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Title of the work Title of the work. Author (1), Author (2), Author (3) (1) Institution, Town, Country (2) Institution , Town, Country (3) Institution , Town, Country. Introduction Normal text. Section Normal text. Section. Normal text. Literature Cited
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Title of the work Title of the work Author (1), Author (2), Author (3) (1) Institution, Town, Country (2) Institution , Town, Country (3) Institution , Town, Country Introduction Normal text Section Normal text Section • Normal text Literature Cited Gee, J. P. (2003). What video games have to teach us about learning and literacy. New York; Basingstoke: Palgrave Macmillan. Jeffrey, B. and Craft, A. (2004). Teaching creatively and teaching for creativity: distinctions and relationships. Journal of Educational Studies, 30: 1, pp. 77‐87. Sawyer, R. K. (2006). Educating for innovation. Thinking Skills and Creativity, 1 (1), 41-48. doi:10.1016/j.tsc.2005.08.001 Contact information Relevant information