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Spring 2006 EE 5304/EETS 7304 Internet Protocols. Lecture 5. Routing protocols. Tom Oh Dept of Electrical Engineering taehwan@engr.smu.edu. Administrative Issues. Here are some useful books for learning OPNET.
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Spring 2006 EE 5304/EETS 7304 Internet Protocols Lecture 5 Routing protocols Tom Oh Dept of Electrical Engineering taehwan@engr.smu.edu
Administrative Issues • Here are some useful books for learning OPNET. • Computer Networks – A Systems Approach--Third Edition by Larry L. Peterson & Bruce S. Davie • Network Simulation Experiments Manual (The Morgan Kaufmann Series in Networking) by Emad Aboelela • Modeling and Simulating Communications Networks: A Hands-on Approach Using OPNET (Textbook Binding) by Irene Katzela
Administrative Issues (cont) • Data and Computer Communications, Seventh Edition Computer Networking with Internet Protocols, Fourth Edition by William Stalling • Data and Computer Communications and Computer Networking with internet Protocols and Technology: Opnet Lab Manual to Accompany the seventh edition and fourth edition (Paperback) • I have posted the second homework solution today.
Outline • Distance-vector routing (Comer: Pg. 213-215) • Examples: RIP( Comer: Pg. 408-410), IGRP • Link-state routing( Comer: Pg. 216) • Example: OSPF (Comer: Pg. 410-412), IS-IS
Distance-Vector Routing Neighbor router B Packet to dest. X Dest. X Should router A forward packet to neighbor B or C? Neighbor router C
Distance-Vector Routing (cont) Neighbor router B Packet to dest. X 4 5 Dest. X Choose router B because 5+4 < 2+9 2 9 Neighbor router C Bellman-Ford’s idea: if routers B and C know their least-cost routes to X, then router A’s least-cost choice is the neighbor offering the least-cost route to X
Distance-Vector Routing (cont) Dest. Next hop Cost Router B advertises part of its routing table X router F 4 Y router G 8 Z router H 5 Packet to dest. X 4 5 Dest. X How does router A learn that router B has route with cost 4? 2 9 Neighbor router C
Distance-Vector Routing (cont) How does router B set up its routing table? From routing advertisements from its neighbors Packet to dest. X 4 5 Dest. X Dest. Next hop Cost 2 X router B 9 9 Y router B 13 Z router C 15 Neighbor router C Router A’s routing table
Distance-Vector Routing (cont) Originally router X advertised cost of 0 to itself... Packet to dest. X 5 Dest. X 2 Neighbor router C
Distance-Vector Routing (cont) Each neighbor updates its routing table, then advertises its cost, and so on... Packet to dest. X 5 Dest. X ...Until all routers learn their least-cost routes to X 2 Neighbor router C
Distance-Vector Routing (cont) Basic operation Dest. Next hop Cost Dest. Next hop Cost X : : X : : Y : : Y : : Z : : Z : : Routers take turns to advertise their vectors of reachable destinations and costs... ...Routers update their routing tables from advertisements received from neighbors
Example Existing routing table at router K Advertisement from neighbor J Destination Distance Route Destination Distance Net 1 0 direct Net 1 2 Net 2 0 direct Net 4 3 Changes routing table for K Net 4 8 router L Net 17 6 Net 17 5 router M Net 21 4 Net 24 6 router J Net 24 5 Net 30 2 router Q Net 30 10 Net 42 2 router J Net 42 3 Updated routing table at router K Destination Distance Route Net 1 0 direct Net 2 0 direct Net 4 4 router J Net 17 5 router M Net 21 5 router J Net 24 6 router J Net 30 2 router Q Net 42 4 router J
Vector-Distance Routing Protocol: RIP • Early interior gateway protocol [RFC 1058] • Each router maintains a table where each destination address is represented by a pair (i,j) • i = next hop (node) along shortest route to that destination • j = distance (number of hops) to that destination going through node i
RIP (cont) • Each router broadcasts its routing table of destinations and distances to its neighbors every 30 sec ("vector-distance" refers to these vectors of distances) • Each router updates its routing table after receiving updates from its neighbors • If a shorter route to a destination is found, that entry in routing table will be updated
RIP (cont) • Advantage is simplicity: routers need to talk only to neighbors: • Disadvantages: • Eventually changes are propagated through network but convergence could be slow • Problem of inconsistency because each router is trusting the information advertised by its neighbor, which is relying on their neighbors, and so on
”Count to infinity" problem distance d=1 distance d=2 Router 1 Router 2 Network A distance d=1 distance d=2 Router 1 Router 2 Network A link failure
updates to d=3 advertises d=2 Router 1 Router 2 Network A advertises d=3 updates to d=4 Router 1 Router 2 Network A
