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AUDIO PRODUCTION

AUDIO PRODUCTION. By: Engr. John Madah. INTRODUCTION :. From birth we are surrounded by sounds varying in quality and intensity. Indeed, it is impossible to escape from some these sounds even if it is our breathing.

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AUDIO PRODUCTION

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  1. AUDIO PRODUCTION By: Engr. John Madah

  2. INTRODUCTION: • From birth we are surrounded by sounds varying in quality and intensity. • Indeed, it is impossible to escape from some these sounds even if it is our breathing. • This life long experience teaches us to perceive individual sounds from a whole spectrum of incoming vibrations. • Each of us hoard within our memories hundreds of evocative sounds and should we hear just a fragment of one we are immediately beset by a flood of associate images.

  3. Keeping up with the technological advancements of audio for video and film production is a real challenge. • The good news is that the equipment used for video and film production is becoming increasingly sophisticated, intuitive, and more accessible every day; • people are getting involved with video projects of all kinds and on all mediums — whether it’s for personal entertainment, business such as for television broadcasting or educational purposes.

  4. While technology changes each and every year, there is one constant: the audio is just as important as the visual. • No matter how creative and well-executed the visual aspects of a production may be, and regardless of whether it's on television, posted on YouTube, burned to a DVD/tape or appears on a big, little or mobile screen, • the viewer’s experience can be utterly ruined by lacklusteraudio. • To a greater degree than most people realize, sound can “make or break” any video or film project. • Television audio not only communicates precise information but also contributes greatly to the mood and the atmosphere of a scene. • SO, what is sound?

  5. Sound probably, is the most direct route to the feelings of our audience, • It can grab the attention, direct the imagination, reinforce ideas, confirm doubts, stimulate and soothe the mind. • As individuals, we respond instantly and instinctively to audio stimulation. • But unfortunately, as video producers, we tend to neglect it terribly. • Sound is often one of the last things a programme maker will think about.

  6. Sound Waves • What we hear as sound is 'a class of physical kinetic energy called acoustical energy. Acoustical energy consists of fluctuating waves of pressure in a physical medium - usually air. A single complete cycle of an acoustical pressure wave consists of one half-cycle of compression (higher pressure) of the air molecules, followed by one half-cycle of rarefaction (lower pressure) of the molecules. Sounds of higher amplitude (louder) compress and rarefy the air molecules to a greater extent than do lower amplitude (softer) sounds. The rate of air pressure fluctuation is called the frequency of the wave. In order to be classified as sound, waves of pressure in air must fluctuate at a rate between 20 and 20,000 complete cycles per second (cps). Frequency corresponds to the musical attribute of pitch. Although pitch is a more complex attribute than frequency (it also involves amplitude), generally speaking the higher the frequency, the higher the perceived pitch of the sound. The unit Hertz (Hz) is now used to indicate frequency in cycles per second: 20Hz =20cps

  7. SOUND QUALITIES • Fidelity: A good recording faithfully captures the whole range of sounds present during recording. • Clarity : The sound should be crisply clear • Wide Spectrum: 20Hz to 20KHz. A sound recordist will be looking for a reproduction of as wide as possible an audio spectrum, from high sharp noises such as the jingle of keys for e.g., to those low sounds when a heavy door is opened. • Image compatibility: for stereo system • Separation: May be achieved by pitch (frequency level) volume or quality and this may be an inherent characteristic of the sound source.

  8. THE AUDIO CHAIN • Although we seldom think about it, the recording and playback of audio for video involves a series of processes. • First, the sound must be captured by a microphone; • next it must be recorded on a storage medium; • then it must be amplified and played back through speakers or headphones so that it can be heard by a listener. • The devices that perform these functions are collectively known as the audio chain.

