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Object-Oriented Programming 95-712. MISM/MSIT Carnegie Mellon University Lecture 4: Access Control & Reuse. Today’s Topics. Implementation hiding with packages and access specifiers. Composition Inheritance More on constructors Finals Class loading. Access Specifiers.
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Object-Oriented Programming95-712 MISM/MSIT Carnegie Mellon University Lecture 4: Access Control & Reuse
Today’s Topics • Implementation hiding with packages and access specifiers. • Composition • Inheritance • More on constructors • Finals • Class loading
Access Specifiers • public, protected, private and “friendly” • We haven’t used these yet, except for main() and toString(). • main() needs to be public, so the runtime system can call it. • toString() needs to be public since it is public in Object, and we are “overlaoding” it.
The “Need To Know” Principle • Like military secrets, portions of your classes are best kept private. • The public interface of a class should provide everything users need, but nothing they don’t. • Access specifiers allow you to enforce the “need to know” principle.
Access Specifiers • public members (variables and methods) are freely available for anyone’s use. • private members can be accessed (used) only by the methods of the containing class. • protected members are public to subclasses, private to others. • “Friendly” members have package access: • no access specifier • public within the containing package
Packages • Java’s concept of “module”. • A group of related classes. • A package can have a name, but there is the unnamed package, which holds all the classes in your program that you haven’t put into a named package.
How Does It All Work? • So far, we haven’t used packages and access specifiers. Why has this worked? • We kept all our .class files in the same folder; they are in the unnamed package. • All of our members were therefore friendly. • Only methods that are called from another package need access specifiers. • Running outside of Together: make sure you have the current directory (‘.’) in your classpath.
The Basic Rules • Class members should be private unless there is a need to know or use. • Think carefully about the public interface. • Use accessors/mutators (aka get and set methods) to control access to private member variables. • Often we create methods that are only used internally; make these private. • We’ll worry about protected later.
Example public class Fraction { public Fraction() public Fraction(int n, int d) public String toString() public String toDecimal() public Fraction add(Fraction f) private int numerator; private int denominator; private int gcd(int a, int b) }
How To Change A Fraction? • This is a design decision. • Some classes are “immutable” for good (or bad!) reasons. String is an example. • If we want users to change a Fraction object’s values, provide a “set” function: public void set(int n, int d) { // test carefully for suitability, then: numerator = n; denominator = d; }
Interface vs. Implementation • For flexibility, we want the right to change an implementation if we find a better one. • But we don’t want to break client code. • Access specifiers restrict what clients can rely on. • Everything marked private is subject to change.
Example: NNCollection • Our clients want to store last names and associated telephone numbers. • The list may be large. • They want • a class NameNumber for name & number pairs • NNCollection() • insert(NameNumber) • findNumber(String)
NameNumber public class NameNumber { private String lastName; private String telNumber; public NameNumber() {} public NameNumber(String name, String num) { lastName = name; telNumber = num; } public String getLastName() { return lastName; } public String getTelNumber() { return telNumber; } }
NNCollection public class NNCollection { private NameNumber[] nnArray = new NameNumber[100]; private int free; public NNCollection() {free = 0;} public void insert(NameNumber n) { int index = 0; for (int i = free++; i != 0 && nnArray[i-1].getLastName().compareTo(n.getLastName()) > 0; i--) { nnArray[i] = nnArray[i-1]; index = i; } nnArray[index] = n; }
NNCollection (cont.) public String findNumber(String lName) { for (int i = 0; i != free; i++) if (nnArray[i].getLastName().equals(lName)) return nnArray[i].getTelNumber(); return new String("Name not found"); } }
NNCollection Insertion Initial Array nnArray… free Insert “Lewis” nnArray… Lewis 268-1234 free
NNCollection Insertion (cont.) Insert “Clay” nnArray… Lewis 268-1234 1 2 i free nnArray… Lewis 268-1234 3 4 i free nnArray… Clay 268-5678 Lewis 268-1234 5 free
Yes, This Is Rotten • It uses a fixed-size array. • Array elements are interchanged every time a new name is entered. Slow. • The array is searched sequentially. Slow. • But, our clients can get started on their code. • We go back and build a better implementation.