RIP (cont) • Also not scalable to larger networks: • More routers → longer to propagate changes through network • Each update message (vectors) becomes longer because more destinations in larger networks
RIP Message Format 4 bytes command version all zero family of network 1 all zero distance vectors address of network 1 distance to network 1 family of network 2 all zero address of network 2 distance to network 2 :
RIP Message Format (cont) • Command (1 byte): eg, request for information, response to request • Version (1 byte): 1 (a new version 2, RIP-2 [RFC 1723] is the same protocol but fills in the zero-fields of the version 1 message with additional information) • Family of network (2 bytes): identifies protocol family related to address format, eg, 2 for IP addresses • Address of network (4 bytes): each destination address • Distance to network (4 bytes): integer distance in number of hops (max 15 to prevent routing loops)
Vector-Distance Routing Protocol: IGRP • Interior Gateway Routing Protocol developed by Cisco in mid-1980s (after RIP) • RIP limited hop counts to 15 → limited network size • RIP uses simple hop count • IGRP uses composite metric calculated by factoring weighted values for delay, bandwidth, reliability, load • Network administrators can adjust weights • Multipath routing is allowed • Single traffic stream can be split among multiple paths by round robin
Enhanced IGRP • Enhanced IGRP (EIGRP) evolved from IGRP • Integrates capabilities of link-state routing with distance-vector routing • Partial updates (when route metrics change) instead of periodic updates • Supports multiple network protocols (IP, Appletalk, Novell NetWare,...) • Capabilities for routers to detect routing loops and find alternate routes without waiting for updates from other routers
Link-State Routing • Link-state routing is also known as link-status routing or shortest path routing • Each router maintains a complete view of network topology (graph) • Graph is constructed from “link-state advertisements” broadcast by routers to all other routers • Updates consists of status of router’s links • Whenever router receives an update, it modifies its graph and recomputes least-cost paths by Dijkstra’s algorithm
OSPF (cont) • Advantages: • Routing decisions should be consistent among all routers • Each router performs its own computations on same network map, therefore is not dependent on trustworthiness of neighbor’s data • Changes are propagated faster than distance-vector routing • Disadvantage: flooding of link-state advertisements increases with size of network, but ways to limit
OSPF (cont) • Disadvantage: flooding of link-state advertisements increases with size of network, but ways to limit • Messages are constant length - depends on number of links per router, but does not depend on network size • Routing updates are sent only for significant changes • OSPF allows hierarchical routing - network is divided into areas, which reduces routing traffic
Link-State Routing Protocol: OSPF • Open Shortest Path First proposed by IETF in late 1980s to overcome disadvantages of RIP [RFC 1583] • Based largely on research done at BBN • Open means public standard • SPF refers to Dijkstra’s algorithm
OSPF Message Format 4 bytes version type message length source router address OSPF header area ID checksum authentication type authentication authentication number of link status advertisements link status updates link status advertisement 1 link status advertisement 2
OSPF Message Format (cont) • Version (1 byte): 1 • Type (1 byte): message type, eg, link status request, link status update • Message length (2 bytes): in bytes • Source router address (4 bytes) • Area ID (4 bytes): networks can divide itself into areas which hide their topology from other areas • Checksum (2 bytes): error detection
OSPF (cont) • Authentication type (2 bytes): scheme for authentication, eg, 0 = none, 1 = password • Authentication (8 bytes): adds security against malicious, false routing information • Data in message depends on message type, eg, link status update (header type = 4) • Number of link status advertisements (4 bytes) • Link status advertisements (4 bytes each)
Link-State Routing Protocol: IS-IS • Intermediate System-to-Intermediate System developed by ISO • Intermediate system = router • IS-IS routing protocol is for routers to determine routes • Similar to OSPF, IS-IS is a link-state routing protocol • Allows hierarchical routing
Spring 2006 EE 5304/EETS 7304 Internet Protocols Network protocols and congestion control: X.25, ATM Tom Oh Dept of Electrical Engineering taehwan@engr.smu.edu
Outline • X.25 • Sliding window congestion control • ATM (Comer: pg. 221-233) • Connection admission control
