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Avatarji v izobraževanju. Saša Divjak. 10 Amazing Ways Avatars Are Being Used In Education. Avatars to Teach the Teachers Vokiji (speaking avatars) Avatars to Teach the Teachers Prilagojeni „vodiči“. Internet Users: Web 1.0 Web 2.0 Web 3.D. Web 3.D Immersion. 1 billion.
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Avatarji v izobraževanju Saša Divjak
10 Amazing Ways Avatars Are Being Used In Education • Avatars to Teach the Teachers • Vokiji (speaking avatars) • Avatars to Teach the Teachers • Prilagojeni „vodiči“
Internet Users: Web 1.0 Web 2.0 Web 3.D Web 3.D Immersion 1 billion Web 2.0 Participation Second Life World of Warcraft Virtual Earth Avatar Web 1.0 Information Number of Users 100 million MySpace YouTube Delicious Chat/SMS Information Email 10 million 1995 2000 2005 2010 Adapted from Gary Hayes 2006
Video Clip Adapted from web2.socialcomputingjournal.com CC 3.0
Presence information
Exit Reality – 3D Web www.exitreality.com– Download add-on for your browser
Million Total Residents 15 Logged in last 2 months 1.6 30-90,000 at any one time Second Life – 15 million users Cyworld – 20 million users Habo Hotel – 78 million users:7m/month World of Warcraft – 10 million users Entropia Universe – 800,000 users China 150 million users $US1billion p.a. 10,000 jobs? Million US$ spent 24hrs 1.75 European users 54% USA users 31%
Entropia Universe to operate a real-world bankEconomic activity in 2008 - US$420 million
Stephen Gillett was applying for a senior management position. He was a strong contender among many. But he had one additional qualification which got him the job… He was one of the top guild masters in WoW. Source
Leadership Picking a team Setting goals and targets Conflict resolution Multi-tasking Systems thinking Determination Team player
Mixed Reality Augmented Virtual Reality Augmented Physical Reality Virtual Reality Physical Reality Mouse Wii Second Life GPS HUD Wearable computers Reality Continuum?
Avatars New York Times Picture CC by Pathfinder Linden
Avatars in Virtual Worlds Identity – Ethnicity - Refugees Presence – Personal & Social Immersion – A stage and a mirror – Emotional realism Engagement – Citizenship Creativity – Collaborative innovation Transformation - Growth
Avatars in Virtual Worlds • Virtual doing can lead to • Real thinking Real being • Visualised practice • Real learning Epistemic Learning
Educational uses Source: Jo Kay
International Conferences Second Life: Best Practices in Education Conference
Skoolaborate Congress Sydney, August 2008 Video Clip
www.alteredlearning.com Literacy Skills Numeracy Skills The Disaffected Learner
Digital Well-Being • Bullying via • SMS • Photoshop • Movie clips • IM • MySpace / Facebook • Virtual worlds • Online games CyberSmartKids.com.au WiseUpToIT.com.au Digital Footprint
Avatar Rights? Property rights Right to free speech Right to privacy Rule of ‘law’ and due process