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The Art of Game Design – A Book of Lenses. Chapter 19. Mats Wouters. Chapter 19. Worlds Contain Spaces. Worlds Contain Spaces. Architecture = controlling a person’s experience Experiences not found in nature ( safety , shelter…) Similarity between architect and game designer.
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The Art of Game Design – A Book of Lenses Chapter 19 Mats Wouters
Chapter 19 WorldsContainSpaces
WorldsContainSpaces • Architecture = controlling a person’sexperience • Experiencesnot found in nature (safety, shelter…) • Similaritybetween architect and game designer
WorldsContainSpaces • Organizingprinciples: • Linear • Grid • Web • Points in Space • Divided Space • Landmarks make a spacememorable
WorldsContainSpaces • Inner contradictions are at the heart of bad designs! • Excellent design by iteration andobservationabouthowsomething is used
Lens #82: The Lens of Inner Contradiction • What is the purpose of my game? • What are the purposes of each subsystem in my game? • Is there anything at all in my game that contradicts these purposes? If so, how can I change that?
WorldsContainSpaces • 15 Properties of Living Creatures • Levels of Scale • Strong Centers • Boundaries • AlternatingRepetition • Positive Space • GoodShape • LocalSymmetries • Deep Interlock andAmbiguity • Contrast • Gradients • Roughness • Echoes • The Void • Simplicityand Inner Calm • Not-Seperatedness
Lens #83: The Lens of The Nameless Quality • Does my design have a special feeling of life, or do parts of my design feel dead? What would make my design feel more alive? • Which of Alexander’s fifteen qualities does my design have? • Could it have more of them, somehow? • Where does my design feel like my self ?
WorldsContainSpaces • Virtual architecture is oftenimprobable, illogical or impossible • Human mind is weak at translating 3D into 2D • Space is seenrelatively, notabsolutely • Feeling is whatcounts
WorldsContainSpaces • Space out of scale: • Eye height • People anddoorways • Texturescaling
WorldsContainSpaces • Third Person Distortion • Interiorspacescan feel verycrowded in third person • Solution: Scale up the room, scale up the furnitureslightlyand spread it out