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Innovative Approaches in Aesthetic Engineering Symposium

Explore the role of computers in creative processes, aesthetic optimization, and interactivity. Discover tasks in graph mapping, self-intersecting surfaces, and snow sculpture design. Delve into optimization functionals for fair surfaces and symmetry. Learn about minimum-variation surfaces and their implementation.

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Innovative Approaches in Aesthetic Engineering Symposium

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  1. Solid Modeling Symposium, Seattle 2003 Aesthetic EngineeringCarlo H. Séquin EECS Computer Science Division University of California, Berkeley

  2. I Am Not an Artist

  3. I am a Designer, Engineer … CCD Camera, Bell Labs, 1973 Soda Hall, Berkeley, 1994 RISC chip, Berkeley, 1981 “Octa-Gear”, Berkeley, 2000

  4. “Artistic Geometry” The role of the computer in: • the creative process, • aesthetic optimization. Interactivity !

  5. What Drives My Research ? • Whatever I need most urgently to get a real job done. • Most of my jobs involve building things-- not just pretty pictures on a CRT. • Today: Report on some ongoing activities: -- motivation and progress so far. • Thanks to: Ling Xiao, Ryo Takahashi,Alex Kozlowski.

  6. Outline: Three Defining Tasks #1: Mapping graphs onto surfaces of suitable genus with a high degree of symmetry. #2: Making models of self-intersecting surfaces such as Klein-bottles, Boy Surface, Morin Surface … #3: Coming up with an interesting and doable design for a snow-sculpture for January 2004.

  7. Outline: Some Common Problems #A: “Which is the fairest (surface) of them all ?” #B: Drawing geodesic lines (or curves with linearly varying curvature) between two points on a surface. #C: Making gridded surface representations(different needs for different applications).

  8. TASK GROUP #1Two Graph-Mapping Problems(courtesy of Prof. Jürgen Bokowski) • Given some abstract graph: • “K12” = complete graph with 12 vertices, • “Dyck Graph” (12vertices, but only 48 edges) • Embed each of these graphs crossing-free • in a surface with lowest possible genus, • so that an orientable matroid results, • maintaining as much symmetry as possible.

  9. Graph K12

  10. Mapping Graph K12 onto a Surface(i.e., an orientable two-manifold) • Draw complete graph with 12 nodes • Has 66 edges • Orientable matroid has 44 triangular facets • Euler: E – V – F + 2 = 2*Genus • 66 – 12 – 44 + 2 = 12  Genus = 6  Now make a (nice) model of that !

  11. Bokowski’s Goose-Neck Model

  12. Bokowski’s ( Partial ) Virtual Model on a Genus 6 Surface

  13. My Model • Find highest-symmetry genus-6 surface, • with “convenient” handles to route edges.

  14. My Model (cont.) • Find suitable locations for twelve vertices: • Maintain symmetry! • Put nodes at saddle points, because of 11 outgoing edges, and 11 triangles between them.

  15. My Model (3) • Now need to place 66 edges: • Use trial and error. • Need a 3D model ! • No nice CAD model yet.

  16. A 2nd Problem : Dyck’s Graph • 12 vertices, • but only 48 edges. • E – V – F + 2 = 2*Genus • 48 – 12 – 32 + 2 = 6  Genus = 3

  17. Another View of Dyck’s Graph • Difficult to connect up matching nodes !

  18. Folding It into a Self-intersecting Polyhedron

  19. Towards a 3D Model • Find highest-symmetry genus-3 surface: Klein Surface (tetrahedral frame).

  20. Find Locations for Vertices • Actually harder than in previous example, not all vertices connected to one another. (Every vertex has 3 that it is not connected to.) • Place them so that themissing edges do not break the symmetry: •  Inside and outside on each tetra-arm. • Do not connect the vertices that lie on thesame symmetry axis(same color)(or this one).

  21. A First Physical Model • Edges of graph should be nice, smooth curves. Quickest way to get a model: Painting a physical object.

  22. What Are the CAD Tasks Here ? 1) Make a fair surface of given genus. 2) Symmetrically place vertices on it. 3) Draw “geodesic” lines between points. 4) Color all regions based on symmetry.  Let’s address tasks 1) and 3)

  23. Construction of Fair Surfaces • Input:Genus, symmetry class, size; • Output: “Fairest” surface possible: • Highest symmetry: G3  Tetrahedral • Smooth: Gn continuous (n2) • Simple: No unnecessary undulations • Good parametrization: (for texturing) • Representation: Efficient, for visualization, RP  Use some optimization process… Is there a “Beauty Functional” ?

