEMBUAT PEMERHATIAN (Self Observation) By self Observation Masalah berada di sekeliling anda setiap hari. Anda perlu merangsangkan untuk mengesan mereka.Problemsare around you everyday. You have to tune your mindto see them

  34. Sebagai “PEMERHATI”Be a SCOUT Be a SCOUT MEMERHATI (LOOKING) MENDENGAR (Listening) BERCEMBAHAN PEMIKIRAN (Brainstorming) MEMIKIR (Thinking) Sebagai ”pemerhati” Be a SCOUT

  35. Mendapat Ilham Untuk Mencipta Informasi Teknologi Muzium Masalah Kini (Existing Problem - Inventors find problems & turn into inventions!) Maklumbalas (Feedback)

  36. SOALAN ???Question?? Prepared by Tsen Kui Loi Feb 2010

  37. Roles of Parents/Guidance & Teachers • Motivator • Facilitator • Guidance • Advisory basis

  38. Roles of Teachers and Parents Peranan & Tanggungjawab Guru & Ibu Bapa ROLES OF THE TEACHERS & PARENTS Pelajar perlu menjalankan projek secara berdikari manakala guru dan ibu bapa hanya bertindak sebagai penasihat. Guru dan ibu bapa boleh memberi motivasi, bimbingan dan nasihat kepada peserta-peserta, megesah dan mengedarkan borang berkenaan, memberi bantuan atau penyelarasan dalam sub misi atau pameran. The teachers & parents can act only as facilitators whereby the students are required to work on their projects themselves independently, i.e. the teachers and parents are responsible for motivating, encouraging, and advising the participants, signing and distributing appropriate forms and assisting/making arrangements for the submission and exhibition.

  39. Roles of Teachers and Parents Peranan & Tanggungjawab Guru & Ibu Bapa ROLES OF THE TEACHERS & PARENTS Guru dan ibu bapa dalam sekolah menengahrendah akan lebih menglibatkan diri mereka kerana murid pada tahap ini belum berkeupayaan untuk merancang secara sendiri, pencarian maklumat dan pemikirn idea yang baru.Teachers/parents of lower secondary are likely to become more involved because many of these students will not be able to plan independently, research, and develop an idea.

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