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Breaking down the classroom walls: Augmented Reality and language learning. E- symposium 2013 24 January, 2013 - 25 January, 2013 University of Southampton Billy Brick and Tiziana Cervi-Wilson lsx133@coventry.ac.uk and lsx091@coventry.ac.uk Coventry University. Overview. Definitions
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Breaking down the classroom walls: Augmented Reality and language learning E- symposium 2013 24 January, 2013 - 25 January, 2013University of Southampton Billy Brick and Tiziana Cervi-Wilson lsx133@coventry.ac.uk and lsx091@coventry.ac.uk Coventry University
Overview Definitions Research Project Literature Positive and Negative aspects Discussion
What is Augmented Reality? Short Explanation by Common Craft
Research Project Worked with Faculty Learning Technologist Designed a bespoke treasure hunt around Coventry Recorded audio files with instructions in Italian (wav files using Microsoft voice recorder)
Research Project (2) • Students required to practise four skills following written and audio prompts triggered by their location • Augmented Reality “Treasure Hunt” experience • Students move from location to location based on instructions, answering questions • Different routes, instructions and questions • Mobile device requiring camera, GPS and gyroscope/digital compass support • Reponses include text messages, photos, audio and video
Mobile phones are becoming context-aware, with GPS positioning, recognition of objects by infrared or wireless tags, and automatic interpretation of images. They are offering opportunities to support new forms of learning through contextual support for field trips, location-based guides, environmental studies (Squire & Klopfer, 2007) and to assist everyday learning activities (Vavoula & Sharples, 2001).
Literature Very little written on AR in HE context Digital Literacies - (Conole and Alevizo, 2010) MALL - (Kukulska-Hulme, 2006, 2009, 2011, 2012) Language learning defined by time and place Godwin-Jones, 2011) Apps, technological developments and language learning Traxler (2007) - Mobile learning, conceptualisation; evaluation Stockwell (2010) SMS, Vocabulary Hurd (2005) Learner Autonomy
Scalability Audio files can easily be changed to any other language Possible to design an app to build an app? 4G should improve speeds and battery life should also improve
Positive Aspects Improves learners’ digital literacy (Conole, & Alevizo 2010) Takes learning outside the classroom (Brown 2010)
Negative Aspects • Time consuming • Still a new technology • Have to design for a variety of devices • Relies on students having suitable devices - BYOD
...the boundaries between traditional roles (teacher and learner) and functions (teaching and learning) are blurring. ‘Teachers’ need to be learners in order to make sense of and take account of new technologies in their practice. Conole and Alevizo (2010) p. 44
References Avatar Languages (2009) Augmented Reality Language Learning [online] available from <http://www.slideshare.net/AvatarLanguages.com/augmented-reality-language-learning-virtual-worlds-meet-mlearning > [20th December 2012] Betham, H. and Sharpe , R. (eds) (2007) Rethinking Pedagogy for a Digital Age: Designing and Delivering E-Learning. London: Routledge. Bibby, S (2011) Do Students Wish to ‘Go Mobile’? An Investigation into Student Use of PCs and Cell Phones. International Journal of Computer-Assisted Language Learning and Teaching, 1 (2), 43-54 Brown, E (2010). Introduction to location-based mobile learning. In: Brown, Elizabeth ed. Education in the wild: contextual and location-based mobile learning in action. A report from the STELLAR Alpine Rendez-Vous workshop series. STELLAR Alpine Rendez-Vous workshop. Nottingham, UK: Learning Sciences Research Institute, University of Nottingham, pp. 7–9. [online] available from http://www.lsri.nottingham.ac.uk/ejb/preprints/ARV_Education_in_the_wild.pdf [21st Jan 2013] Conole, G and Alevizo, P (2010) A literature review of the use of Web 2.0 tools in Higher Education. HEA Academy. [online] available from <http://www.heacademy. ac.uk/assets/EvidenceNet/Conole_Alevizou_2010.pdf> [28 October 2011] Corrin, L. Lockyer, L. and Bennett, S (2010) Technological diversity: an investigation of students' technology use in everyday life and academic study. Learning, Media and Technology, 35 (4) pp. 387-401
Godwin-Jones, R (2011) Emerging Technologies. Mobile Apps for Language Learning. Language Learning and Technology 15 (2) pp2-11. [online] available from <http://llt.msu.edu/issues/june2011/emerging.pdf> [10th July 2012] Hosein, A, Ruslan, R. And Jones, C (2010) Learning and Living Technologies: A Longitudinal Study of First-Year Students’ Expectations and Experiences in the Use of ICT. Learning, Media and Technology 35 (4) pp. 403-418 Hurd, S (2005). Autonomy and the distance language learner. In: Holmberg, Boerje; Shelley, Monica and White, Cynthia eds. Distance education and languages: evolution and change. New perspectives on language and education. Clevedon, UK: Multilingual Matters, pp. 1–19. Kukulska-Hulme, A (2006). Mobile language learning now and in the future. In: Svensson, Patriked. Fran vision till praktik: Sprakutbildning och Informationsteknik (From vision to practice: language learning and IT). Sweden: Swedish Net University (N¨atuniversitetet), pp. 295–310.
Kukulska-Hulme, A. (2009) Will mobile learning change language learning? ReCALL 21 (2) 157-165. Kukulska-Hulme, A and Jones, C (2011) The next generation: design and the infrastructure for learning in a mobile and networked world. In: Olofsson, A. D. and Lindberg, J. Ola eds. Informed Design of Educational Technologies in Higher Education: Enhanced Learning and Teaching. Hershey, PA: Information Science Reference (an Imprint of IGI Global), pp. 57–78. Kukulska-Hulme, A (2012) Language learning defined by time and place: A framework for next generation designs. In: Díaz-Vera, Javier E. ed. Left to My Own Devices: Learner Autonomy and Mobile Assisted Language Learning. Innovation and Leadership in English Language Teaching, 6. Bingley, UK: Emerald Group Publishing Limited , pp. 1–13. [online] available from http://oro.open.ac.uk/30756/1/AKH_Emerald_chapter_FINAL.pdf [17th January 2013] O’Malley, C., Vavoula, G., Glew, J., Taylor, J., Sharples, M. and Lefrere, P. (2003) Guidelines for learning/teaching/tutoring in a mobile environment. Mobilearn project deliverable. [online] available from <http://www.mobilearn.org/download/results/guidelines.pdf > [3rd December 2011]
Simon, E.F and Fell, C.P (2012) Using Mobile Learning Resources in Foreign Language Instruction [online] available from http://www.educause.edu/ero/article/using-mobile-learning-resources-foreign-language-instruction [17th January 2013] Squire, K., and Klopfer, E. (2007) Augmented Reality Simulations on Handheld Computers. The Journal of the Learning Sciences, 16(3), 317-413. Stockwell, G. (2010). Using Mobile Phones for Vocabulary Activities: Examining the Effect of the Platform. Language Learning & Technology, 14(2), 95–110 [online] available from <http://llt.msu.edu/ vol14num2/stockwell.pdf> [17th January 2013] Traxler, J (2007) Defining, Discussing and Evaluating Mobile Learning: the moving finger writes and having writ . . . . The International Review of Research in Open and Distance Learning. [online] available from <http://www.irrodl.org/index.php/irrodl/article/view/346/875> [8th December 2011] Vavoula, G. N. and Sharples, M. (2001) Studying the Learning Practice: Implications for the Design of a Lifelong Learning Support System. Proceedings of ICALT 2001 conference, Madison, USA, August 2001. pp. 379-380.