  24. Various Optimization Functionals • Minimum Length / Area: (rubber bands, soap films) Polygons; -- Minimal Surfaces. • Minimum Bending Energy: (thin plates, “Elastica”) k2 ds -- k12 + k22 dA  Splines; -- Minimum Energy Surfaces. • Minumum Curvature Variation: (no natural model ?)(dk / ds)2 ds -- (dk1/de1)2 + (dk2/de2)2 dA Circles; -- Cyclides: Spheres, Cones, Tori … Minumum Variation Curves / Surfaces (MVC, MVS)

  25. Minimum-Variation Surfaces • The most pleasing smooth surfaces… • Constrained only by topology, symmetry, size. D4h Oh Genus 3 Genus 5

  26. Comparison: MES  MVS(genus 4 surfaces)

  27. Comparison MES  MVS Things get worse for MES as we go to higher genus: pinch off 3 holes Genus-5 MES MVS

  28. 1st Implementation: Henry Moreton • Thesis work by Henry Moreton in 1993: • Used quintic Hermite splines for curves • Used bi-quintic Bézier patches for surfaces • Global optimization of all DoF’s (many!) • Triply nested optimization loop • Penalty functions forcing G1 and G2 continuity •  SLOW ! (hours, days!) • But results look very good …

  29. What Can Be Improved? • Continuity by construction: • E.g., Subdivision surfaces • Avoids need for penalty functions • Improves convergence speed (>100x) • Hierarchical approach: • Find rough shape first, then refine • Further improves speed (>10x) • Computers are 100x faster than 1993:  >105  Days become seconds !

  30. #B: Drawing onto that Surface … • MVS gives us a good shape for the surface. • Now we want to draw nice, smooth curves:They look like geodesics …

  31. PolyhedralApproximation Geodesic Lines • “Fairest” curve is a “straight” line. • On a surface, these are geodesic lines: They bend with the given surface, but make no gratuitous lateral turns. • We can easily draw such a curve from an initial point in a given direction: Step-by-step construction of the next point (one line segment per polyhedron facet).

  32. Real Geodesics • Chaotic Pathproduced by a geodesic lineon a surfacewith saddlesas well as convex regions.

  33. Geodesic Line Between 2 Points • Connecting two given points with the shortest geodesic on a high-genus surface is an NP-hard problem. T S

  34. Problem: • Where Gauss curvature > 0 (bumps, bowls) • two possible paths  focussing effect. V V S S T T Try: Target-Shooting • Send geodesic path from S towards T • Vary starting direction; do binary search for hit.

  35. Target-Shooting Problem (2) • Where Gauss curvature < 0 (saddle regions) no (stable) path  defocussing effect. T1 T2 S T2 V S V T T1 T1, T2 can only be reached by going through V !

  36. Polyhedral Angle Ambiguity • At non-planar vertices in a polyhedral surface there is an angle deficit (G>0) or excess (G<0). • Whenever a path “hits” a vertex,we can choose within this angle,how the path should continue. • If, in our binary search for a target hit,the path steps across a vertex,we can lock the path to that vertex,and start a new “shooting game” from there.

  37. “Pseudo Geodesics” • Need more control than geodesics can offer. • Want to space the departing curves from a vertex more evenly, avoid very acute angles. • Need control over starting and ending tangent directions (like Hermite spline).

  38. LVC Curves (instead of MVC) • Curves with linearly varying curvaturehave two degrees of freedom: kA kB, • Allows to set two additional parameters,i.e., the start / ending tangent directions. CURVATURE kB ARC-LENGTH kA B A

  39. The Complete “Shooting Game” • Alternate shooting from both ends, • gradually adjusting the two end-curvature parameters until the two points are connected and the two specified tangent directions are met. • Need to worry about angle ambiguity,whenever the path correction “jumps”over a vertex of the polyhedron. • Gets too complicated; instabilities … • ==> NOT RECOMMENDED !

  40. More Promising Approach to Findinga “Geodesic” LVC Connection • Assume, you already have some path that connects the two points with the desired route on the surface (going around the right handles). • Move all the facet edge crossing points so as to even out the curvature differences between neighboring path sample pointswhile approaching the LVC curve with the desired start / end tangents.

  41. Path-Optimization towards LVC • Locally move locations of edge crossingsso as to even out variation of curvature: S C V C T As path moves across a vertex, re-analyze the gradient on the new edges, and exploit angle ambiguity.

  42. TASK GROUP # 2Making RP Models of Math Surfaces • Klein Bottles • Boy’s Surface • Morin Surface • … Intriguing, self-intersecting in 3D

  43. “Skeleton of Klein Bottle” • “Transparency” in the dark old ages when I could only make B&W prints: • Take a grid-approach to depicting transparent surfaces. • Need to find a good parametrization,which defines nicely placed grid lines. • Ideally, avoid intersections of struts (not achieved in this figure). SEQUIN, 1981

  44. Triply Twisted Figure-8 Klein Bottle SEQUIN 2000 • Strut intersections can be avoided by design because of simplicity of intersection line and regularity of strut crossings.

  45. Avoiding Self-intersections • Rectangular surface domain of Klein bottle. • Arrange strut patternas shown on the left. • After the figure-8 fold, struts pass smoothly through one another.

  46. A Look into the FDM Machine

  47. Triply Twisted Figure-8 Klein Bottle As it comes out of the FDM machine

  48. The Finished Klein Bottle (supports removed)

  49. The Projective Plane PROJECTIVEPLANE C -- Walk off to infinity -- and beyond …come back upside-down from opposite direction. Projective Plane is single-sided; has no edges.

  50. Model of Boy Surface Computer graphics by John Sullivan (1998)

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