Better NNCollection • Use a binary tree. • Names “on the left” precede lexicographically. • Roughly logarithmic insert and retrieve times. • Very recursive, but not very expensive.
Binary Tree Layout NNCollection Lewis root NNTree Clay Moore lChild rChild null Day Martin Beggs null null null null null null Note: Only the name of the NameNumber object is shown
NNTree Class • Each NNTree object • is a node, holding a NameNumber object. • keeps a reference to its left child and right child. • knows how to insert a NameNumber object. • knows how to find a NameNumber object.
Inserting “McCoy” NNCollection Lewis McCoy > Lewis Clay Moore McCoy < Moore null Day Martin Beggs McCoy > Martin null null null null null null
Inserting “McCoy” NNCollection Lewis McCoy > Lewis Clay Moore McCoy < Moore null Day Martin Beggs McCoy > Martin McCoy null null null null null null null
Finding “Day” NNCollection Lewis Day < Lewis Clay Moore Day > Clay null Day Martin Beggs McCoy null null null null null null null
NNTree Class Definition public class NNTree { private NNTree lChild; private NNTree rChild; private NameNumber contents; public NNTree(NameNumber n) { contents = n; }
NNTree Class Definition (cont.) public void insert(NameNumber n) { if (n.getLastName().compareTo(contents.getLastName()) < 0) if (lChild != null) lChild.insert(n); else lChild = new NNTree(n); else if (rChild != null) rChild.insert(n); else rChild = new NNTree(n); }
NNTree Class Definition (cont.) public String findNumber(String lName) { if (lName.compareTo(contents.getLastName()) < 0) if (lChild != null) return lChild.findNumber(lName); else return new String("Name not found"); else if (lName.equals(contents.getLastName())) return contents.getTelNumber(); else if (lName.compareTo(contents.getLastName()) > 0) if (rChild != null) return rChild.findNumber(lName); else return new String("Name not found"); else return new String("Name not found"); }
NNCollection Again public class NNCollection { private NNTree root; public SortedCollection2() {} public void insert(NameNumber n) { if (root != null) root.insert(n); else root = new NNTree(n); } String findNumber(String lName) { if (root != null) return root.findNumber(lName); else return new String("Name not found"); } }
More on Packages • Bringing in a package of classes: import java.util.*; • Bringing in a single class: import java.util.ArrayList; • The compiler can find these things, through the classpath. • Together projects supply a standard classpath. • If we’re working from the command line, the classpath must be an environmental variable.
Creating a Package • The very first line in all the files intended for the package named myPackage: package myPackage; • Put all of the .class files in a directory named myPackage. • Put the myPackage directory, as a subdirectory, in a directory given in the classpath.
Class Access • Classes can be public or not. • Non-public classes are available only within the package they are defined in. • There can be only one public class in a “compilation unit” (a .java file). • Non-public classes are “helper” classes, not for public use.
Class Reuse • A noble goal, and in Java it’s finally happening! • Basically two ways: composition and inheritance. • Composition is called “has-a”. • Inheritance is called “is-a”.
Composition • We’ve done plenty of this already: • The Monte Game class is composed of several Doors (among other things). • The Monte PlayManyGames class has-a Game. • All you do is place a reference to a different kind of object in your class: Ta Da! You’re using composition.
Inheritance • An object of a new class that inherits from an existing class has all the “powers and abilities” of the parent class: • all data members • all methods • you can add additional data and methods if you wish • a derived class object “is-an” object of the parent class type, so can be used in function calls where a parent-class object is specified
Inheritance Syntax class Cleanser { private String activeIngredient; public void dilute(int percent) {// water-down} public void apply(DirtyThing d) {// pour it on} public void scrub(Brush b) {// watch it work} } public class Detergent extends Cleanser { private String specialIngredient; public void scrub(Brush b) { // scrub gently, then super.scrub(b); // the usual way } public void foam() { // make bubbles} }
Access Control, Again • Detergent does indeed have an activeIngredient, but it’s not accessible. • If Detergent need to access it, it must be either • made protected (or friendly) in Cleanser, or • be accessible through get and set methods in Cleanser. • You can’t inherit just to get access!
