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http://creativecommons.org/licenses/by-nc-sa/3.0/. Lifelong Learning. the International Federation for Information Processing. ifip. The e-Change Puzzle. Dealing with the e-Change Puzzle: Professional working method. Personal level: What competencies?.
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http://creativecommons.org/licenses/by-nc-sa/3.0/ Lifelong Learning the International Federation for Information Processing
ifip The e-Change Puzzle Dealing with the e-Change Puzzle: Professional working method Personal level: What competencies? Project level: Lifelong Learning Environment Organisation level: Key success factors
ifip The e-Change Puzzle Dealing with the e-Change Puzzle: Professional working method Personal level: What competencies? Project level: Lifelong Learning Environment Organisation level: Key success factors
Life long 1980 2025 e-Change Affecting professionals and citizens Changes in all aspects of life Learning ICT development Learning Changes in all aspects of work
e-Change Complex, transversal, contextual • Connectivity and technology infrastructure • Business environment • Social and cultural environment • Legal environment • Government policy and vision • Consumer and business adoption
e-Change Complex, transversal, contextual Transversal themes • C1 Promotion of ICT’s for development • C2 ICT infrastructure • C3 Access to information and knowledge (UNESCO) • C4 Capacity building • C5 Building confidence and security in the use of ICT • C6 Enabling environment
e-Change Complex, transversal, contextual Transversal themes • C7 Benefits in all aspects of life • E-government • E-business • E-learning (UNESCO) • E-employment • E-environment • E-agriculture • E-science (UNESCO)
e-Change Complex, transversal, contextual Transversal themes • C8 Cultural diversity and identity, linguistic diversity and local content (UNESCO) • C9 Media (UNESCO) • C10 Ethical dimensions of the information society (UNESCO) • C11 Regional cooperation
e-Change Complex, transversal, contextual Issues • 1.Technology evolution • 2. Social aspects/impacts • 3. Digital Divide – Inequity • 4. Sustainable development • 5. Access for all • 6. Trust and Confidence • 7. Privacy and Data protection • 8. Misuse - Ethics - Deontology
The e-Change puzzle Issues: 1. Technology evolution 2. Social aspects/impacts 3. Digital Divide – Inequity 4. Sustainable development 5. Access for all 6. Trust and Confidence 7. Privacy and Data protection 8. Misuse - Ethics - Deontology Source: Raymond Morel. Ministry of Education, Geneva
Domains affected by e-Change • Economy Source: Raymond Morel. Ministry of Education, Geneva
Domains affected by e-Change • Economy • Security and confidence Source: Raymond Morel. Ministry of Education, Geneva
Domains affected by e-Change • Economy • Security and confidence • Democratic opinion and media Source: Raymond Morel. Ministry of Education, Geneva
Domains affected by e-Change • Economy • Security and confidence • Democratic opinion and media • e-Government Source: Raymond Morel. Ministry of Education, Geneva
Domains affected by e-Change • Economy • Security and confidence • Democratic opinion and media • e-Government • Education Source: Raymond Morel. Ministry of Education, Geneva
Domains affected by e-Change • Economy • Security and confidence • Democratic opinion and media • e-Government • Education • Culture Source: Raymond Morel. Ministry of Education, Geneva
Domains affected by e-Change • Economy • Security and confidence • Democratic opinion and media • e-Government • Education • Culture • Health Source: Raymond Morel. Ministry of Education, Geneva
The full e-Change puzzle Source: Raymond Morel. Ministry of Education, Geneva
ifip The e-Change Puzzle Dealing with the e-Change Puzzle: Professional working method Personal level: What competencies? Project level: Lifelong Learning Environment Organisation level: Key success factors
Dealing with e-CHANGE Technological change and innovation drive the knowledge-based economy Some changes in innovation processes could not have occurred without ICTs Some impacts of ICT might not have been felt in the absence of changes in the innovation system OECD 2000
Knowledge-based economy • A knowledge-based economy relies primarily on the use of ideas rather than physical abilities: • Application of knowledge • Creation of knowledge • Sharing of knowledge • And on the application of technology rather than the transformation of raw materials • or the exploitation of cheap labour • World Bank 2002
Application of knowledge To make better Solutions To innovate Creation of knowledge Sharing of knowledge ICT integrated, learning organisation Knowledge-based economy
Knowledge based economy: dealing with the e-Change puzzle How to hit a moving target?
Plan Plan Do Do Reflect Reflect Check Check Knowledge based economy: dealing with the e-Change puzzle By moving with it! Evolutionary approach
Dealing with the e-Change puzzle The Deming-cycle: Plan-Do-Check-Act Reflect Evolutionary approach
Dealing with the e-Change puzzle • Applying knowledge: • Information (on issues and domains) • Organisation (how to organise a solution to the puzzle) • Interaction (how to interact with the solution environment) • Intellect (conceptual models)
Dealing with the e-Change puzzle Applying knowledge:
Dealing with the e-Change puzzle Applying knowledge
Dealing with the e-Change puzzle In several professional roles