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Welcome to Advanced Programming

Welcome to Advanced Programming. Teacher : Ade Azurat email: ade@cs.ui.ac.id office: Fasilkom Building C Room 3303

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Welcome to Advanced Programming

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  1. Welcome to Advanced Programming • Teacher : Ade Azurat email: ade@cs.ui.ac.id office: Fasilkom Building C Room 3303 • Assistants : Ahmad Furqon S.K.,M Budi Utama, Ramot Stephanus, Delonika Yuki Eka Putra, Dimas Julian M.R, M Alaydrus • Website : http://telaga.cs.ui.ac.id/~ade/courses/adv_prog

  2. References • Cay Horstmann and Gary Cornell. Core Java 2, volume II: Advanced Features. Sun Microsystems/Prentice Hall, 2002. • Cay Horstmann. Big Java. John Wiley and Sons, 2002.

  3. References • David Flanagan. Java in a Nutshell. 4th Edition. O'Reilly, 2002. • Deitel. Java How to Program, 5th Edition. Prentice Hall, 2003.

  4. References • Doug LeaConcurrent Programming in Java: Design Principles and Patterns2th EditionSun Microsystems/Addison Wesley, 2000. • Code ConventionJava Language SpecificationJava Tutorial : A Practical Guide for Programmershttp://telaga.cs.ui.ac.id/~ade/java

  5. Course Goals • This course aims to teach the techniques for programming in the large and concurrent object-oriented programming, using Java. Topics to be learned: (Course Plan) • Programming in the large • A deeper view of Java (including JNI,RMI) • Design Pattern • Concurrent OOP • Java Beans

  6. Programming in the small,Programming in the large • Programming in the small: the process of writing small programs (routines) to perform some algorithm. • Programming in the large: the process of combining building blocks into larger building blocks to arrive at an overall program structure. • Programming in the large deals with the design of an application, while programming in the small is restricted to the implementation of an algorithm. • The focus of this course is programming in the large.

  7. Software Tools • Java 2 SDK, Standard Edition, Version 1.4x • NetBeans IDE, Version 3.x • BDK 1.x • CVS 1.11.x SDK = Software Development Kit IDE = Integrated Development Environment BDK = Beans Development Kit CVS = Concurrent Versions System

  8. Prerequisites • Foundations of Programming (Dasar-Dasar Pemrograman) • Data Structures and Algorithms (Struktur Data dan Algoritme)

  9. Marking Scheme • Programming Assignments 20% 45% • Quizzes 10% 10% • Midterm Exam 20% 20% • Programming Exam 25% • Final Exam 25% 25% • If you cheat on an exam or assignment, you will get a final mark of E.

  10. Collaboration • The goal of assignments (homework) is to give you practice in mastering the course material. • You must write up each problem solution or program by yourself without assistance, even if you collaborate with others to solve the problem. You are asked on your assignment hand-in to identify your collaborators. If you did not work with anyone, you should write "Collaborators: none". If you obtain a solution through research (e.g., on the world wide web), acknowledge your source, but write up the solution in your own words. • Plagiarism and other anti-intellectual behavior cannot be tolerated in any academic environment.

  11. Submission Scheme • Ontime 100 % • < 24 Hours 85 % • 1 day - 3 days 70 % • 3 days - 7 days 60 %

  12. Question ?

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