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Engage grades 3-5 in hands-on engineering with Toad’s Car activity. Includes lesson plan, reading, design, and testing. Explore materials, design cars, and analyze results for a comprehensive learning experience.
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Toad’s Car • Hands-on Engineering Design • Physical Science - Grades 3-5 • Full Lesson • Reading Activity • Explore available Materials • Design and Test Cars
Toad’s Car: Group Packet • Lesson Plan • Word Alert • Booklet with Graphics • Reading & Think Aloud Resource • Exploration Activity • Design Activity • Car Design Results Our focus today
Toad’s Car: Today's Activity • Review the Toad’s Car Activity Handout • Discuss and Complete the Problem and Criteria and Constraints Sections • Sketch Two Initial Designs • Build Prototypes • Test Prototypes • Clean up
Toad’s Car Reflection • How will your students identify the science involved? • What factors made your car swerve the most? How did you fix them? • Which designs were the most effective? Why? • What design elements made your car travel the furthest? • What was the most difficult part of this activity? • What could be done to improve it?
Small Group Discussion • Characteristics and benefits of Engineering Design. • How does the Engineering Design Process differ from Science Inquiry? • What other activities can you modify to use Engineering Design? • Problems you anticipate and how to resolve them? • Biggest roadblock to using the Engineering Design Process?