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Class Diagrams

Learn the key steps in identifying, organizing, and representing classes in a software project through practical guidelines. Improve design efficiency and collaboration with thorough class hierarchy and package structuring.

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Class Diagrams

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  1. Class Diagrams Identifying and representing Classes Object Web, Bapayya Choudhary Maganti

  2. How many classes • Many Classes • Classes have simple behavior • Less encapsulation • More reusable • Easier to Implement • Few Complex Classes • More encapsulation, more private behavior. • Less reusable • Takes more time to implement • More complex to implement

  3. Design Consideration • A class should have a single well focused purpose. • A class should do one thing and perform it well.

  4. Class Design Step • Define • Class • Operations • Methods • States • Attributes • Dependencies • Associations • Generalizations

  5. Simple steps in finding a class • Read and understand the specification. • Extract noun phrases from the specification and build a list. • Look for nouns that may be hidden (for example, by the use of the passive voice), and add them to the list. • Applying the following guidelines: • Model Physical Objects. • Model Conceptual Entities. • Use a Single term for each concept. • Be wary of the use of adjectives.

  6. … Classes: • Identify the candidates for abstract super classes by grouping classes that share common attributes. • Use packages to look for classes that may be missing.

  7. Attributes & Operations • Find responsibilities using the following guidelines: • Recall the purpose of each class, as implied by its name and specified in the statement of purpose. • Extract responsibilities from the specification by looking for actions and information. • Identify responsibilities implied by the relationships between classes.

  8. … Attributes & Operations • Assign responsibilities to classes using the following guidelines: • Evenly distributed system intelligence. • State responsibility as generally as possible. • Keep behavior with related information. • Keep information about one thing in one place. • Share responsibilities among related classes.

  9. … Attributes & Operations • Find additional responsibilities by looking for relationships between classes. • is-kind-of • Use is-kind-of relationships to find inheritance relationships. • is-analogous-to • Use is-analogous-to relationships to find missing superclasses. • is-part-of • Use is-part-of relationships to find other missing classes.

  10. Relations • Find the list collaborations by examining the responsibilities associated with classes. • Ask: • With whom does this class need to collaborate to fulfill its responsibilities? • Who needs to make use of the responsibilities are defined for this class?

  11. Relations • Identify additional collaboration by looking for these relationships between classes. • Is-part-of • The is-part-of relationship. • Has-knowledge-of • The has-knowledge-of relationship and. • Depends-upon • The depends-upon relationships. • Discard classes if no class collaborates with them, and they collaborate with no other class.

  12. Hierarchies: • Build Hierarchy graphs that illustrate the inheritance relationships between classes. • Identify which classes are abstract and which are concrete. • Draw Venn diagrams representing the responsibilities shared between classes.

  13. … Hierarchies: • Construct class hierarchies using the following guidelines: • Model a kind-of hierarchy. • Factor common responsibilities as high as possible. • Make sure that abstract classes do not inherit from concrete classes. • Eliminate classes that do not add functionality.

  14. … Hierarchies: • Construct the contracts defined by each class using the following guidelines: • Group responsibilities that are used by the same clients. • Maximize the cohesiveness of classes. • Minimize the number of contracts per class.

  15. Packages: • Draw a complete collaboration graph of the system. • Identify possible subsystems within you design. • Name the subsystems. • Look for frequent and complex collaborations. • Classes in a subsystem should collaborate to support a small and strongly cohesive set of responsibilities. • Class within a subsystem should be strong interdependent.

  16. … Packages: • Simplify the collaborations between and within subsystem. • Minimize the number of. • Collaborations a class has with other classes or subsystems. • Classes and subsystems to which a subsystem delegates. • Different contracts supported by a class or a subsystem.

  17. Class Diagram • Class Diagram with Class Name only • Use Capital Start Character • For Embedded Words start with upper case • Make sure that the class name is descriptive • Do not use abbreviations for class names • A rectangle with class name represents the class notation. • This is the basic notation for class name

  18. Class Notation • Class describing the attributes and methods:

  19. Defining Variables and Methods • When defining variable • Use lower case character for instance variables • Use upper case character for class variables • Use upper case character for embedded words • Define attributes data type and default values • Use : to separate data type and = to assign initial values • When defining methods • Use lower case character for all methods • Define method arguments with default values • Define return type after the function signature prefixed by :

  20. Access Modifiers • When defining the attributes and methods use following conventions • - for private • + for public • # for protected • $ for class (static) also by underlining the classifier • / for derived • An attribute whose value may be calculated based on the value of other attributes. • Used to represent a value which is not persistence but used to hold a transient value (Performance vs. Memory)

  21. Generalization • Single Inheritance • Tool is the super class • Creation Tool and Selection Tool are subclasses

  22. • Single Inheritance (Joint Notation)

  23. • Multiple Inheritance

  24. • Conjunction & Disjunction

  25. • Complete & Incomplete Hierarchy …

  26. Drawing Association • has-knowledge-of DrawingElement` drawOn(DeviceContext context)

  27. Cardinality • Association are: • One to One • One to Many • Many to Many • Many to One • One to Optional • Optional to Many • One to Specified

  28. Role – Significance on Link • Mention Role on the assocation line beside the classes. • Teacher • Role: Teaches/Takes Attendence twords Student • Role: Reports/Works-for twords Head Master • Student • Role: Lears/Answers Attendence twords Teacher • Head Master • Role: Instructs/Pays twords Teacher • Brings the behaviour of classes HeadMaster Student Teacher

  29. • Ternary Association Subject Teacher Class

  30. • Link Association Subject Teacher Class Schedule

  31. • Qualifier Assocation Car Driver hasLicense ()

  32. • OR-Assocation Car Driver hasLicense () {or} Owner

  33. Aggregation • Is-Part-of Word Sentence

  34. Composition • Whole-of Window TitleBar

  35. Dependency • Depends-on Analysis Design

  36. Dependencies vs. Associations • Associations are structural • Dependencies are non-structural • Association is visible relations referred by global, static, local variable or obtained as parameter. • Dependencies are transient links • Have limited duration

  37. Meta • Instance-of Instance Class DrawingElement CreationTool

  38. Checkpoints • Classes • Clear Class names (Matches role) • One well-defined abstraction (if not split) • Functionally coupled attributes/behavior (look for proper cohesion) • Generalization were made • All class requirements were addressed • Demands are consistent with state diagrams • Complete class instance life cycle is described. • The class has the required behavior

  39. Checkpoints • Operations • Easily understood operations • State description is correct • Required behavior is offered • Parameters are defined correctly • Messages are completely assigned operations • Implementation specifications are correct • Signatures confirm the standards (target language) • All operations are needed by use case realizations (Remove not required and duplicate)

  40. Checkpoints • Attributes • A single concept • Descriptive names • All attributes are needed by use case realizations (Remove if not required or duplicate) • Relationships • Descriptive role names • Multiplicities are correct

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