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Animation . Teaches basic mechanics of animation. Defines rigidity of material. Important in facial animation. Squash and Stretch. Spacing of inbetween frames to achieve subtlety of timing and movement. Slow in and Out.
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Teaches basic mechanics of animation. Defines rigidity of material. Important in facial animation. Squash and Stretch
Spacing of inbetween frames to achieve subtlety of timing and movement. Slow in and Out 3d keyframe comp. Systems uses spline interpolation to control the path of an object. Has tendency to overshoot at extremes (small # of frames).
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