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CS 313 Introduction to Computer Networking & Telecommunication

Explore the essentials of data link layer protocols, including framing, error control, flow control, and design issues. Learn about reliable communication, framing approaches, error detection, and control mechanisms.

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CS 313 Introduction to Computer Networking & Telecommunication

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  1. CS 313 Introduction to Computer Networking & Telecommunication Data Link Layer Part I – Designing Issues and Elementary Protocols Chi-Cheng Lin, Winona State University

  2. Topics • Introduction • Framing • Error Control • Flow Control • Elementary Data Link Protocols

  3. Introduction • Algorithms to achieve reliable, efficient communication between two adjacent machines at the layer • Adjacent: Physically connected by a communication channel

  4. Introduction • Issues • Providing well-defined services to network layer • Framing • Determining how bits are grouped into frames • Error control • Flow control

  5. Functions of the Data Link Layer • Relationship between packets and frames.

  6. Services to Network Layer • Transferring data between network layers of machines

  7. Services • Unacknowledged connectionless service • Appropriate for • Low error rate  Let higher layer(s) recover errors • Real-time traffic, e.g., speech, video • Most LANs, such as Ethernet • Acknowledged connectionless service • Useful over unreliable channels • Each frame sent individually acknowledged • e.g., wireless systems, e.g. 802.11 (WiFi)

  8. Services • Acknowledged connection-oriented service • Guarantees • Each frame sent is received without error • All frames sent are received in right order  Network layer always receives correct packets in the order in which the packets were sent • Three phases: • Connection establishment • Variables and counters initialization • Frame transmission • Connection release • Variables, buffers, resources freed up

  9. Framing • Fact • Raw bit stream delivered by physical layer is not error free • Data link layer detects/corrects errors • Framing • Computing checksum • Handling error if any

  10. Framing • Approaches • Byte count • Flag bytes with byte stuffing • Flag bits with bit stuffing • Physical layer coding violations

  11. Character Count • A field in header specifies number of characters in a frame. • Problem?

  12. Flag Bytes with Byte Stuffing • A frame delimited by flag bytes • Four examples of byte sequences before and after stuffing

  13. Flag Bits with Bit Stuffing • Each frame begins and ends with special bit pattern (flag byte): 01111110 • Problem: 6 consecutive 1s in data • Solution: Bit Stuffing: inserting a 0 after 5 consecutive 1s • Used in USB Original Data After Stuffing After received and destuffed

  14. Physical Layer Coding Violations • Encoding on physical medium • Framing by invalid physical code • Use some code that does not represent 0 nor 1 • Example • Manchester encoding in classic Ethernet • Combination of approaches is possible • E.g., Ethernet and 802.11 use preamble (well-defined pattern) + byte count

  15. Error Control • Using acknowledgement • Positive • Negative • Problem: In some cases, sender waits for acknowledgement forever • Solution: Timer • Problem: Duplicate transmission • Solution: Sequence number

  16. Positive Acknowledgement • Sender sends a message, waits for acknowledgement from receiver, and then sends next message • There’s no free lunch, though  overhead, delay • How does it work?

  17. Reliability and Acknowledgement • Case 2: data lost Sender Receiver • Case 1: no error Sender Receiver Time Data Time Data X Timeout Ack. Data Ack. Timeout and retransmission

  18. Reliability and Acknowledgement • Case 3: data error Sender Receiver • Case 4: ack. lost Sender Receiver Time Data Time Data Error Timeout Timeout X Data Data Ack. Ack. Timeout and retransmission New problem? Duplicate Solution: Sequence number

  19. Flow Control • Needed • Problem • When frames are transmitted faster than receiver can accept, frames will be lost • Solution • Flow control by feedback mechanism

  20. Elementary Data Link Protocols • Key Assumptions • Network, data link, and physical layers are independent processes communicating by sending messages • Machine A wants to send a long stream of data to machine B over a reliable, connection-oriented service

  21. Implementation of Physical, Data Link, and Network Layers

  22. Data Structures and Primitives

  23. Data Structures and Primitives

  24. Data Structures and Primitives

  25. Unrestricted Simplex Protocol • Utopia protocol • Assumptions • Unidirectional data transmission • Transmitting/receiving network layers are always ready • Processing time is ignored • Infinite buffer space • No errors

  26. Unrestricted Simplex Protocol - Sender

  27. Unrestricted Simplex Protocol - Receiver

  28. Simplex Stop-and-Wait Protocol • Assumptions • Unidirectional data transmission • Transmitting/receiving network layers are always ready • Finite processing speed • Finite buffer capacity • No errors • Problem: Sender sends too fast • Stop-and-wait • Senders sends one frame and then waits for an acknowledgement before processing

  29. Simplex Stop-and-Wait Protocol - Sender

  30. Simplex Stop-and-Wait Protocol - Receiver

  31. Simplex PAR Protocol • For noisy channel • Positive acknowledgement w/ retransmission (PAR) • Sender waits for a positive acknowledgement before advancing to the next data item • A. k. a. ARQ (Automatic Repeat reQuest)

  32. PAR Protocol • Assumptions • Unidirectional data transmission • Transmitting/receiving network layers are always ready • Finite processing speed • Finite buffer capacity • Errors, can be detected • Timer + sequence number • Size (i.e., # bits) of sequence number?

  33. PAR Protocol – Sender

  34. PAR Protocol – Sender (Cont’d)

  35. PAR Protocol – Receiver

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