  9. The capture, recording, and playback processes In the world of professional audio-for-video and audio-for-film, are usually handled by different pieces of equipment. • There is an additional intermediate stage in which the audio is edited to eliminate mistakes or fit a particular time constraint, processed to enhance sound quality, and formatted to suit a particular distribution medium such as television transmission, recording to tape or as online video or DVD

  10. Today, the editing and processing steps are performed by software on a computer. • Despite continuing improvements in the power and sophistication of audio and video editing software, however, it is usually difficult or impossible to take bad audio and make it good. • To deliver great audio then, you must record great audio and, • Great audio comes with great equipments and professionalism.

  11. PRODUCTION CHAIN

  12. THE MICROPHONE • The first step in getting the sound of someone’s voice into your video or film is the Microphone. • A microphone is an acoustic – to – Electric transducer or sensor that converts sound energy into an electrical energy. • Different types of microphone are available • Electret capsule: Electrostatic- • Condenser. Ribbon: • Dynamic- Moving coil • Cardioid: heart-shape. • Hyper-cardioid • Shotgun microphone

  13. MICROPHONE CHARACTERISTICS • The four major characteristics which may be used to asses a microphone are : • Audio quality. • Sensitivity. • Directionality and • Physical appearance. Hand held micLavaliermic Table mic Shotgun Microphones Radio microphones

  14. Microphone Polar Patterns Omni direction Cardioid Shotgun Hyper cardioid Super per cardioid

  15. Frequency Response • How a particular microphone sounds is largely determined by its relative sensitivity to certain areas of the frequency range. • This characteristic is called its frequency response, and is represented by a graph. • Microphones intended for voice applications almost always have a shaped frequency response, with the mic being somewhat more sensitive to the upper midrange and somewhat less sensitive to low frequencies. • The shaped frequency response makes dialogue more intelligible and reduces pickup of low frequency noise often caused by air handling systems

  16. Experience with a particular model of microphone will reveal which positions deliver the most favorable results. • It’s important to note that the sound of the microphone can vary significantly depending on where it is positioned relative to the talker, whether it is hidden under a layer of cloth, on a boom stick, etc.

  17. Hints on getting good audio • Always monitor sound recording through headphones. • Only use built-in microphone on camera for ambient sound. • Select a microphone suitable for the sound source. • Position Microphone carefully in relation to various sources. • Place microphone as near as possible to important sound. • Obtain reasonable separation between sounds. • Retain good dynamic range. • Record as wide a spectrum as possible.(20 – 20KHz

  18. Achieve acceptable fidelity. • Ensure sound is compatible with image. • Avoid distortion. • Don’t over amplify – over modulate. • Don’t allow signal to be too week- under modulate. • Match audio sources – impedance and signal level. • Always take back some wild sound from location. • Audio cables should be balance with correct polarity and well shielded.

  19. Audio Cables connection Shield Audio Cable Hot (+) Cold (-) XLR to XLR Unbalance Connection XLR to Jack Balance Connection

  20. Audio connectors Female XLR connectors Male XLR connectors Audio connectors

  21. Sound control equipment • The most important piece of sound control equipment in studio productions is the audio console or Mixer. • At the audio console, you can select a specific • microphone or other sound input, • amplify a weak signal from a mic or other audio source for further processing, control the volume and the quality of the sound, and mix (combine) two or more incoming sound sources. • In relatively simple productions, such as a newscast or an interview, you are mostly concerned with keeping the audio within a certain volume level

  22. If it is too low, the viewer/ listener can’t hear the sound very well; • if it is too high, the sound is not only hard on the ears but distorts so much that it may be impossible to fix in postproduction. • In ENG and EFP, the sound is normally controlled • by the camera operator, who wears a small earphone that carries the incoming sound. • Because the camera operator is busy running the camera, the sound controls on the camcorder are often switched to the automatic setting.

  23. In the more critical EFP, the volume of incoming sounds is usually controlled by a portable mixer.

  24. Compressor/Expanders, Limiters and Gates • Dynamic Range • Before we look at compressors and limiters we must understand the term Dynamic Range. • The Dynamic Range of a sound is the range between the quietest section and it's loudest section or in the case of a recorder the range between the noise floor and the point of distortion.

