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Creating Futures – working at the convergence of arts, technology and enterprise at IADT. Marion Palmer Marion.palmer@iadt.ie HEAnet's National Networking Conference 2008 13 November. IADT’s Vision.
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Creating Futures – working at the convergence of arts, technology and enterprise at IADT Marion Palmer Marion.palmer@iadt.ie HEAnet's National Networking Conference 2008 13 November
IADT’s Vision • To be at the forefront of teaching, research and innovation at the convergence of the arts, technology and enterprise and to contribute to Ireland’s development as a creative knowledge economy. (IADT, 2008, p. 13).
IADT Specialist position in HE Graduates work in creative, cultural and digital media industries Focus on enterprise development and applied research Creative knowledge economy Convergence between arts, technology and enterprise
Learning, teaching and assessment ‘The digital shift’ Educating the creative workforce Students Universal higher education
IADT Learning Teaching and Assessment Strategy Aim 1. Developing knowledge, skills and competencies Aim 2. Supporting student learning Aim 3. Preparing students for life after IADT Student-centred Relevant to the curriculum Relevant to the discipline/practice Developing attitudes towards convergence and working across disciplines
Educating the creative workforce McWilliam and Haukka, 2008 Creativity outcome of adaptation Creative capital Economic significance Importance of digital content industries 2.6% of EU GDP (Runge, 2008) Role of ICT Development of personal learning networks Changing role of teacher
Digital media Creation of media content Delivery of media Enabling technologies http://www.mediacube.ie/digital-media/
Convergence of the arts, technology and enterprise • Curriculum design • Year 2 Enterprise students eBay business • Multimedia tools in fine art programmes • Teaching and learning strategies • Visual communications students developing programme brochure • Use of Blackboard • Assessment • Psychology students designing courses in Blackboard • Graduate projects website
Zorlax and the Time Travellers Zorlax and the Time Travellers is a game show for 10-14 year olds. Zorlax is the Master of Time. ALL HAIL ZORLAX! He sends the time travellers back in time to retrieve precious time crystals. Zorlax demands silence! We made a pilot episode in IADT and our aim now is to gain a commission. Paul Curran Film and Television Production
Louise Glynn Multimedia Systems Donal Mangan Animation
Sandra Kelly Model Making Model of an Aston Martin car in 3D Max
Institute initiatives National Film School http://www.nationalfilmschool.ie/ Library Social Networking Initiative Student Care website FÍS http://www.fis.ie/ FÍS Book Club http://www.fisbookclub.com/ IADT Innovation projects 6 week summer projects run since 2004 Film and entrepreneurship students creating DVD of entrepreneurs as a learning resource Visual communications and multimedia students developing Institute websites
Student Care website http://www.iadt.ie/studentcare/stucare.html
Research Entrepreneurship/public culture studies Psychology/human computer interface Centre for Creative Technologies and Applications http://ccta.iadt.ie/ccta/aboutccta.php Creative arts and media GradCAM www.gradcam.ie/ NDRC www.ndrc.ie Technology-intensive nature of research Forthcoming project CAVE www.iadt.ie/en/InformationAbout/NewsEvents/Title,1374,en.html
Innovation • Create Programme • http://www.createireland.ie/ • Digital Media Cube • Business Incubation Centre http://www.mediacube.ie/ • Creating Futures conference 29 October 2008 2009 European year of Creativity and Innovation • Electronic Arts Dublin 2009 http://www.isea2009.org/
Convergence of the arts, technology and enterprise – enablers Storage media Broadband access Tools of production (Harris, 2008) Affordances for designing, editing and content creation (McWilliam and Haukka, 2008, p. 662)
Three trends • Level of expectation of service of network users • Alternative pathways for students and staff • Informal developments that complement and support the formal provision
Expectations and demands • Technology demands of learning in digital world • Expectations • Issues
Alternative pathways • Independent websites • IM • Web 2.0 tools • Outside the box
Informal developments • Material uploaded to YouTube • Social networking groups • Student and graduate blogs
YouTube and IADT IADT FIS Community/Access Summer Project Documentary http://www.youtube.com/watch?v=_VPiD_6ij1Q Film http://www.youtube.com/watch?v=EvidBSEVkWk Animation http://www.youtube.com/watch?v=jhnWfQLKyoUhttp://www.youtube.com/watch?v=FLDBDSG29q0 Model making http://www.youtube.com/watch?v=IJ1MfPTyQEYhttp://www.youtube.com/watch?v=clNhDXENc3w
Shift happens • Preparing students for jobs and technologies that don’t exist . . . in order to solve problems that we don’t even know are problems yet http://www.youtube.com/watch?v=pMcfrLYDm2U
Conclusion • Getting the technology to keep up with the demand and expectations • running to keep up • ICT departments – are you • Sage on the stage/Guardian of ICT • Guide on the side / Facilitator of tech use • Meddler in the middle / Where do you want to go and how can we help you get there?
References • Harris, R. (2008) Google and Innovation, Paper presented at Creating Futures Building Ireland’s Cultural and Creative Economy, 29 October 2008 IADT. • IADT. (2008). Creating Futures IADT Strategic Plan 2008-2012. Dun Laoghaire: IADT. • McWilliam, E. And Haukka, S. (2008). Educating the creative workforce: new direction for twenty-first century schooling. British Educational Research Journal, 34(50), pp. 651-666. • Runge, J. (2008) The Economy of Culture and Creativity in Europe, Paper presented at Creating Futures Building Ireland’s Cultural and Creative Economy, 29 October 2008 IADT.