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Coding for Flappy Bird By Emmie Crisp. Variables. A variable is something that changes when you tell it to. An example in my is when you change the ‘velocity’ to make the bird bounce higher or lower. Thread.
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Coding for Flappy Bird By Emmie Crisp
Variables A variable is something that changes when you tell it to. An example in my is when you change the ‘velocity’ to make the bird bounce higher or lower.
Thread A thread is when two actions happen at the same time. An example is that both of the pipes move at the same time.
Sequence A sequence is when one action is programmed after another. (When one action happens after another) An example is when his wings flap as he moves.