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Participatory Design for Sustainable Development. Matthew Kam Feb 7, 2003. Carroll Reading. Participatory design Users actively help to set design goals and plan prototypes Should aim for long-term collaboration Jean Piaget’s developmental theory
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Participatory Design for Sustainable Development Matthew Kam Feb 7, 2003
Carroll Reading • Participatory design • Users actively help to set design goals and plan prototypes • Should aim for long-term collaboration • Jean Piaget’s developmental theory • But there’s mutual learning on part of designers
Four Stages • Practitioner-informant • Analyst • Designer • Coach
Practitioner-Informant • Interviewed the teachers • Felt they had little to contribute, relatively passive and compliant role • Main role was to provide domain information • Primary concern was to “help out” in project as long as they do not diminish students’ learning opportunities • Helped out as personal commitment; some conflation with monetary rewards later • Does this weaken the motivation for participatory design? • Had difficulties envisioning ideas in concrete teaching contexts • How to train teachers to evaluate design ideas critically at this stage?
Analyst • Teachers were remarkably effectively in analyzing videotaped class sessions • Became more active advocates of importance of real classroom situations • Not only inform designers, but also make proposals • Also reflected / re-examined own teaching practices • Analysts need to understand problem domain in context of system capabilities
Designer • Took initiative to develop prototypes, with scaffolding from designers • Generated ideas for general functions and specific features • Embraced Virtual School in their pedagogy • But wasn’t clear how they become “bought-in” • Was it the analysis phase? • How? • Inter-disciplinary cooperation
Coach • Inspired fellow teachers • Benefited from externalizing / reconstructing experiences in Virtual School • Teacher autonomy as key to long-term sustainability in such collaborations • How were teachers able to identify patterns of utility?
Other Issues • Can developmental process be accelerated? • What impediments to team integration by teachers were identified? How were they resolved? • Framed participatory design largely as a learning process • Still, omitted mutual learning on part of designers, and teamwork dynamics
Sawhney Reading • Remote participatory design • Made possible by ThinkCycle collaboratory • Focus on knowledge-intensive work • Aims to cross social and institutional boundaries • To what extent does being an “open” collaboratory help?
Case for Collaboratories • SETI@Home, etc. • Leverage on under-used home computers • But limited applications and problems • OpenLaw • Generated public awareness and interest • ThinkCycle • Shared online space for engineers, domain experts, and stakeholders to exchange and construct ideas for design solutions in critical problem domains
Impediments to Remote Collaboration • Olson’s work • Readiness to collaborate • Culture of cooperation • Trust and other common ground • Incentive structure for all parties involved • How about language and cultural barriers? • Ability to use collaborative tools and knowledge
ThinkCycle Creation Process • Concept prototype • Post problems and solutions • Many bugs • Not scalable (serialized objects) • Early functional prototype • ”Design that Matters” class to get end-users, generate content, etc. • Post work artifacts like files, images, etc. • 16 months of iteration to get user interface right!
Online Community Issues • Affordances for social awareness • Integrating info from multiple modes of communication and work environments • Low bandwidth • SoapBox: Informal, impromptu interactions were the norm • Unmoderated discussions -> greater participation • Contrast with junk posts on some un-moderated newsgroups • Structure for content • Privacy and security • “Vandal” peer reviews
In Practice • ThinkCycle largely used for • Design memory • Solicit feedback from online community • How about group cohesion? • Posts drop when insufficient public interest • Co-located members work f2f more instead • Topics do not define communities • Action projects, DyD conference and SoapBox discussions more likely to sustain community
Other Issues • Roles of online members in ThinkCycle collaboratory?