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Chapter 6 Congestion Control and Resource Allocation

Chapter 6 Congestion Control and Resource Allocation. Outline 6.1 Issues in Resource Allocation 6.2 Queuing Discipline 6.3 TCP Congestion Control 6.4 Congestion Avoidance Mechanisms 6.5 Quality of Service. 6.1 Issues in Resource Allocation. Two sides of the same coin

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Chapter 6 Congestion Control and Resource Allocation

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  1. Chapter 6 Congestion Control and Resource Allocation Outline 6.1 Issues in Resource Allocation 6.2 Queuing Discipline 6.3 TCP Congestion Control 6.4 Congestion Avoidance Mechanisms 6.5 Quality of Service

  2. 6.1 Issues in Resource Allocation • Two sides of the same coin • pre-allocate resources so that to avoid congestion • control congestion if (and when) is occurs • Two points of implementation • hosts at the edges of the network (transport protocol) • routers inside the network (queuing discipline) • Underlying service model • best-effort (assume for now) • multiple qualities of service (later)

  3. Framework • Connectionless flows • sequence of packets sent between source/destination pair • maintain soft state (state information) at the routers • Taxonomy for resource allocation mechanisms • router-centric versus host-centric • reservation-based versus feedback-based • window-based versus rate-based

  4. Evaluation Criteria • Effectiveness and Fairness • Power (ratio of throughput to delay)

  5. 6.2 Queuing Discipline • First-In-First-Out (FIFO) • does not discriminate between traffic sources • Fair Queuing (FQ) • explicitly segregates traffic based on flows • ensures no flow captures more than its share of capacity • variation: weighted fair queuing (WFQ) • Problem?

  6. FQ Algorithm • For single flow • Suppose clock ticks each time a bit is transmitted • Let Pi denote the length of packet i • Let Si denote the time when start to transmit packet i • Let Fi denote the time when finish transmitting packet i • Fi = Si + Pi • When does router start transmitting packet i? • if before router finished packet i - 1 from this flow, then immediately after last bit of i - 1 (Fi-1) • if no current packets for this flow, then start transmitting when arrives (call this Ai) • Thus: Fi = MAX (Fi - 1, Ai) + Pi

  7. Flow 1 Flow 2 Flow 1 Flow 2 Output (arriving) (transmitting) Output F = 10 F = 10 F = 8 F = 5 F = 2 (a) (b) FQ Algorithm (cont) • For multiple flows • calculate Fi for each packet that arrives on each flow • treat all Fi’s as timestamps • next packet to transmit is one with lowest timestamp • Not perfect: can’t preempt current packet • Example • The link is never left idle as long as there is at least one packet in the queue (work-conserving) • If the link is fully loaded and there are n flows sending data, then I cannot use more than 1/n of the link bandwidth.

  8. 6.3 TCP Congestion Control • Idea • TCP assumes best-effort network (FIFO or FQ routers) each source determines network capacity for itself • uses implicit feedback • ACKs pace transmission (self-clocking) • Challenge • determining the available capacity in the first place • adjusting to changes in the available capacity

  9. 6.3.1 Additive Increase/Multiplicative Decrease (AIMD) • Objective: adjust to changes in the available capacity • New state variable per connection: CongestionWindow • limits how much data source has in transit MaxWin = MIN(CongestionWindow, AdvertisedWindow) EffWin = MaxWin - (LastByteSent - LastByteAcked) • Idea: • increase CongestionWindow when congestion goes down • decrease CongestionWindow when congestion goes up

  10. AIMD (cont) • Question: how does the source determine whether or not the network is congested? • Answer: a timeout occurs • timeout signals that a packet was lost • packets are seldom lost due to transmission error • lost packet implies congestion

  11. Source Destination AIMD (cont) • Algorithm • increment CongestionWindow by one packet per RTT (linear increase) • divide CongestionWindow by two whenever a timeout occurs (multiplicative decrease) • In practice: increment a little for each ACK Increment = (MSS * MSS)/CongestionWindow CongestionWindow += Increment

  12. AIMD (cont) • Trace: sawtooth behavior

  13. 6.3.2 Slow Start Source Destination • Objective: determine the available capacity in the first • Effectively increases the congestion window exponentially, rather than linearly • Idea: • begin with CongestionWindow = 1 packet • double CongestionWindow each RTT (increment by 1 packet for each ACK) • Why called “slow start” ? It is compared to the original behavior of TCP, not to the linear mechanism

  14. Slow Start (cont) • Exponential growth, but slower than all at once • Used in two different situations … • when first starting connection • when connection goes dead waiting for timeout • Trace • Colored line = value of CongestionWindow, Solid bullets = timeouts, Hash marks = time when each packet is transmitted, vertical bars = time when a packet that was eventually retransmitted was first transmitted • Problem: lose up to half a CongestionWindow’s worth of data if the source is aggressive at the beginning, as TCP is during exponential growth

  15. 6.3.3 Fast Retransmit and Fast Recovery • Problem: coarse-grained implementation of TCP timeouts lead to long periods during which the connection went dead and while waiting for a timer to expire • Fast retransmit: use duplicate ACKs to trigger retransmission • TCP waits for 3 duplicate ACKs

  16. Results (Fast Retransmission) • The long periods during which the congestion window stays flat and no packets are sent have been eliminated • Eliminated about half of the coarse-grained timeouts • Fast recovery • skip the slow start phase that happens between when fast retransmit detects a lost packet and additive increase begins • go directly to half the last successful CongestionWindow • Slow start is only used at the beginning of a connection and whenever a coarse-grained timeout occurs. At all other times, the congestion window is following a pure AIMD pattern.

