240 likes | 379 Views
MISADVENTURES IN RAPID PROTOTYPING. hello, my name is. SARA. and I am a. Junior Designer. Boomzap is known for its virtual office environment -Malaysia -Indonesia -Philippines -Russia & Georgia -Singapore -Japan. Our games:. t. GAME RECEPTION. t.
E N D
hello, my name is SARA
and I am a Junior Designer
Boomzap is known for its virtual office environment -Malaysia -Indonesia -Philippines -Russia & Georgia -Singapore -Japan
t GAME RECEPTION
t Our adventure / hidden object franchises • Dana Knightstone Series
t Our adventure / hidden object franchises • Awakening Series
THINGS WE DO • DAILY BUILDS • SELF-MANAGED TEAMS • SOME DOCUMENTATION • PROTOTYPING • KNOWING WHEN TO SAY: All of this leads to rapid development.
a self-managed organization PRODUCERS DESIGNER TEAM X ARTISTS LEAD ARTIST PROGRAMMER ANIMATORS SOUND This pattern is applied to any other team, though size and roles vary depending on need.
How we manage ourselves (and not each other) • MONDAY: Tasking • FRIDAY: Deadline • Small, manageable chunks of progress • If you plan... • Too far ahead – too many unknowns • Too near - micromanagement • We’re rewarded for working SMART, not working HARD
Daily Builds DESIGNER FEEDBACK Everyone is welcome PROGRAMMER ARTISTS ANIMATORS SOUND LEAD ARTIST
Daily Builds • Daily builds are daily without exception • Good for discipline • Artists can test their own concepts
power of ft P^FT
power of ft • Basically means NO. • Anyone can refuse a task if he or she has a valid reason not to. (eg. It contradicts the gameplay, doesn’t sound reasonable, is not worth it.) • Requires trust that both parties are committed to the game.
Problems? Of course. BREAKING THE BUILD: The designer’s most common problem. BORING GAMEPLAY: If you can’t escape it...
No. A closing note: • No. 2 -ism. • (Even if you’re No.1)