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VIRTUAL REALITY APLICATIONS RESEARCH TEAM (VIRART). Using a Collaborative Virtual Environment (CVE) for participatory design sessions with students with autism. Laura Millen, Sue Cobb , Ash Patel and Tony Glover. Laura Millen PhD student Participatory design with children with autism.
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VIRTUAL REALITY APLICATIONS RESEARCH TEAM (VIRART) Using a Collaborative Virtual Environment (CVE) for participatory design sessions with students with autism Laura Millen, Sue Cobb, Ash Patel and Tony Glover
Laura Millen • PhD student • Participatory design with children with autism Email: EMXLM@nottingham.ac.uk Website: http://goo.gl/DRmvL
Background • COSPATIAL: technology for children with autism spectrum conditions (ASC) http://cospatial.fbk.eu/ • User-centred design • Involved teachers throughout the design process • Can we involve children with autism? How?
PD with children with ASC • No guidelines or recommended methods • Children with ASC have very specific needs
Millen, L., Cobb, S.V.G. & Patel, H (2010). Participatory design with children with autism: the development of collaborative virtual environments, Proc. 8th ICDVRAT (2010).
Using CVE technology to support PD • Children with ASC like technology • CVEs remove the need for face-to-face communication • Explore the use of CVE technology for supporting PD sessions with children with ASC • Developed the Island of Ideas CVE
User representation • Using the CVE with avatars: Participants are represented by computer-generated characters or avatars. • Using the CVE with video pods. Island of Ideas CVE with video pods: Participants are presented through live video streaming and can see each other directly within the virtual environment via a video pod screen.
Station activities • Station 1: Introduction to session • Station 2: Playing the game • Station 3: Describing the game • Station 4a: Reviewing the game • Station 4b: Ideas for a new level • Station 5: My ideas gallery
Station 1: Introduction to session • Visual timetable • “Photo” taken to personalise the Island
Station 2: Playing the game • Web browser based game • 10 mins of free play • Like / dislike / change Game played here
Station 3: Describing the game • Student asked to describe the game
Station 4a: Reviewing the game • Screenshots used to prompt discussion • Type ideas on to the board
Station 4b: Ideas for a new level • Draw ideas for a new level using graphics tablet and paint program
Station 5: My Ideas Gallery • Ideas displayed and reviewed
Evaluation study • 12 students with ASC or Asperger’s Syndrome (11-14 years; 1 female, 11 male) • 2 x 60 minute sessions using the Island of Ideas: • Playing a commercially available computer game; • Interview discussion with the researcher, answering questions about design features of the game just played; • Drawing ideas for a new level for the game.
Results: Use of the CVE for PD • Before the sessions, teachers said: • all 12 students were easily distracted, unable to focus or concentrate • Some students had poor motor skills, did not like drawing or had no imagination • However, all 12 students: • stayed motivated and focused • found the graphics pen exciting and encouraging • participated in the drawing of ideas CVE may inspire or encourage students’ imaginative side or using the graphics tablet was sufficiently novel and exciting
Results cont. Student ideas for new level Original game
Student Questionnaire • 5/12 students preferred using the CVE with the avatars • 7/12 students preferred using the CVE with the video pods
Summary • Students with ASC can be involved in PD design activities • CVE shows potential as PD tool • Students enjoyed the sessions • All students were able to put forward ideas for new games • Slight preference for video pods • Could the younger autism generation be more accepting of computer-mediated video communication?
Laura Millen • Sue Cobb: sue.cobb@nottingham.ac.uk Email: EMXLM@nottingham.ac.uk Website: http://goo.gl/DRmvL