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A Parallel Repetition Theorem for Entangled Projection Games

A Parallel Repetition Theorem for Entangled Projection Games. Thomas Vidick Simons Institute, Berkeley Joint work with Irit Dinur (Weizmann) and David Steurer (Cornell). Direct Product Theorems. Answer!. –resource solver. Instance of. ?. Success.

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A Parallel Repetition Theorem for Entangled Projection Games

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  1. A Parallel Repetition Theorem for Entangled Projection Games Thomas VidickSimons Institute, Berkeley Joint work with Irit Dinur (Weizmann) and David Steurer (Cornell)

  2. Direct Product Theorems Answer! –resource solver Instance of ? Success • Consider task ; requires resources to achieve success • What is the optimal way to solve independent instances ? • DPT: solving instances of with resourcesmust have success • Question arises in diverse settings: • Circuits; power of restricted models of computation; • Information theory; communication complexity; • Multiplayer games: hardness amplification, cryptography –resource solver ! ? independent instances of ! ?

  3. Multiplayer games • Referee interacts with playersMakes choice of inputs (questions); observes outputs (answers) • Referee decides to accept/reject • := max. prob. accept • optimize over all strategies = state + measurements • Study originates in foundations of QM: EPR’35, Bell’64 → “Bell inequalities”;CHSH’69, Mermin’90s → nonlocal games • Renewed interest over past years:randomness certification [Col’09,…,MS’14],device-independent key distribution [BHK’05,…,VV’13],testing quantum systems [MY’98,…,RUV’13] • Independent line of work in classical complexity theory: PCP theorem, interactive proofs and hardness of approximation := max. prob. accept optimize over allquantum strategies := max. prob. accept optimize over allclassical strategies Accept! Reject!!

  4. Parallel repetition of multiplayer games • a two-player game. : copies of in parallel • Select independent pairs of questions • Send all questions at once, receive all answers • Accept if and only if all instances would accept • Can we relate to ? • (play each game independently) • [Feige,Watrous] Simple game such that • Parallel repetition question: does ? At what rate? • Introduced in classical setting as means to “amplify soundness”;long sequence of results [Ver’94,…,Raz’98,Hol’09] yields almost-optimal bounds • Quantum? XOR games [CSUU’07], unique games [KRT’08]: based on tight SDP[KV’12]: general games, but only polynomial decay Check! Check! Check!

  5. Results: parallel repetition of projection games • Projection game: for every pair of questions, any answer from B determines unique validanswer from A • Your favorite two-player game is a projection game! • Exists universal transformation such that projection game andCould have Main result: for every projection game , • Matches optimal bound in classical case, up to value of constant ([Hol’09]: ) Projectiongames Magic square XOR games Unique games 3SAT game Hidden matching game

  6. Proof outline • Introduce a relaxationsuch that: (i) is a tight relaxation: (ii) is perfectly multiplicative: • Conclude: if , Rounding argument based on quantum correlated sampling lemma Uses projection game : semidefinite relaxation + positivity constraint on vector coefficients→ shares multiplicativity properties of semidefinite relaxations

  7. The relaxation Game coefficients • Three steps: • Relax condition on measurements (“”) • SDP-like relaxation to vector-valued matrices • Additional positivity constraint on coordinates (i)(ii) Variables are vector-valued matrices:

  8. LO A quantum correlated sampling lemma • Consider the following distributed task: • A,B share of their choice • Receive classical descriptions of , in s. t. • Goal: using local operations alone, create s.t. • : quantum state embezzlement [vDH’09]→ Use embezzling state • We give robust procedure; achieves Main challenge is dealing with near-degeneracies in spectrum • Generalizes classical correlated sampling lemma from [Hol’09] Procedure in [vDH’09] is not robust:

  9. Summary • First exponential parallel repetition theorem for entangled games • Applies to projection games • Proof introduces tight, multiplicative relaxation inspired from semidefinite relaxation • Rounding argument based on quantum correlated sampling lemma • Extend to general games? (See next talk for different approach) • Low soundness case? Direct product results? (Exist in classical case!) • General paradigm: relaxation optimizes over “partial strategies”→ Useful in other contexts? Parallel repetition for QMA(2)? Channels? Questions

  10. Thank you!

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