  17. 6.4 Congestion Avoidance Mechanisms • TCP’s strategy • control congestion once it happens, not trying to avoid congestion in the first place • repeatedly increase load in an effort to find the point at which congestion occurs, and then back off • TCP needs to increase losses to find the available bandwidth of the connection • Alternative strategy • predict when congestion is about to happen • reduce rate before packets start being discarded • call this congestion avoidance, instead of congestion control • Two different mechanisms • router-centric: DECbit and RED Gateways • host-centric: TCP Vegas

  18. 6.4.1 DECbit • Add binary congestion bit to each packet header • Router • monitors average queue length over last busy+idle cycle • set congestion bit if average queue length > 1 • attempts to balance throughout against delay

  19. End Hosts • Destination echoes bit back to source • Source records how many packets resulted in set bit • If less than 50% of last window’s worth had bit set • increase CongestionWindow by 1 packet • If 50% or more of last window’s worth had bit set • decrease CongestionWindow by 0.875 times

  20. 6.4.2 Random Early Detection (RED) • Invented by Sally Floyd and Van Jacobson in the early 1990s, differs from the DECbit in two major ways • Notification is implicit • just drop the packet (TCP will timeout) • could make explicit by marking the packet • Early random drop • rather than wait for queue to become full, drop each arriving packet with some drop probability whenever the queue length exceeds some drop level

  21. RED Details • Compute average queue length AvgLen = (1 - Weight) * AvgLen + Weight * SampleLen 0 < Weight < 1 (usually 0.002) SampleLen is queue length each time a packet arrives • The weighted running average calculation tries to detect long-lived congestion, by filtering out short-term changes in the queue length

  22. RED Details (cont) • Weighted Running Average Queue Length

  23. RED Details (cont) • Two queue length thresholds if AvgLen <= MinThreshold then enqueue the packet if MinThreshold < AvgLen < MaxThreshold then calculate probability P drop arriving packet with probability P if ManThreshold <= AvgLen then drop arriving packet

  24. RED Details (cont) • Computing probability P TempP = MaxP * (AvgLen - MinThreshold)/ (MaxThreshold - MinThreshold) P = TempP/(1 - count * TempP) • Drop Probability Curve

  25. Tuning RED • Probability of dropping a particular flow’s packet(s) is roughly proportional to the share of the bandwidth that flow is currently getting • MaxP is typically set to 0.02, meaning that when the average queue size is halfway between the two thresholds, the gateway drops roughly one out of 50 packets. • If traffic isbursty, then MinThreshold should be sufficiently large to allow link utilization to be maintained at an acceptably high level • Difference between two thresholds should be larger than the typical increase in the calculated average queue length in one RTT; setting MaxThreshold to twice MinThreshold is reasonable for traffic on today’s Internet • Penalty Box for Offenders

  26. 6.4.3 Source-based Congestion Avoidance-- TCP Vegas • Idea: source watches for some sign that router’s queue is building up and congestion will happen too; e.g., • RTT grows • Sending rate flattens

  27. Algorithms By RTT Grows • Algorithm 1: The congestion window normally increases as in TCP, but every two round-trip delays, the algorithm checks to see if the current RTT is greater than the average of the minimum and maximum RTTs seen so far. If it is, then the algorithm decreases the congestion window by one-eighth. • Algorithm 2: The window is adjusted once every ywo round-trip delays based on the product w = (CurrentWindow –OldWindow)x(CurrentRTT – OldRTT) If w > 0, the source decreases the window size by 1/8, If w <=0, the source increases the window by one maximum packet size.

  28. Algorithms by sending rate flattens • Algorithm 3: Every RTT, it increases the window size by one packet and compares the throughput achieved to the throughput when the window was one packet smaller. • If the difference is less than ½ the throughput achieved when only one packet was in transit, the algorithm decreases the window by one packet. • This scheme calculates the throughput by dividing the number of bytes outstanding in he network by the RTT. • Algorithm 4: TCP Vegas. The goal is to maintain the “right” amount of extra data in the network. If a source is sending two much extra data, it will cause long delays and possibly lead to congestion. If a connection is sending too little extra data, it cannot responds rapidly enough to transient increases in the available network bandwidth.

  29. TCP Vegas • Congestion window vs observed throughput rate (the three graphs are synchronized).

  30. TCP Vegas Algorithm • Let BaseRTT be the minimum of all measured RTTs (commonly the RTT of the first packet) • If not overflowing the connection, then ExpectRate = CongestionWindow/BaseRTT • Source calculates sending rate (ActualRate) once per RTT • Source compares ActualRate with ExpectRate Diff = ExpectedRate - ActualRate if Diff < a (too little extra data) increase CongestionWindow linearly in next RTT else if Diff > b (too much extra data) decrease CongestionWindow linearly in next RTT else leave CongestionWindow unchanged

  31. TCP Vegas Algorithm (cont) • Parameters • a = 1 packet • b = 3 packets • The goal is to keep the ActualRate between these two thresholds, that is, within the region • TCP Vegas does use multiplicative decrease when a timeout occurs; the linear decrease is an early decrease in the congestion window that, hopefully, happens before congestion occurs.

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