  25. The meters above shows a dynamic range of 72db. On a home cassette recorder the quiet section in this track would be below the noise of the tape recorder and all you would hear through the quiet passage would be tape hiss. The distance from the loudest section to the point of distortion is called the Headroom. If distortion is reached at +6db then we currently have a 4db headroom. To reduce the dynamic range you could ride the whole track with a fader and turn it up when it's too low and pull it back when too high or you can use a compressor.

  26. Compressors A Compressor can change the input signal to output signal ratio

  27. Whilst compression affects dynamic range, equalization (EQ) • controls frequency range. • The frequency range of sound is shown in the chart below • and is divided up into four bands. Equalization • The scale along the bottom of the chart shows the frequencies from 16Hz to above 16 kHz. When engineers talk about the high midst they are referring to the frequency range from 1 kHz to 8 KHz, roughly. • The following drawing shows a typical EQ Peak Curve based around a Centre Frequency

  28. The Centre frequency is around 750Hz and the Gain Increase (boost or cut) is around 18db. The Q Factor is the width of the frequencies effected by the boost and is measured in octaves. A high Q is narrow and a low Q is wide. • The following is a drawing of a Shelf Curve where the frequencies above or below the centre frequency are all boosted or cut.

  29. ENG CAMERA • Camera with external microphone mounted

  30. Analogue AUDIO MIXERS

  31. Audio Mixer Connectors Analogue

  32. Digital Audio mixer

  33. Lawo Digital Audio mixer

  34. Interconnecting Digital Audio Mixer

  35. Troubleshooting Audio • No matter how well you plan ahead, sooner or later you will probably run into an audio related problem. • To help out in these situations, below are some of the more common problems encountered in doing audio-for-video, along with some possible solutions. • Buzz, hum, crackle, and other noises – These are almost always caused by an • electrical problem somewhere in the system.

  36. A low, steady buzz or intermittent crackle usually indicates a loose ground wire, probably in or near a connector. • A humming sound is usually picked up by unbalanced cables near light fixtures, dimmer switches, or power or loudspeaker cables. • You can try moving the mic cable around a bit, but the only permanent solution is to use balanced microphone cables. If the input on your camera or recorder is unbalanced, you can reduce noise susceptibility by using a transformer near the camera or recorder so that most of the cable run is balanced and shielded.

  37. Distortion – • This “fuzziness” or general lack of clarity results when the input of some piece of equipment in your audio chain is being overloaded (a condition called “clipping”). • Once the signal is distorted, there is absolutely no way to remove the distortion with another device further down the audio chain. • If the signal level coming from the microphone is too high for the camera or recorded and sounds distorted, for example,

  38. you must turn down that channel’s input level control on the camera or recorded in very loud situations, • If the range of adjustment might not be wide enough; you can use an attenuator (also called a pad), which reduces the level of the signal by a specified amount without altering its sound. • The amount of attenuation is measured in decibels, or “dB” for short. A 10 dB or 20 dB attenuator is frequently all that is required to make a signal easier for the mixer to deal with; a 50 dB attenuator will bring a line-level signal all the way down to mic level.

  39. “Tin can” or “inside a barrel” or “hollow” sound – • This usually results when the microphone is located too far from the talker. The more reverberant the room is, the closer the microphone must be in order to obtain good sound quality. • “Tin can” sound can also be caused by phase cancellation, which occurs when the same sound waves reach more than one microphone at slightly different times. When the signals are combined in the mixer or during editing, the time delay between them causes unpredictable changes to the signal, resulting in a strange sound.

  40. “Popping” and wind noise • Popping is caused by an explosive sound wave striking the microphone diaphragm, such as that which occurs when a talker says words beginning with the letters “p” or “t”. You should: • keep the microphone at least 6 to 12 inches away from the talker’s mouth, tilted toward the user at about 45 degrees from vertical, and • use a foam windscreen if the microphone’s built-in pop filter is insufficient or if a very close source-to-mic distance is required. Wind noise is frequently a problem outdoors, especially with condenser microphones.