What Is A Detergent Object? • An object of type Cleanser, having all the members of Cleanser. • An object of type Detergent, having all the additional members of Detergent. • An object that “responds” to “messages” (ummm…method calls) as though it’s a Cleanser, unless • new methods have been added to Detergent, or • Cleanser methods have been over-ridden.
Subclasses and Constructors • Think of a Detergent object as containing a Cleansersub-object. • So, that sub-object has to be constructed when you create a Detergent object. • The Cleanser object has to be created first, since constructing the remaining Detergent part might rely on it. • “Always call the base class constructor first.”
Subclasses and Constructors class Cleanser { private String activeIngredient; Cleanser() { System.out.println(“Cleanser constructor”); } } public class Detergent extends Cleanser { private String specialIngredient; Detergent() { System.out.println(“Detergent constructor”); } public static void main(String[] args) { Detergent d = new Detergent(); } }
Subclasses and Constructors class Cleanser { private String activeIngredient; Cleanser(String active) { activeIngredient = active; } } public class Detergent extends Cleanser { private String specialIngredient; Detergent(String active, String special) { super(active); // what if this isn’t here? specialIngredient = special; } }
Composition vs. Inheritance • Think “has-a” vs. “is-a”. • Consider the SortedCollection class. Suppose now we need to store a String/int pair (names and ages, perhaps). • Should we inherit, or compose? • In either approach, we just need to be able to turn Strings into ints, and vice versa (not hard).
Composition vs. Inheritance class NACollection { private NNCollection nnc; NACollection() { // …} public void insert (NameAge n) { uses nnc’s insert()} public int findAge(String name) { uses nnc’s findNumber()} } or class NACollection extends NNCollection { NACollection() { //…} public void insert(NameAge n) { uses super.insert()} public int findAge(String name) { uses super.findNumber()} }
protected Class Members • public to subclasses. • private to “the outside world”, • except within the package (i.e., they are “friendly”. • private is usually the best policy, unless you are looking for speed (but then why use Java!?).
Upcasting class CellPhone { cellPhone() { //…} public void ring(Tune t) { t.play(); } } class Tune { Tune() { // …} public void play() { // …} } class ObnoxiousTune { ObnoxiousTune() { // …} // … }
An ObnoxiousTune “is-a” Tune class DisruptLecture { public static void main() { CellPhone noiseMaker = new CellPhone(); ObnoxiousTune ot = new ObnoxiousTune(); noiseMaker.ring(t); // ot works though Tune called for } } Tune A “UML” diagram ObnoxiousTune
The final Keyword • Vaguely like const in C++. • It says “this is invariant”. • Can be used for • data • methods • classes • A kind of protection mechanism.
final Data (Compile-Time) • For primitive types (int, float, etc.), the meaning is “this can’t change value”. class Sedan { final int numDoors = 4; • For references, the meaning is “this reference must always refer to the same object”. final Engine e = new Engine(300);
final Data (Run-Time) • Called a “blank final;” the value is filled in during execution. class Sedan { final int topSpeed; Sedan(int ts) { topSpeed = ts; // … } } class DragRace { Sedan chevy = new Sedan(120), ford = new Sedan(140); //! chevy.topSpeed = 150;
final Method Arguments • Same idea: • a final primitive has a constant value • a final reference always refers to the same object. • Note well: a final reference does not say that the object referred to can’t change (cf. C++)
final Methods • final methods cannot be overridden in subclasses. Maybe a bad idea? • final methods can be inlined, allowing the compiler to insert the method code where it is called. • This may improve execution speed. • Only useful for small methods. • private methods are implicitly final.