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Explore the complex of epistemic forms and games in the PADI Design System. Learn how lists, hierarchies, and object modeling guide inquiries and knowledge creation. Discover the epistemic nature of the design process.
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AERA April 2005 The PADI Design System as a Complex of Epistemic Forms and Games John Brecht SRI International
2 Epistemic Forms & Games • Collins & Ferguson, 1993 • Epistemic forms - target structures that guide inquiry • Lists, hierarchies, causal analyses, systems dynamics models • Epistemic games - procedures for “filling out” a form • Entry conditions, constraints, moves, transfers • Dictate the epistemic nature of the resultant form
3 EF&G – List making • Guides inquiries that have a set of answers • E.g. – What animals live in the desert? • Target form is… a list • Game • Examine raw data (say a book on deserts) • Add items to list according to constraints: • Similarity, coverage, distinctness, multiplicity, and brevity • Transfer if necessary (say to a hierarchy)
4 EF&G – Object Modeling • Guides inquiries of the form • “What is the essential nature of X?” • “What are the features of X?” • “How does [complex object X] compare with [complex object Y]?” • Target form – Object model, a hierarchy of “objects” defined by properties and parent-child relationships • Game – 2 stages • Create class definition, a template for the features of come class of objects • Instantiate the class for various objects/domains/systems of interest
5 Typical PADI Game • Start with some science standard or other motivating context • Examine Design Patterns library for guidance • Examine existing task Templates to see if an existing Template can be reused • Customize existing template or create new one; fill out all the slots • Typically done in groups • Sometimes begins with “reverse engineering” • Often calls for creation of a template hierarchy • “Finalize” a thoroughly completed Template – a Task Specification
6 What is the epistemic nature of the PADI Design process? What new knowledge is created? • Principles of ECD “wired in” • Formal object model definition • Allows for component-wise comparison of different assessment designs • Reverse engineering to allow analysis of existing assessments • “Inheritance hierarchy” of templates shows viewer of broader “assessment landscape”