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Game Design Document Characters 1 main character 4 extra people Occasional chav (more as the levels go up)(they steal bottles/plastic cups) Person to collects parents on each level 2 vicars Aim
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Game Design Document • Characters • 1 main character • 4 extra people • Occasional chav (more as the levels go up)(they steal bottles/plastic cups) • Person to collects parents on each level • 2 vicars • Aim • The aim of the game is to go through the house trying to collect each beverage once you have collected everything you must leave the house without getting caught bye anyone. In the case that you do get court then you start from the beginning of the level. • Pickups • You must collect one bottle of beverages to be also be able to reach the next level • There are plastic red cups/shot glasses that give you extra life's on each level (the more levels you go up the less plastic red cups/shot glasses you will find) • Scory,Lives and Health • You get extra lives bye picking up red plastic cups and shot glasses.
Rough Design Controls • Weapons • The more plastic bottles/red cups/shot glasses you find, you can throw them at the enemy(Chavs , parents ,vicars). Plastic Bottles
Main Character Main enemy Name: Ruby DOB:19/08/96 Name: CJ DOB:23/1/1996 Brief Description: He is a very troubled boy did not finish school. Loves: Smoking weed Enemy: He hates Ruby as she rejected him many years ago. Brief description: Ruby is the main character she is very out going and love going out with her friends. Enemy: she hates chavs more than anything. Loves: She loves plastic bottles as she is all about nature.