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3-3-5 Stack Defense. Coach Jared Carson. Position Names. Tackles Nose Studs Mike Corners Free Safety Bandits. Defensive Fronts. Defensive Alignment Base Cover 3. T N T C B S M S B C
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3-3-5 StackDefense Coach Jared Carson
Position Names • Tackles • Nose • Studs • Mike • Corners • Free Safety • Bandits
Defensive Alignment Base Cover 3 T N T C B S M S B C F
NOSEGUARD PLAYStuff Technique • Alignment-0 technique, nose-to-nose on Center. Play as tight as possible and still be able to key and react • Key- Movement of the Center’s hand. • Responsibility-Attack Center and STUFF him into backfield and find the football • Coaching Points Hold ground on double team If reached, play cutback Rush passer in proper lane On pass rush, bull rush and look for draw or QB to step up Stay flat on pursuit
NOSEGUARD PLAYRip Technique • Alignment-0 technique, nose-to-nose on Center. Play as tight as possible and still be able to key and react • Key- Guard you are ripping to. Be aware of feeling pressure from Center • Responsibility-A gap you are ripping to. • Coaching Points Back off ball slightly. Step with foot to side you are ripping. Turn shoulders on first step, then square back up on second step. The guard will then tell you how to react.
Defensive Technique • Alignment-4 technique(head up on OT). Align tight to LOS • Key-Movement of OT’s helmet. • Responsibility-C gap. Contain pass rush and trail on play away • Coaching Points Step flat with outside foot. Keep shoulders square. Attack outside number of OT. Punch with Hands and react to OT’s first step.
Mike Linebacker Technique • Depth-5 yards • Alignment-Stack • Key-Track of Fullback to OG • Coaching Points-stay FLAT, tempo the ball (over the top player)
Defensive Alignment HAMMER B T N T B C S M S C F
Hammer • Tackles 4 tech • Nose 0 tech • Studs 40 tech • Mike 10 tech • Bandits 3*5 emol
Defensive Alignment HEAVY B T N T C S M S B C F
Heavy • Tackles 4 tech • Nose 0 tech • Studs 40 tech • Mike 10 tech • Bandits 3*5 emol • Callside Bandit 9 tech
Defensive Alignment G S T N T C B M S B C F
G • Tackles 4 tech • Nose 0 tech • Callside Stud 7 tech • Mike Callside A gap • Bandits 3*5 emol • Weakside Stud 2 tech Flex
Defensive Alignment BEAR B S T N T B C M S C F
Bear • Tackles 3 tech • Nose 0 tech • Callside Stud 7 tech • Mike Callside 30 tech • Callside Bandit 9 • Weakside Bandit 5 tech • Weakside Stud 30 tech
Defensive Alignment SMOKE S T N T C B M S B C F
Smoke • Tackles 4 tech • Nose 0 tech • Weakside Stud 20 tech • Mike Callside 20 tech • Bandits 3*5 emol • Callside Stud 6 tech
Defensive Alignment GATOR T N T S C B S M B C F
Gator • Callside Tackle 7 tech • Nose Callside 3 tech • Weakside Tackle 1 tech • Weakside Stud 5 tech • Callside Stud A gap • Mike weakside 30 tech • Bandits 3*5 emol
Line StuntsFlex-call all lineman get in 2 point stance and flow to ball T N T Slant Strong T N T Slant Weak T N T NUT T N T TON T N T PSYCHO T N T CRASH
Inside Pressures • Mike Strong/Weak (Red or White) • Shoot Strong/Weak/Double (Red or White) • Gut Strong/Weak/X (Red or 3) • Blood Strong/Weak/X (Black)
Shoot Strong/Weak/Double T N T B S M S B C C F
Gut Strong/Weak/X T N T B S M S B C C F
Blood Strong/Weak/X T N T B S M S B C C F
Outside Pressure • Bandit Strong/Weak/Double (Orange)
Bandit Strong/Weak/Double T N T B S M S B C C F
Combination Pressures • Spear Strong/Weak/Double/X (Gold) • Bullett Strong/Weak/Double (Gold) • Hurricane (Gold)
Spear Strong/Weak/Double/X T N T B S M S B C C F
Bullett Strong/Weak/Double T N T B S M S B C C F
Hurricane Strong/Weak T N T B S M S B C C F
Coverages • RED (Man Free) – Used when sending 1 or 2 LB’s • Black – Used when sending all 3 LB’s • Gold – Used on combinations blitzes (inside and outside pressure) • White (Cover 3)-used when sending 1 or 2 LB’s • Orange - Used when blitzing both bandits
Red (Man Free) • Corner # 1 man • Bandits #2 man • Studs blitz or combo #3 • Mike blitz or combo #3 • Safety free or #3 trips side • Add sky to call for safety blitz
BLACK • Corner # 1 man • Bandits #2 man • Studs blitz • Mike blitz • Safety #3
GOLD • Corner # 1 man • Bandits #2 man or blitz • Studs blitz or combo #3 • Mike blitz or combo #3 • Safety cover for blitzing spur
White • Corner deep outside 1/3’s • Bandits flats • Studs blitz or hash drop • Mike blitz or middle hook • Safety deep middle 1/3’s
Orange • Corner # 1 man • Bandits #2 man or blitz • Studs combo #3 or cover #2 both bandits blitz • Mike combo #3 • Safety cover for blitzing spur
WING-T SCHEME • Base * • Tight * • Double Shoot * • Mike • Spear Strong • Spear Weak • Double Spear ** DE to TE side plays loop scheme in Base – Eyes on TE while in stance and attack him (TE) with eyes in C gap. This will keep TE from getting to LB and allows the DE to play a big factor in stopping off tackle plays (belly-g, buck sweep and trap (if it bounces).
WING – T COVERAGE“PURPLE” T N T B B S M S C C F 2x2 on #1 2x2 on #2 Inside Loose Man Tech on SE 1x8 on #2 Man Free @ 8 yards • MAN FREE COVERAGE (or Cover 3) WITHOUT A PREDETERMINED HALFBACK • COVERAGE WILL ROLL ONCE A HALFBACK HAS BEEN DETERMINED • A HALFBACK CAN BE DETERMINED BY: 1.) Normal HB alignment in backfield • 2.) A slotback or wingback going into “jet” or “tail” motion • All 2nd & 3rd level players should have eyes up to see motion for next key/read
PURPLE COVERAGEwith a Halfback B T N T B S M S F C C 0x2 FORCE • If HB goes away, • check TE/WB area • for double handoff • (fold) • If HB is vertical (Iso) - • “C Gap” stack • If Waggle, check FB • then rob crosser 1x6 on #2 Inside Loose Man Tech on SE 1x8 on #1
PURPLE COVERAGEwith motion T N T B B S M S F C C 0x2 FORCE • 2x2 • Check opposite SB area for counter • If Waggle, check FB then rob crosser Inside Loose Man Tech on SE 1x6 on #2 1x8 on #2
BASE PURPLEvs. Buck Sweep B T N T B S M S F C C
vs. TRAP B T N T B S M S F C C
vs. WAGGLE B T N T B S M S F C C
vs BELLY-G B T N T B S M S F C C