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Programming in C

Pointer Basics. Programming in C . Java Reference. In Java, the name of an object is a reference to that object. Here ford is a reference to a Truck object. It contains the memory address at which the Truck object is stored. Truck ford = new Truck( );

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Programming in C

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  1. Pointer Basics Programming in C

  2. Java Reference • In Java, the name of an object is a reference to that object. Here ford is a reference to a Truck object. It contains the memory address at which the Truck object is stored. Truck ford = new Truck( ); • The syntax for using the reference is pretty simple. Just use the “dot” notation. ford.start( ); ford.drive( 23 ); ford.turnLeft( );

  3. What is a pointer ? • In C, a pointer variable (or just “pointer”) is similar to a reference in Java except that • A pointer can contain the memory address of any variable type (Java references only refer to objects) • A primitive (int, char, float) • An array • A struct or union • Dynamically allocated memory • Another pointer • A function • There’s a lot of syntax required to create and use pointers

  4. Why Pointers? • They allow you to refer to large data structures in a compact way • They facilitate sharing between different parts of programs • They make it possible to get new memory dynamically as your program is running • They make it easy to represent relationships among data items.

  5. Pointer Caution • They are a powerful low-level device. • Undisciplined use can be confusing and thus the source of subtle, hard-to-find bugs. • Program crashes • Memory leaks • Unpredictable results

  6. C Pointer Variables To declare a pointer variable, we must do two things • Use the “*” (star) character to indicate that the variable being defined is a pointer type. • Indicate the type of variable to which the pointer will point (the pointee). This is necessary because C provides operations on pointers (e.g., *, ++, etc) whose meaning depends on the type of the pointee. • General declaration of a pointer type *nameOfPointer;

  7. Pointer Declaration The declarationint *intPtr;defines the variable intPtr to be a pointer to a variable of type int. intPtr will contain the memory address of some int variable or int array. Read this declaration as • “intPtr is a pointer to an int”, or equivalently • “*intPtr is an int” Caution -- Be careful when defining multiple variables on the same line. In this definition int *intPtr, intPtr2; intPtr is a pointer to an int, but intPtr2 is not!

  8. Pointer Operators The two primary operators used with pointers are * (star) and & (ampersand) • The * operator is used to define pointer variables and to dereference a pointer. “Dereferencing” a pointer means to use the value of the pointee. • The & operator gives the address of a variable. Recall the use of & in scanf( )

  9. Pointer Code • Use ampersand (& ) to obtain the address of the pointee • Use star ( * ) to get / change the value of the pointee • Use %p to print the value of a pointer with printf( ) • What is the output from this code? See pointer1.c int a = 1, *ptr1; /* show value and address of a ** and value of the pointer */ ptr1 = &a ; printf("a = %d, &a = %p, ptr1 = %p, *ptr1 = %d\n", a, &a, ptr1, *ptr1) ; /* change the value of a by dereferencing ptr1 ** then print again */ *ptr1 = 35 ; printf(“a = %d, &a = %p, ptr1 = %p, *ptr1 = %d\n", a, &a, ptr1, *ptr1) ;

  10. Pointer Examples int x = 1, y = 2, z[10] = {0}; int *ip; // ip is a “pointer to an int” // but doesn’t point to anything yet ip = &x; // now ip points to (contains the memory address of) x y = *ip; // has the same effect as .... *ip = 0; // has the same effect as .... *ip = *ip + 10; // has the same effect as ..... ip = &y; // now ip points to a different int printf( “%d”, *ip); // has the same effect as .... scanf(“%d”, ip); // has the same effect as .... ip = &z[4]; // now ip points toanother different int - z[4] *ip = x + y; // has the same effect as ....

  11. Pointer and Variable types • The type of a pointer and its pointee must match int a = 42; int *ip; double d = 6.34; double *dp; ip = &a; /* ok -- types match */ dp = &d; /* ok */ ip = &d; /* compiler error -- type mismatch */ dp = &a; /* compiler error */

  12. NULL • NULL is a special value which may be assigned to a pointer • NULL indicates that this pointer does not point to any variable (there is no pointee) • Often used when pointers are declared int *pInt = NULL; • Often used as the return type of functions that return a pointer to indicate function failure int *myPtr; myPtr = myFunction( ); if (myPtr == NULL){ /* something bad happened */ } • Dereferencing a pointer whose value is NULL will result in program termination.

  13. Pointers and Function Arguments • Since C passes all primitive function arguments “by value” there is no direct way for a function to alter a variable in the calling code. /* version 1 of swap */ void swap (int a, int b) { int temp; temp = a; a = b; b = temp; } /* calling swap from somewhere in main() */ int x = 42, y = 17; swap( x, y ); printf(“%d, %d\n”, x, y); // what does this print?

  14. A better swap( ) • The desired effect can be obtained by passing pointers to the values to be exchanged. • This is a very common use of pointers. /* pointer version of swap */ void swap (int *px, int *py) { int temp; temp = *px; *px = *py; *py = temp; } /* calling swap from somewhere in main( ) */ int x = 42, y = 17; swap( &x, &y ); printf(“%d, %d\n”, x, y); // what does this print?

  15. More Pointer Function Parameters • Passing the address of variable(s) to a function can be used to have a function “return” multiple values. • The pointer arguments point to variables in the calling code which are changed (“returned”) by the function. Akin to “pass by reference”, but with syntax required within the function.

  16. convertTime.c static void convertTime (int time, int *pHours, int *pMins) { *pHours = time / 60; *pMins = time % 60; } int main( ) { int time, hours, minutes; printf("Enter a time duration in minutes: "); scanf ("%d", &time); convertTime (time, &hours, &minutes); printf("HH:MM format: %02d:%02d\n", hours, minutes); return 0; }

  17. An Exercise • What is the output from this code? static void myFunction (int a, int *b) { a = 7 ; *b = a ; b = &a ; *b = 4 ; printf("%d, %d\n", a, *b) ; } int main() { int m = 3, n = 5; myFunction(m, &n) ; printf("%d, %d\n", m, n) ; return 0; }

  18. Pointers to struct /* define a struct for related student data */ typedef struct student { char name[50]; char major [20]; double gpa; } STUDENT; STUDENT bob = {"Bob Smith", "Math", 3.77}; STUDENT sally = {"Sally", "CSEE", 4.0}; STUDENT *pStudent; /* pStudent is a "pointer to struct student" */ /* make pStudent point to bob */ pStudent = &bob; /* use -> to access the members */ printf ("Bob's name: %s\n", pStudent->name); printf ("Bob's gpa : %f\n", pStudent->gpa); /* make pStudent point to sally */ pStudent = &sally; printf ("Sally's name: %s\n", pStudent->name); printf ("Sally's gpa: %f\n", pStudent->gpa); Note too that the following are equivalent. Why?? pStudent->gpa and (*pStudent).gpa /* the parentheses are necessary */ See pointer2Struct.c

  19. Pointer to struct for functions void printStudent(STUDENT *studentp) { printf(“Name : %s\n”, studentp->name); printf(“Major: %s\n”, studentp->major); printf(“GPA : %4.2f”, studentp->gpa); } Passing a pointer to a struct to a function is more efficient than passing the struct itself. Why is this true?

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