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Mobile MUSE Network :: MUSE3 :: ELI Community Generated Media July 21, 2008 – David Vogt. Mobile MUSE Network. Mobile social media to enliven open public spaces Collaborative applied research and public prototyping to develop new forms of: Social interaction
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Mobile MUSE Network :: MUSE3 :: ELI Community Generated Media July 21, 2008 – David Vogt
Mobile MUSE Network • Mobile social media to enliven open public spaces • Collaborative applied research and public prototyping to develop new forms of: • Social interaction • Cultural expression • Community development • Economic opportunity
MUSE3 (2007-2009) ::“Community Generated Media (CGM)” A ‘strange loop’ effect: communities generating media that generate community….
Identity Community Creators & Curators Large Screens Mobile, Internet & WIFI Networks Giant Screens Handheld Screens
MUSE3 :: Rapid Prototyping Platform = MUSE2 Platform (bi-directional SMS & MMS, voiceXML, video transcoding, web apps) + video streaming – multi-source live streaming video to public displays + large urban screens – audience interaction, upload & download + social media aggregation – VJ mash-up of Flickr, YouTube, etc. content + location services – media mapping, co-presence & messaging
MUSE3 :: Showcase Program :: “FEARLESS CITY” Gallery Gachet, DTES Community Arts Network, Free Geek, SFU Equipping residents and artists of Vancouver's Downtown Eastside (DTES) with devices, screens, and a wireless infrastructure to accomplish community goals.
MUSE3 :: Showcase Program :: “WHISTLER TRUE LOCAL MUSE” Whistler Municipality, Whistler Resort Television, Whistler Arts Council Enabling the resort to create an authentic, innovative and media-rich engagement for residents and visitors alike.
MUSE3 :: Prototype Program :: “PARADE OF LOST SOULS” Public Dreams Society, Raincity Studios, Gallery Gachet, FreeGeek Augmenting social engagement and celebration using community generated media. Any further questions?
MUSE3 :: Sectors Strategy MUSE is translating its innovation model from fine arts and culture into other public-facing economic sectors including Environment, Health, Tourism, Education, etc. MUSE is translating its innovation model from fine arts and culture into other public-facing economic sectors including Environment, Health, Tourism, Education, etc. We need to talk about learning….
MUSE3 :: Learning It’s about reach… • a mediation of intimate and public spaces • ’experience verticals’ – for specific audiences, places and times. • thousand-channel lifestyles.
MUSE3 :: Learning It’s about reach, context… • - the media equivalent of landscape architecture • urban, community and school spaces designed for creativity • personalization – Nokia’s OVI and Apple’s MobileMe • participative research – UBC’s ‘RESCALE’ (Researching Campus Learning Ecosystems)
MUSE3 :: Learning It’s about reach, context & community… • - redressing media’s sociopathic history • rebuilding the home-community-school ‘3-legged stool’ of education • the ‘learning city” & “creative city” movements • an urban “renaissance 2.0” enabled by mobile media
Thanks! David Vogt Executive Director, Mobile MUSE Network (http://mobilemuse.ca) Director, Digital Learning Projects, UBC Education 604-230-4154 david.vogt@ubc.ca