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Automated Bag Toss. Tim W illiams Richard Deward Senior Design Fall 2011. Gameplay. 2-4 Player Game Popular at Barbeques , Tailgating, and O utdoor Events. Gameplay Rules/Scoring. Objective To be the first team to score exactly 21 points Scoring
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Automated Bag Toss Tim Williams Richard Deward Senior Design Fall 2011
Gameplay • 2-4 Player Game • Popular at Barbeques, Tailgating, and Outdoor Events
GameplayRules/Scoring • Objective • To be the first team to score exactly 21 points • Scoring • Each bag thrown through the hole counts for three points • Each bag thrown on the game board counts for one point • The team with the most points at the end of the round wins that round, and the difference in points between the team’s scores is awarded to the winner of that round
Project DesignOverview • Design Objective • To create a Fully Automated bag toss scoring system • Design Components • Microcontroller • Wireless communication between boards • Bag Toss scoring algorithm • Bag placement sensors for all possible locations • Score Display
Design OptionsConfiguration • Bags Through Hole • Reflective optic sensors • Bags on Board • Piezoelectric impact sensors • Audio sensors to indicate impact • Missed Bags • Impact sensing floor mat • Timer • In bag sensors • Additional Features • Sound Effects • Flashing LEDs