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Dive into the world of game development with this comprehensive guide on creating a maze-like room environment for a single-player shooting game involving intelligent robots. Learn the technical plans for maze structure, player and robot guns, upgrade spots, and trap implementation. Explore expected difficulties like player tracking and trap avoidance while focusing on a simple maze interface and detectable traps for an engaging gameplay experience.
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Multimedia Authoring 2 Els Rogier
Introduction • A game • the environment is a maze-like room • single-player • intelligent robots
Goal Start: basic shooting game • Player and robot have a simple pistol Extensions: • Places to upgrade the guns • Perhaps some traps (eg. Mine, laser in the wall)
Technical plans • Building a simple maze structure • Making a player with working gun • Making a robot with working gun • Paths the robot will follow • Spots where you can upgrade the guns • Implementing traps
Expected difficulties • How will the robot track the player? • How to make the robot avoid traps?
Interface • Simple maze • Traps will always be detectable (colorchange for mine,...) • Finding a good player detection for the robot.