X.25 • ITU-T standard for public virtual circuit packet-switched networks (later basis for ISO standard 8208) popular in 1970s X.25 X.25 Packet switch Packet switch DTE DCE
X.25 (cont) • DCE = data circuit-terminating equipment (packet switch, node) • DTE = data terminal equipment (host, station, user, end system) • X.25 covers only DCE-DTE interface • X.25 layer 1 is also called X.21 • X.25 layer 2 is LAP-B (link access procedure- balanced), a subset of HDLC • X.25 layer 3 describes packets and control across interface to provide virtual circuit service
X.25 (cont) • 2 types of virtual circuits: • Permanent virtual circuits are set up and fixed by network operator • Virtual calls require call set-up (or establishment) before data transfer, and call disconnect (or clearing, termination) afterwards, using control packets
X.25 (cont) • Call setup is initiated by Call Request packet and confirmed by Call Accepted packet • Data packets can then be exchanged • Either party can request termination by Clear Request packet, acknowledged by Clear Confirmation packet • Clear Indication packet is forwarded to other party, acknowledged by Clear Confirmation packet
X.25 (cont) • Virtual circuits are identified uniquely by number contained in packet header • Local significance only, translated at each node • Global VC numbers have disadvantages: limit number of connections, and troublesome to find unused numbers • 2 types of packets: data and control packets
X.25 Data Packet • 3 byte header • Q (1 bit): qualified or unqualified data - use by higher layer protocols to identify different packet types
X.25 Data Packet (cont) • D (1 bit): indicates significance of Piggyback field • 0 means ACK requested from local DCE and not dest. DTE (does not guarantee delivery to dest. DTE) • 1 means ACK from dest. DTE (guaranteed delivery) • Modulo (2 bits): • 01 = both Sequence and Piggyback fields are modulo 8 • 10 = they are modulo 128 and header is extended with extra byte (Sequence and Piggyback fields are extended to 7 bits each)
X.25 Data Packet (cont) • Group (4 bits) + Channel (8 bits) = 12-bit virtual circuit number • DTE can have up to 4096 VCs to other DTEs using one physical link • Piggyback (3 bits): modulo 8 acknowledgement (next packet expected, P(R)) • More (1 bit): indicates a group of packets belong together (eg, for higher layer protocol)
X.25 Data Packet (cont) • Sequence (3 bits): modulo 8 sequence number P(S) • Control (1 bit): 0 = data packet, 1 = control packet • Data (variable length) = max. 128 bytes unless negotiated differently
X.25 Control Packet • 3 byte header • Same fields as data packet: Q, D, Group, Channel, Modulo • Control bit = 1
X.25 Control Packet (cont) • Packet Type (7 bits): indicates control function • eg, 0000101 = call request • eg, PPP0010 = receive not ready (ACK but closes sender's window until RR) • eg, PPP0000 = receive ready (ACK when no reverse packet is available for piggybacking, or ACK and opens sender's window after RNR) • eg, PPP0100 = reject (dest. DTE was forced to discard packet; use go-back-N to retransmit from packet PPP)
X.25 Control Packet (cont) • Additional information (variable length) • eg, for call request: • length of calling address • length of called address • calling address • called address • facilities (requests for special features, eg, collect calls) • user data (eg, login, password)
X.25 Congestion Control • Sliding window is used for flow and error control • Default window size = 2 unless otherwise negotiated up to max. 7 for 3-bit Sequence, and up to max. 127 for 7-bit Sequence • Error control is usually done by go-back-N ARQ • Negative ACK is REJ control packet • Sender will retransmit specified packet and all following packets
Sliding Window Congestion Control • Same concept as sliding window control in data link layer • Idea is to limit number of packets in transit in network by window size W • Source can send up to W packets without waiting for ACK (or credit, permit) • Source will slow down if ACKs are delayed (or credits run out) • Congestion starts to increase → delays along a route increase → ACKs are delayed → source will slow down
Sliding Window (cont) • ACK may apply to single packet or multiple packets or specific bytes • ACKs are sent in special control packets or often piggybacked on reverse data packets • Window size may be static or dynamic • Performance of window control • Assume transmission times for ACKs are negligible (ie, ACKs are very short)
Sliding Window (cont) • T = packet transmission time = packet length/link rate • W = window size (in packets) • d = packet transmission time + roundtrip propagation delay
Sliding Window (cont) • Case 1: d > WT • d - WT = idle time between windows, • maximum source rate = W packets/d time T 1 WT 2 d 3 time 1 2 3