  41. The only solution is to use a foam windscreen, and in extreme conditions, a “zeppelin” or “blimp” type windscreen such as those used on shotgun microphones. • Vibration noise, also called “podium thumping” – • This is usually heard in the form of low “thumping” when someone taps or bangs on the stand or lectern on which the microphone is mounted. It can be reduced (although not always eliminated) through the use of a shock mount. This is a special mounting bracket for the microphone, which uses rubber or elastic to isolate the microphone body from mechanical noise. • An external shock mount may be essential if the microphone has little or no internal shock mount of its own. • you can look toward equalizers and automatic feedback reducers.

  42. Feedback is usually caused by a combination of several factors such a speaker volume, placement of mics and loudspeakers, and room Feedback– If you are using microphones to feed a loudspeaker system in the same room, you may occasionally encounter feedback (a loud howl or squeal when microphones are moved too close to the loudspeakers.) • acoustics. • What can I do about feedback? • • Move the microphone closer to the desired sound source • Use directional microphones (cardioid, supercardioid, etc.) • Reduce the number of open microphones • Try to keep microphones and loudspeakers as far away from each other as possible. • Acoustically treat the room (if possible) to eliminate hard, reflective surfaces such as glass, marble, and wood.

  43. Pre-Shoot Checklist • Having a checklist, and using it, is a great way to ensure you do not forget any obvious considerations. • Since all applications require different equipment and considerations, this checklist is not comprehensive for any one of them. • It is designed to give a starting point for your own checklist, which you can update as you are more experienced with that application or your own definition of “good sound.” • The most important thing you can do to guarantee good audio is to take the time to conduct a site visit in advance of the event. This will give you a chance to identify acoustic, technical, structural, and logistical factors that you may be able to use to your advantage • Or will require special attention to circumvent. Either way, you don’t want any surprises after you arrive on the day of the event.

  44. Getting started on your pre-shoot checklist: • 1) Storyboard for the shots and setups • a. Issues identified during the pre-shoot (day before) test • b. Monitoring the sound during all set ups. • c. Where the gear will be set up ( EFP and OB) • 2) Equipment list (i.e. Microphones, stands, cables, portable mixer, etc) • 3) Fresh batteries for all battery operated devices. • 4) Questions to ask the venue, presenters, and organizers • a. Where can gear be set up? • b. Who will/will not be willing to use or wear a microphone? (Do they tend to wander around or remain in a fixed place?) • c. Can microphones be visible or hidden in frame? • d) If wireless microphones, in-ear monitors, or intercom systems will be used at the event, what wireless gear is already installed at the venue, and what frequency does it operate on that needs to be avoided by your equipment?

  45. 5) Directions for any presenters or talkers • 6) Important audio that needs to be captured • a. back up audio options for critical capture needs • b. can any audio be recorded or re-recorded afterwards? • 7) Ambient/environmental audio that needs to be captured/avoided • Conclusion • A Few Final Words • The most important thing you can do to improve the audio quality of your productions is to plan ahead. • Develop a storyboard of what you will be shooting and what audio is needed, as well as how you plan to capture it. • When you walk into a room to begin setting up your equipment, take a good look around you. Identify things that might cause a problem with your audio (such as air conditioning ducts) as well as those which you might be able to use to your advantage (such as sound • absorbent carpeting in one section of the room).

  46. Think about what or who you will be miking, and what your options are in getting the sound. • Also think about whether they have any experience using microphones or how distracted they might be by their script or other concerns. • DO NOT assume they will be thinking about your audio. • Don’t be afraid to experiment with different mic placements, but don’t gamble an important project on a method you’ve never tried before. • When you monitor your audio, listen carefully for anything that sounds unnatural. As the saying goes, “If you notice the sound, there’s something wrong with it.”

  47. Sound Engineers at work

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