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TCP Socket Programming. What is a socket?. An abstract interface provided to the application programmer File descriptor, allows apps to read/write to the network Allows to processes on remotely connected computers to talk to each other. Two types of sockets. SOCK_STREAM TCP
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What is a socket? • An abstract interface provided to the application programmer • File descriptor, allows apps to read/write to the network • Allows to processes on remotely connected computers to talk to each other
Two types of sockets • SOCK_STREAM • TCP • connection oriented, bidirectional • reliable, in-order delivery • SOCK_DGRAM • UDP • no connection • unreliable delivery, no guarantee on the order • can send/receive
process process TCP with buffers, variables TCP with buffers, variables socket socket Socket-programming using TCP Socket: a door between application process and end-end-transport protocol (UDP or TCP) TCP service: reliable transfer of bytesfrom one process to another controlled by application developer controlled by application developer controlled by operating system controlled by operating system internet host or server host or server CPSC 441 - Application Layer
Client must contact server server process must first be running server must have created socket (door) that welcomes client’s contact Client contacts server by: creating client-local TCP socket specifying IP address, port number of server process When client creates socket: client TCP establishes connection to server TCP When contacted by client, server TCP creates new socket for server process to communicate with client allows server to talk with multiple clients source port numbers used to distinguish clients TCP provides reliable, in-order transfer of bytes (“pipe”) between client and server application viewpoint Socket programming with TCP CPSC 441 - Application Layer
Ports • Used to address processes on a host • 0-1023 is usually reserved for known service • 1024-49151 are registered. They are used for multiple purposes • 49152-65535 are private ports FTP Server Web Server 21 80 Transport Layer Network Layer DLL/Physical
Socket Programming in C CPSC 441 - Application Layer
Socket Programming - Flow socket() socket() bind() connect() listen() Server Client send() accept() recv() wait for connection request from next client recv() . . . send() close() close()
socket() • int s_listen = socket(family, type, protocol); • family: AF_INET specifies Ipv4 • type: SOCK_STREAM, SOCK_DGRAM • protocol: 0 (pseudo, IP ). See /etc/protocols
connect() • int connect(int sockfd, const struct sockaddr *servaddr, socklen_t addrlen); • Connect to server. • sockfd is socket descriptor from socket() • servaddr is a pointer to a structure with: • port number and IP address • must be specified (unlikebind()) • addrlen is length of structure • client doesn’t need bind() • OS will pick ephemeral port • returns socket descriptor if ok, -1 on error CPSC 441 - Application Layer
bind() • bind(s_listen, localAdd, addLength) • Server specifies which port and address it will be listening to • s_listen: our listening socket descriptor • localAdd: socket address structure • addLength: length of localAdd
Socket Address Structure structin_addr { in_addr_ts_addr; /* 32-bit IPv4 addresses */ }; structsockaddr_in { u_charsin_len; /* length of address */ u_charsin_family; /* family of address, Ex. AF_INET */ u_shortsin_port; /* Protocol (TCP/UDP) Port num */ structin_addrsin_addr; /* IPv4 address (above) */ char sin_zero[8]; /* set to zero, used for padding */ };
Address Structure • Declare address structure • struct sockaddr_in sockAdd; • Set family • sockAdd.sin_family = AF_INET; • Set IP address (2 ways) //specify address to listen to • inet_pton(AF_INET, “127.0.0.1”, &sockAdd.sin_addr.s_addr) //listen to any local address • sockAdd.sin_addr.s_addr = htonl(INADDR_ANY) • Set port • sockAdd.sin_port = htons(9999);
listen() • int status = listen(s_listen, queuelength); • status: -1 if error, 0 otherwise • s_listen: socket descriptor • queuelength: Number of clients that can “wait” for a connection • listen is non-blocking: returns immediately
accept() • int s_new = accept(s_listen, &clientAddress, &addLength); • s_new: new socket for communication with client • s_listen: the listening socket • clientAddress: struct sockaddr, address of client • addLength: size of client address structure • accept is blocking: waits for connection before returning
Talking • int send(int s_new, const void *buf, int len, int flags); • s_new – socket descriptor • buf – pointer to buffer • len – size of buffer • flags – can be safely set to 0 • int recv(int s_new, void *buf, int len, unsigned int flags); • similar to send • buf holds the data to be transferred
System calls - fork() • fork() is a C system call used to spawn child processes • Execution for both child and parent process continues at the next instruction • fork() returns • 0 if this is the child process • PID (>0) of the child process if this is the parent • <0 if fork() fails • Used to keep listening on socket and talking on another socket
A simple client – server example: Echo Server Demo
References • Socket Programming, Dan Rubinstein, http://www1.cs.columbia.edu/~danr/courses/6761/Fall00/intro/6761-1b-sockets.ppt • 15-441 Socket Programming, www.cs.cmu.edu/afs/cs/academic/class/15441-f01/www/lectures/lecture03.ppt • Network Programming, Geoff Kuenning, www.cs.hmc.edu/~geoff/classes/hmc.cs105.200701/slides/class21_net2.ppt • Socket Programming, Abhinav Jain, www.cs.purdue.edu/homes/jain8/cs422/pso3.ppt