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This presentation showcases a 3D adventure game developed by a team of students as their final year project. The game features exciting gameplay, beautiful graphics, and a variety of mini-games and control systems.
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Hong Kong University of Science and Technology Final Year Project 2006 2007 Presentation Present by HO3 Hau Yin Wing Amy Lam Chun Kit Ron Wu Ka Chun Ronald Advised by Prof. Andrew Horner
Outline • 1. Introduction • 2. Design • 3. Implementation • 4. Testing and Evaluation • 5. Challenges • 6. Conclusion • 7. The Trailer • 8. Q & A
Introduction • Motivation: • Interested in Game Developing • Response to the Government’s Effort in promoting CreativeIndustry in HK • Objectives: • Develop a 3D adventure Game with multi-gaming styles. Such as a wide range of minigames and control systems. • Beautiful Graphics and Exciting Sound Effects are also emphasized.
Introduction • Game Story • In the night of CS OCamp, three CS freshmen, Amy, Ronald and Ron received an invitation card to LG2 from Mr. Renroh. • They were burnt with curiosity and opened the door to LG2. However, they were transferred to the University of Soul and Terror after that. • They tried to find a way back to the real world, and the mysterious and scary story began!
Design • System Architecture Multipurpose Game System + Jad Engine Battle System Stages Minigame System Camera State Characters AI GUI Sound Animation Scenes
Implementation • Game System • Normal System • Battle System • Minigame System
Implementation • Normal System • GUI, Characters Interactions, Stages Loading, setup the basic game environment.
Implementation • Minigame System
Counter Attack Break Defence Defend Attack Implementation • Battle System
Implementation • 3D Characters implementation • Using Milkshape 3D, Lithunwrap
Implementation • 3D scenes Implementation • 3DStudio Max 8 + Lithunwrap
Implementation • Control Mode 3rd Person Mode 1st Person Mode
Implementation • Sound and Music • Background Music Different background music for each stage, scene, and minigame. • Sound Effects Different sound effects for different characters in different actions.
Testing and Evaluation • Trial runs of the game were performed ondifferentPCsandLaptops. • Demo Game Trial (Early April) • About 10 testers involved • All the testers givepositivecomments
Challenges • Problem: • Errors in Collision Detection between the characters and the scenes • Solution: • ConvexHull
Challenges • Problem: • Some model of the scenes are too complex to export. • Solution: • Divide each stage into different zones, and implement separate scene models for each of them.
Conclusion • Achievement: • Designed an EXCITING multi-game styles 3D adventure game. • Can be used as an Technical Demo for CS Department or UST to raise the students’ interest about UST. • Future Extension • Skill Learning System • Cleverer Enemy AI • Player Changing System